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 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorials Factory
Moderators: Global Moderators, Tiberian Sun Moderators
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 Topics   Author   Replies   Views   Last Post 
 Announcements 
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 No new posts Warning ! Tutorials Factory Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    7260    Mon Apr 09, 2007 3:17 pm 
Banshee View latest post
 Topics 
 Sticky 
 No new posts [ Popular ] Important Attachment Tutorial Requests!  
Goto pageGoto page: 1, 2, 3, 4 ]
  TerroR    198    68853    Mon Jul 28, 2014 4:28 pm 
Danvern View latest post
 Sticky 
 No new posts Important Tutorials Index  
All tutorials here
  Anderwin    10    11036    Wed Dec 21, 2011 11:12 pm 
Lin Kuei Ominae View latest post
 Sticky 
 No new posts Important The newbie guide in modding     Lin Kuei Ominae    12    14733    Tue Mar 24, 2009 11:10 am 
Lin Kuei Ominae View latest post
 Sticky 
 No new posts Warning ! WE'LL BAN WHO POSTS QUESTIONS OR PROBLEMS AS NEW TOPICS!  
Use Tiberian Sun Editing Forum to ask questions!!!!!!!
  Banshee    8    9535    Sun Apr 29, 2007 6:17 pm 
Team Black View latest post
 No new posts Note Fixed Wing Aircraft Movement     206UE    0    195    Thu Oct 06, 2016 10:09 pm 
206UE View latest post
 No new posts Note TS Client: Unique MCVs and ConYards (*****)  
Exclusively works with the client's TS build
  Bittah Commander    12    2056    Thu Mar 03, 2016 4:29 am 
E1 Elite View latest post
 No new posts [ Popular ] Note Attachment Multiple MCVs, con.yards and factions (*****)  
Goto pageGoto page: 1, 2 ]
  SuperJoe    70    20941    Wed Sep 02, 2015 7:53 pm 
Darkstorm View latest post
 No new posts Note ( ) All Palettes for XCC Mixer     Lin Kuei Ominae    1    3386    Wed Mar 04, 2015 10:40 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) Primary/SecondaryFireFLH, TurretOffset & PBarrelLength     Lin Kuei Ominae    1    2519    Fri Aug 15, 2014 9:54 am 
Wolfsangel View latest post
 No new posts Note Attachment Side-specific MCV / Con.yard (***)     SuperJoe    4    3454    Thu Jul 31, 2014 4:46 am 
Danvern View latest post
 No new posts Note Attachment Making A New Demo Truck     Banshee    13    9968    Wed Jul 30, 2014 5:02 pm 
DaRTzO View latest post
 No new posts Note TMP Editing: Making your own terrain     GeckoYamori    21    39049    Fri Jul 11, 2014 5:20 pm 
OrangeNero View latest post
 No new posts Note Attachment Near perfect sub-factions     SuperJoe    18    5230    Fri Jul 04, 2014 7:14 am 
E1 Elite View latest post
 No new posts Note Triggers, Scripts, teams, and taskforces (***)     Team Black    14    8205    Fri May 16, 2014 8:22 pm 
HG_SCIPCION View latest post
 No new posts [ Popular ] Note Attachment Spotlight with tracking light     SuperJoe    30    11693    Wed Mar 12, 2014 6:40 am 
FabulousPlankton View latest post
 No new posts Note Attachment Adding new sounds, wavs to auds.     IVI    13    8208    Sat Nov 30, 2013 4:23 pm 
OrangeNero View latest post
 No new posts [ Popular ] Note Attachment Fixing Tiberian Sun  
Yes, we can!
