You dont need a tutorial turrets are easy, in rules.ini the vehicles entry should say turret=yes. The voxel you are using as the turret should be called the same as the body of the vehicle but add TUR to the end. e.g. if your vehicle was called STNK.vxl the turret would be called STNKTUR.vxl.
Then all you do is load up TS/RA2 and it should be working fine. QUICK_EDIT
Ok, where did you put the voxels? Also check that all your code is correct and that the weapons you gave it exist in rules.ini cos its unlikely that a turret will cause the game to crash. QUICK_EDIT
The voxel debris type isn't needed unless you want the turret to explode off the tank when it blows up. As Banshee said has the turret got a .hva file? QUICK_EDIT
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