Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Apr 16, 2006 7:42 pm Post subject:
Tiberium Hole [2-4] FS required
this is my first TS map i put online, so if it isn't very good, this maybe a reason.
about the map:
2-4 player
75x90
2 tiberium trees at starting points
8 tiberium trees between starting points
lots of tiberium in "the hole"
3 veinholes
lots of tiberium creatures
ion storms
nice vehicle trigger in the city
a small but dangerous trigger in the hole that keeps producing visceroids
some pics:
hole1.PNG
Description:
1 of the 4 tiberium fields between the starting points
Filesize:
344.26 KB
Viewed:
12072 Time(s)
hole2.PNG
Description:
a small city with some nice driving vehicles (also close to a starting point)
Filesize:
353.32 KB
Viewed:
12072 Time(s)
hole3.PNG
Description:
a small mutant resistant versus 2 reapers + the building that keeps creating visceroids
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Mon Apr 17, 2006 12:02 am Post subject:
That looks like a very good map, actually like something I'd make. My only suggestion is that you make the map slightly darker, that's a personal preference of mine - tiberium-infested maps should have a darker, more evil atmosphere attached to them. Keep up the good work! _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
(man, I need to finish my own map) Nice! Only one thing: it seems to be a bit unbalanced, some players are closer than others. Also what Clazzy said, make it a bit darker. _________________
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Apr 17, 2006 2:02 pm Post subject:
thank you guys that you find the map so good
i'll update the map asap
@ alex: it is a private mod; i'm still working on it
@ yuri: wich players do you mean?
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun May 14, 2006 10:56 am Post subject:
@ orcacommander: it isn't destroyable by veins. mostly it is destroyed by an ion storm or by the stupid enemy ai.
for the vein problem: i put in a litlle line called "ImmuneToVeins=yes" in the map's ini file QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sun May 14, 2006 6:14 pm Post subject:
Dutchygamer wrote:
@ orcacommander: it isn't destroyable by veins. mostly it is destroyed by an ion storm or by the stupid enemy ai.
for the vein problem: i put in a litlle line called "ImmuneToVeins=yes" in the map's ini file
I knew about that line thanks. It is a good map. I love ion storms especialy when the opponen sends a dozen aircraft at me _________________
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