  Crimsonum    44    18318    Fri Nov 15, 2013 9:13 am 
E1 Elite View latest post
 No new posts Note (*) BalloonHover workaround     Lin Kuei Ominae    3    2443    Sat Sep 07, 2013 10:29 pm 
Lin Kuei Ominae View latest post
 No new posts Note Colors revisited     E1 Elite    2    1914    Mon Jul 08, 2013 12:41 pm 
E1 Elite View latest post
 No new posts Note Allying with the AI (****)     SuperJoe    12    4905    Sun Jul 07, 2013 5:23 am 
DoMiNaNt_HuNtEr View latest post
 No new posts Note Found a way to make AI fully play as 3rd side     SuperJoe    23    10622    Sun Jun 02, 2013 1:16 pm 
DarkVen9109 View latest post
 No new posts Note (**) Light Towers (GASPOT) explained     Lin Kuei Ominae    0    2137    Thu Dec 13, 2012 10:21 am 
Lin Kuei Ominae View latest post
 No new posts Note (***) how to create SHP units with 3dsmax  
now with building foundation example
  Lin Kuei Ominae    0    2823    Thu Dec 13, 2012 10:14 am 
Lin Kuei Ominae View latest post
 No new posts Note (*****) Editing GAME.exe and Language.dll - The basics     Lin Kuei Ominae    0    2036    Thu Dec 13, 2012 9:45 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) How to add downloaded units,buildings and graphics     Lin Kuei Ominae    0    3366    Thu Dec 13, 2012 9:39 am 
Lin Kuei Ominae View latest post
 No new posts Note (**) The Palette     Lin Kuei Ominae    0    1806    Thu Dec 13, 2012 9:28 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment EDITING flat TMP's     Gangster    23    44308    Thu Nov 29, 2012 3:55 pm 
Lin Kuei Ominae View latest post
 No new posts Note (**) Tiberium Twinkle  
Recommended Single Player Only
  SMIFFGIG    13    7020    Mon Nov 26, 2012 9:19 am 
Lin Kuei Ominae View latest post
 No new posts [ Popular ] Note Attachment how to get the GDI ai to build the walls without bugs     Judeau    27    14973    Thu Nov 15, 2012 12:37 am 
Bittah Commander View latest post
 No new posts Note Advanced debris logic     SuperJoe    3    2286    Mon Oct 01, 2012 5:09 pm 
Lin Kuei Ominae View latest post
 No new posts Note Howto use the ICBM as deployable SW-Missle Launcher (*)  
it works =)
  MrTweek    3    2541    Sat Aug 11, 2012 10:59 pm 
Exley View latest post
 No new posts [ Popular ] Note Naval Yard/Alt war factory V 2.0  
Without using mobile buildings
  Machine    43    18931    Sat Aug 04, 2012 7:04 pm 
MrTweek View latest post
 No new posts Note Attachment Edit your minimap for your TS MAPS. (*)  
Because everyone loves doodling dongs on their minimap for everyone to see. 8D
  Wiziwig    22    11683    Fri Aug 03, 2012 7:32 am 
Krow View latest post
 No new posts Note Attachment Making civilian vehicles stay still (*)     SuperJoe    8    2961    Tue Jun 19, 2012 7:25 am 
Lin Kuei Ominae View latest post
 No new posts Note Oil Derricks in TS (Old way)     SuperJoe    12    5107    Tue Jun 19, 2012 2:23 am 
SuperJoe View latest post
 No new posts Note Attachment Adding new cameos     Banshee    23    24799    Sat Jun 16, 2012 1:16 am 
Insomniac View latest post
 No new posts Note Attachment How to simulate CellSpread in TS     Lin Kuei Ominae    15    4689    Thu Jun 07, 2012 2:25 pm 
Bittah Commander View latest post
 No new posts [ Popular ] Note Enabling the 4th Tiberium     Joshy    47    41399    Fri Apr 13, 2012 9:23 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Correctly adding the third side to Tiberian Sun     01001011    19    20477    Thu Jan 26, 2012 7:42 pm 
NOD-Kane and Brotherhood View latest post
 No new posts [ Popular ] Note Attachment Best solution of make balance 3 or more sides in TS(****)  
Goto pageGoto page: 1, 2 ]
  GameMaster0000    53    29651    Mon Dec 12, 2011 4:29 pm 
My Big Boss View latest post
 No new posts Note Creating an AA-only unit     SuperJoe    4    3261    Fri Aug 26, 2011 12:20 pm 
Crimsonum View latest post
 No new posts Note Animations and art.ini debris     Lin Kuei Ominae    0    2778    Thu Aug 04, 2011 1:13 pm 
Lin Kuei Ominae View latest post
 No new posts Note Veterancy (*)     Allied General    5    3124    Fri Jul 29, 2011 5:12 pm 
Dutchygamer View latest post
 No new posts Note Single Player AI Triggers (***)     krnyoshi    20    11654    Tue Jul 26, 2011 8:57 pm 
Allied General View latest post
 No new posts Note How to create random damage (***)  
using art.ini debris and a particlesystem for a mutation effect
  Lin Kuei Ominae    7    3489    Sat Jul 02, 2011 6:22 am 
ApolloTD View latest post
 No new posts Note Attachment Adapting the WSOCK32.DLL LAN patch for your mod project  
when you got a custom exe file
  Nyerguds    5    8704    Tue Apr 12, 2011 11:54 am 
Reaperrr View latest post
 No new posts Note How to make half decent shps, in MS paint  
if you MUST use it..
