Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jun 02, 2006 10:54 pm Post subject:
It's hazardous! Stay away!
Subject description: http://www.ea.com/official/cc/cc3/us/hazardous.jsp
EALA crew released a render with tiberium at the top secret URL disclosed in the lastest pod cast. Check it out to see crystalized green tiberium. QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Fri Jun 02, 2006 11:07 pm Post subject:
Snowshadow wrote:
Looking utterly craptastic there. They shouldn't stray from the defined 'plant' look the idiots.
I'm disliking this venture already. -_-
You said it. It is suposed to be smaller except with the vinifera and cruentus and it is suposed to be a NEON GREEN and give off a neon green light _________________
There needs to be more fog, dirt that forms around the base of the crystal as if it has grown up through the ground, and perhaps more scarring around the area like burns or dead ground. All I know is they need to make the Tiberium more damaging to the landscape around it. I also hope the Tiberium spreads, it just wouldn't be CnC without the constant threat of your base being engulfed with radioactive crystals. QUICK_EDIT
Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's. _________________
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Jun 03, 2006 12:54 am Post subject:
I quite like the ground surrounding the tiberium, but the tiberium itself looks a bit too big. It could do with the little root things like here. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
man thats looking big! but after so many years thats not a suprice, but it would look better if its growing out of those pods, that way the ground would not look so flat. looks to me its not the final version, especially if we are takling about the ground layer. and it looks like its eating metal these days, or is that just me?
BTW is that tiberium gas surrounding the harvy? _________________
yeah, it's ok, but I miss the orginial style of Tiberium...btw, about it's size, if you've read some information about Tiberium in TD/TS's manuals, they say its crystals are 1-3 metres high! _________________
Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's.
Agreed...
Anyway, I like the Tiberium here...Not to shabby..Detailed...
You all still whine too much, shut the whinning, the only way your going to get anything changed is petitions and rioting outside EA's Front doors.
Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's.
Agreed...
Anyway, I like the Tiberium here...Not to shabby..Detailed...
You all still whine too much, shut the whinning, the only way your going to get anything changed is petitions and rioting outside EA's Front doors.
Thanks.
Incorrect - NOTHING will get it changed excluding modding it upon release. EA aren't exactly fan oriented are they now? Even if their's a hundred of them ten foot from their office they'd ignore them and probably call a riot squad.
And again as pointed out in the other thread in news it's not tiberium -
That's Tiberium. The EA crap is not, it's a pretty crystal sticking out the ground in what is most likely a fake screenshot. QUICK_EDIT
I can understand why you might have a general hate against EA, but dont assume just because they fucked up the last game means that they will ztype up this one. The fact that it is even taking place in the true C&C universe and that they have been supporting community websites (such as OMC), even saying they will have fans come in and play it and give suggestions, and not to mention the "MIT" students, suggests that they really dont wanna blow this title, and I respect the hard work they have done to try and get even with the community.
Sure, i never liked EA before, but I'm willing to put some faith in EA and see if this title will fail or not, considering all the things they are trying out to try and make it not fail. You need to stop jumping to conclusions. The game wont even be out ATLEAST for another year and mabey then some.
As for the Tiberium, its a pretty good concept render so far.
My suggestions would be that they need to grow more of the rock/root things that they did in previous games and not the ground, and need to be smaller.
But it looks pretty decently good for a first render.
Remeber guys, there is still TONS of time for change. Dont assume everything you see is in the game 100%. Just look at the old GDI logo. It changed from a Generals look before E3 to a real GDI look after E3. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Jun 03, 2006 4:36 pm Post subject:
To be honest, they didn't need an MIT student to write something like that. With my knowledge of particle physics, I could've written something fairly similar, and I'm sure anyone with rudimentary knowledge of radioactivity could have. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Jun 03, 2006 7:12 pm Post subject:
To me they seem ok...
There is still room for improvement though.
Is that a HMVEE near the sign, the wrecked vehicle? _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sun Jun 04, 2006 3:40 am Post subject:
anyone else looked at the crystals in the high-res and noticed the crystals look cut&paste? they have thus white/black outline on them that is usually a tell-tale sign of cut&paste. _________________
one thing that blinked my eye today is, that have you noticed how the shadows of all vehicles, even the ORCAs aren't just beneath them? like in previous C&Cs? I think that's a very good job they've done so far. _________________
It's already been said but I'll say it again. They need to add the root/pods at the base of the Tiberium. But other than that (and a slight scale issue.) I think it is fine (BUT NEEDS ROOT/PODS!)