  Team Black    18    10202    Tue Mar 15, 2011 12:04 pm 
Team Black View latest post
 No new posts [ Popular ] Note Enabling Hidden Stuff:     Clarkson    27    22890    Sun Mar 13, 2011 4:02 am 
gufu View latest post
 No new posts [ Popular ] Note Attachment Targetable Meteor Shower/Storm -whatever  
...
  XxpeddyxX    30    19664    Tue Jan 25, 2011 7:10 pm 
armdn View latest post
 No new posts [ Popular ] Note Creating a new unit  
Goto pageGoto page: 1, 2 ]
  Banshee    82    51786    Tue Nov 23, 2010 8:05 pm 
Cranium View latest post
  Display topics from previous:   Sort by:     
Post new topic Page 1 of 3 [139 Topics] Goto page: 1, 2, 3 Next
 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory

 Related Topics   Author   Replies   Views   Last Post 
 No new posts [ Popular ] Note Attachment How to Make a Quick Cameo  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ConMan    28    12496    Thu Jan 19, 2017 6:23 am 
ApolloTD View latest post
 No new posts [ Popular ] Note Making SHPs with 3D Apps  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  meselfs    38    20953    Thu Jun 02, 2016 6:44 pm 
SuperMaxitron View latest post
 No new posts Note Attachment SHP Formats  
Modding Central » Media Hut » Tutorials ]
  Zaaz    2    1445    Tue Jan 05, 2016 10:23 am 
Blade View latest post
 No new posts [ Popular ] Note Oil Derricks in TS (New way)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    38    7416    Sun Sep 06, 2015 9:41 pm 
MadHQ View latest post
 No new posts Note How to attach triggers to triggers (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Team Black    0    910    Mon Nov 18, 2013 4:47 pm 
Team Black View latest post
 No new posts Note Attachment Adding text strings to your map (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Team Black    11    1841    Sun Nov 17, 2013 2:40 pm 
Zero18 View latest post
 No new posts Note Attachment Airtransports on maps  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    15    2529    Fri Jul 12, 2013 10:44 pm 
Team Black View latest post
 No new posts Note Multiple triggers on a single object  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    9    1790    Wed Jun 05, 2013 7:00 am 
Krow View latest post
 No new posts Note Attachment Mech Bot Tutorial (Voxel) (***)  
Modding Central » Media Hut » Tutorials ]
  Zero18    0    1997    Fri May 10, 2013 8:24 pm 
Zero18 View latest post
 No new posts Note Attachment Sidebar Templates PSD & Creation Information [TS]  
Photoshop only.
Modding Central » Media Hut » Tutorials ]
  Aro    11    3315    Sun Feb 10, 2013 5:14 pm 
Lin Kuei Ominae View latest post
 No new posts Note Repopulating map with tiberium life (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  SuperJoe    3    1567    Sat Dec 22, 2012 4:02 pm 
^Rampastein View latest post
 No new posts Note Make your maps load faster (*)  
and show up on top of the list!
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    937    Thu Dec 13, 2012 8:57 am 
Lin Kuei Ominae View latest post
 No new posts Note Cliff Errors, and how to fix 'em. (*)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1102    Thu Dec 13, 2012 8:52 am 
Lin Kuei Ominae View latest post
 No new posts Note Proper use of lightposts in maps (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    990    Thu Dec 13, 2012 8:46 am 
Lin Kuei Ominae View latest post
 No new posts Note FS bug fix-Several tutorials on certain Actions (*)  
lists of sounds and movies with correct index
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1978    Thu Dec 13, 2012 8:20 am 
Lin Kuei Ominae View latest post
 No new posts Note How to create a fully working train transport (**)  
with working passenger wagons
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    928    Thu Dec 13, 2012 7:58 am 
Lin Kuei Ominae View latest post
 No new posts Note How to add a moving train to your map (****)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Lin Kuei Ominae    0    1242    Thu Dec 13, 2012 7:51 am 
Lin Kuei Ominae View latest post
 No new posts Note Attachment Space Marine Voice [Audio Tutorial]  
Via Audacity...
Modding Central » Media Hut » Tutorials ]
  Atomic_Noodles    4    3575    Thu Jul 19, 2012 6:55 pm 
Atomic_Noodles View latest post
 No new posts [ Popular ] Note Attachment [User Info] Making cameos from TS units with SHP Builder!  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    27    25289    Sun Jun 17, 2012 3:38 am 
Insomniac View latest post
 No new posts Note Attachment Making Tunnels with Curves Work  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  pft1086    9    16970    Wed Feb 29, 2012 9:34 pm 
Lin Kuei Ominae View latest post
 No new posts Note Attachment 3dsMax/RA2 Max Script Cliff Tut  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Cranium    4    5067    Wed Jan 18, 2012 5:51 am 
gamefreak11221 View latest post
 No new posts Note Converting Voxels to SHPs (*)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Durrandi    4    5875    Fri Aug 19, 2011 8:28 am 
Lin Kuei Ominae View latest post
 No new posts Note Using Flyby's Voxelizer  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    12    13079    Thu Jan 20, 2011 10:40 am 
Chaotix000 View latest post
 No new posts Note Make a Laser Fence work like gate  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  GameMaster0000    2    6863    Sun Sep 12, 2010 1:09 am 
Lin Kuei Ominae View latest post
 No new posts Idea Attachment Rotating 2d buildings from other games in right perspective  
You think this is impossible? I will show ya!
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  smoke_th    13    5825    Fri Apr 30, 2010 3:46 am 
Joshy View latest post
 No new posts Note [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III  
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    14    38727    Sun Feb 28, 2010 7:36 am 
............? View latest post
 No new posts [ Popular ] Note Making A Terrain Tile (*)  
With TMP Builder
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MT    26    13387    Thu Nov 19, 2009 1:55 am 
Nikademis Von Hisson View latest post
 No new posts Note Simple Voxel Enhancement  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ConMan    2    3480    Wed Sep 23, 2009 1:06 pm 
ConMan View latest post
 No new posts Note Attachment HVA Walkanimation Tutorial  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  ronco    3    16224    Tue Aug 11, 2009 5:53 am 
Dubzac View latest post
 No new posts [ Popular ] Note Attachment Converting blueprints to voxel templates  
based off of MigEater's voxel guide
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Roaches    26    30414    Wed Aug 05, 2009 5:05 pm 
crevio View latest post
 No new posts Note Making custom palettes using Paint.NET [Ra2/YR]  
For YR/Ra2 loading screens.
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Lexa    7    4547    Mon Jun 22, 2009 8:11 am 
Renegangsta View latest post
 This topic is locked: you cannot edit posts or make replies. 
 No new posts [ Popular ] Note Attachment How to unprotect a protected MIX file  
requires: a hex editor and a brain
Goto pageGoto page: 1, 2, 3 ][ Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  aristurtle    149    32361    Fri Apr 17, 2009 10:03 pm 
Elerium-155 View latest post
 No new posts Note AI Triggers (***)  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Aro    9    6689    Sun Mar 08, 2009 2:30 am 
Chaotix000 View latest post
 No new posts Note My modelling tutorial  
for eevryone to use^^
Modding Central » Generals Editing Forum » Tutorials Warehouse ]
  ruby92    10    18381    Wed Dec 24, 2008 8:25 am 
ruby92 View latest post
 No new posts Note Attachment Dropship Loadout  
How to get this working
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  zdflamer2    9    9785    Tue Apr 10, 2007 12:02 pm 
zdflamer2 View latest post
 No new posts Oh yes ! Reveal a small part of the map. (**)  
Modding Central » Tiberian Sun Editing Forum » Mapping Tutorials Factory ]
  Aro    8    6466    Sat Mar 24, 2007 11:31 am 
Dutchygamer View latest post
 No new posts Warning ! [User Info] Auto Normalizer tips.  
For VXLSE III 1.36 or newer.
Featured Tools » Voxel Section Editor III » Tutorials ]
  Banshee    0    4345    Sun Feb 18, 2007 2:56 am 
Banshee View latest post
 No new posts Note Resizing infantry in Paintshop Pro.  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Tratos    10    8740    Sun Aug 21, 2005 12:01 am 
DoMiNaNt_HuNtEr View latest post
 No new posts Note Normals Painting  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    13    8113    Tue Jan 11, 2005 10:11 pm 
Banshee View latest post
 No new posts Note Attachment HVA Animation 101  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  MadHQ    2    4577    Tue Dec 28, 2004 7:54 pm 
Jamison View latest post
 No new posts Note [User Info] Image Effects  
Featured Tools » OS SHP Builder » Documentation and Tutorials ]
  Banshee    0    3913    Fri Nov 12, 2004 5:24 am 
Banshee View latest post
 No new posts Note Converting PCX's to Voxels  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    10    9122    Fri Sep 26, 2003 9:48 am 
The DvD View latest post
 No new posts Note AI Mini Guide  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  Banshee    6    12868    Mon Jul 14, 2003 1:23 am 
devin11590 View latest post
 No new posts Note Resizing Shps  
Modding Central » Red Alert 2 Editing Forum » Tutorials Vault ]
  tibmaker    0    4185    Tue Apr 22, 2003 4:02 am 
tibmaker View latest post
 Add the following key word(s) to your topic to display it as related topics in this forum: #Tutorials #TiberianSun


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