(I think it is ok for a few of the crystals to be that large, but most of them should be the small harvestable type.
Now in Red Zones where everything has had a longer time to grow a whole field of crystals that size would be ok, but only the small/medium-small stuff should be harvestable.
Although here's a new gameplay dynamic: if the crystal is too big, shoot it with a tank to blow it into small harvestable chunks [obviously won't work with explosive Blue Tiberium but since that isn't in the game it doesn't matter.. but I think with enough outrage we can get them to put Blue Tiberium back in the game.]) _________________ WOL nick: migtybob
I think it looks interesting for an initial look at the tiberium.
And I agree with what KorJax says. We need to tell them suggests, not insults.
The game is too early in development, and they've already shown they will listen to the fans (at least somewhat). The again.. I probably am being too hopeful with this entire thing, but thats my choice. If the worst comes to the worst, we'll just mod it ourselves.
What I like:
The damage around the tiberium ground, actually looks quite interesting.
The design of the harvester I think is a really interesting design. Just damn flimsy..
What I don't like:
The layout of the tiberium.. the clusters need to be smaller, closer together and in the ground pods which were previously mentioned.
But, if you look at the image of the tiberium diagram here: (spread across two pages, I know there is a single image of it somewhere, but I can't find it.)
Page 1 Page 2
Basically, on the bottom of the second bit, it mentions pre-nodule growth. Perhaps this is the pod bit, which they simply haven't gotten around to making ingame yet.
And with regard to the harvester. The design is interesting. But the unit itself,
a) looks flimsy
b) doesn't seem to have any real storage space. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I think it looks interesting for an initial look at the tiberium.
And I agree with what KorJax says. We need to tell them suggests, not insults.
The game is too early in development, and they've already shown they will listen to the fans (at least somewhat). The again.. I probably am being too hopeful with this entire thing, but thats my choice. If the worst comes to the worst, we'll just mod it ourselves.
What I like:
The damage around the tiberium ground, actually looks quite interesting.
The design of the harvester I think is a really interesting design. Just damn flimsy..
What I don't like:
The layout of the tiberium.. the clusters need to be smaller, closer together and in the ground pods which were previously mentioned.
But, if you look at the image of the tiberium diagram here: (spread across two pages, I know there is a single image of it somewhere, but I can't find it.)
Page 1 Page 2
Basically, on the bottom of the second bit, it mentions pre-nodule growth. Perhaps this is the pod bit, which they simply haven't gotten around to making ingame yet.
And with regard to the harvester. The design is interesting. But the unit itself,
a) looks flimsy
b) doesn't seem to have any real storage space.
I like the damage beneath the tib too, but the harvester desing...what ever, it's cool, (true, it needs a large, most likely also a visible tank where to storage tiberium) but remainds me of too much vacuum cleaner however, notice that it has the same kind of harvesting animation like in TD! that's what I like, a lot...TS's were sooo crappy...they couldn't even choose the correct pallette for it! _________________
To be honest, they didn't need an MIT student to write something like that. With my knowledge of particle physics, I could've written something fairly similar, and I'm sure anyone with rudimentary knowledge of radioactivity could have.
Agreed. They needed a MIT student? Come on, the word 'somehow' in a scientific explanation shows that you shouldn't take it too seriously. How are they going to explain ion storms? An ion is a bonding between a negatively charged and positively charged atom... Ions in the atmosphere / Ions in tiberium reacting with the gaseous tiberium in the atmosphere / Different ions? Bolts of energy searing through the atmosphere like regular lighting? Can they please call that MIT student again to write yet another story? Without the word 'somehow' this time. QUICK_EDIT
Gah..ztype the Tiberium, if you all are just going to bitch and whine over the Tiberium...
Who gives a damn, its just a fecking resource...In my honest opinion, it looks better then old one and is damn well more detailed. Now Shut up people and face the fact that no matter what you do, they won't revert.
Be happy with what your getting, for it may be the last thing EA Does for us in terms of any future C&C Titles...I mean heck, they dragged it on for a good while and now...Its most likely over after C&C 3. _________________ ... QUICK_EDIT
You know what would be the best publicity stunt - EA adding some characters to C&C3 that were named after some of its most hardcore fans.
Similiar to what blizzard did with starcraft (the cheat "OPERATION CWAL").
(http://en.wikipedia.org/wiki/Operation_cwal)
But I suppose, the probability of such an event occuring is quite low. You probably have more luck finding the Necronomicon. However as Poisson experience with Frensel, sometimes the 'unlikely' and 'unforeseen' may indeed be true, and happen. QUICK_EDIT
Comrade Trevlinsky, you fail to realize that both TD and TS were completely about Tiberium. This is why EA is getting such a bad response, they are treating Tiberium like its a simple resource. And has anyone noticed that that this game is looking more like a TD sequel instead of a TS sequel? The Hum-vee, The Tanks, the lack of Tiberium, Even the Con-Yard in that vidio was TD reminecent. QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Mon Jun 05, 2006 10:07 pm Post subject:
well then they need to revise pasrt of the name that didn't need revising anymore. C&C 3 won't due if it comes between TD and TS as it will confuse people _________________
Comrade Trevlinsky, you fail to realize that both TD and TS were completely about Tiberium. This is why EA is getting such a bad response, they are treating Tiberium like its a simple resource. And has anyone noticed that that this game is looking more like a TD sequel instead of a TS sequel? The Hum-vee, The Tanks, the lack of Tiberium, Even the Con-Yard in that vidio was TD reminecent.
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Mon Jun 05, 2006 11:35 pm Post subject:
Don't shut up Cadre. Your making a good point. As for you, Trevlinsky, most of us are not bitching and whineing.
They way EA makes tiberium is a serious thing. Why? Because the TIBERIUM universe, is ALL, about... TIBERIUM. This isn't Red Alert, where ore and gems were just a simple resource, and weren't affecting the story much at all. EA HAS to get Tiberium right, it's what C&C (Not RA, or Generals), is all about. We're not bitching... we're just trying to get VERY important things corrected. And EA WILL probably listen. If you heard the podcast, one of the dudes said that alot of the crew making the game reads the official forums, and checks out what the 'Horde' has to say. And I'm sure the Horde has similare words on this topic as we do.
Were C&C fans to the ztyping core, Trevlinsky. We're not complaining. We're just doing are job; to make sure C&C 3, is a REAL C&C game. ...well, as close as a real C&C game as possible... if only Westwood, or Petroglyph were working on this... _________________ Destroy to create. All for the hunt to dominate!
MY ONLY ISSUE, is the fact it looks cut n paste, they've got flat land and put 3d tiberium on it, like everyone else is saying a bit of ground disturbence etc. some collections of chrystals smaller than others, they're all roughly they same size(as a group, eg. star craft), they should input some massive chrystals on the odd occasion like taking over the side of a cliff etc. consistancy is not the key in this case, chrystals spready and consume, not grow like trees, thats how i always imagined tiberium anyway, like a mould consuming the lands of the world... not little bright green bushes exactly the same size no matter where on the map you are. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Tue Jun 06, 2006 6:06 pm Post subject:
DoMoNiC_HuNtEr wrote:
Don't shut up Cadre. Your making a good point. As for you, Trevlinsky, most of us are not bitching and whineing.
They way EA makes tiberium is a serious thing. Why? Because the TIBERIUM universe, is ALL, about... TIBERIUM. This isn't Red Alert, where ore and gems were just a simple resource, and weren't affecting the story much at all. EA HAS to get Tiberium right, it's what C&C (Not RA, or Generals), is all about. We're not bitching... we're just trying to get VERY important things corrected. And EA WILL probably listen. If you heard the podcast, one of the dudes said that alot of the crew making the game reads the official forums, and checks out what the 'Horde' has to say. And I'm sure the Horde has similare words on this topic as we do.
Were C&C fans to the ztyping core, Trevlinsky. We're not complaining. We're just doing are job; to make sure C&C 3, is a REAL C&C game. ...well, as close as a real C&C game as possible... if only Westwood, or Petroglyph were working on this...
you'd best do that by making (banshee make) a new forum section called "EA READ THIS!!!!111!11" and there post all tips. in this way (all point, true or not are examples):
- Tiberium needs to be more detailed.
- GDI needs more mechs
- Nod should have cyborgs again
- Remove the Humper Seeker (copyright 2006 by Ackron)
Then banshee should move all those points to the first post and remove them from the rest of the topic. in the first post they will be numbered and comments referring to specific points will be numbered in ppl's own posts by banshee (could be any moderator, though) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Make sure you are very objective with the topic title to have some chance to call attention from APOC or any other developper.
And god help get any notice if you arne't willing to bump like there's no tomorrow.
This appears to be covering a number of the obvious points, I'd recommend attempting to keep that active with other inconsistencies as they (inevitably) surface. QUICK_EDIT
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