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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 02, 2006 10:54 pm    Post subject:  It's hazardous! Stay away!
Subject description: http://www.ea.com/official/cc/cc3/us/hazardous.jsp
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EALA crew released a render with tiberium at the top secret URL disclosed in the lastest pod cast. Check it out to see crystalized green tiberium.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Jun 02, 2006 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking utterly craptastic there. They shouldn't stray from the defined 'plant' look the idiots.

Liking the fact the humvees are half lodged in the ground and clipping with the ugly tiberium crystals. -_-

I'm disliking this venture already. -_-

Last edited by Suiseiseki on Fri Jun 02, 2006 11:10 pm; edited 1 time in total

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Jun 02, 2006 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Snowshadow wrote:
Looking utterly craptastic there. They shouldn't stray from the defined 'plant' look the idiots.

I'm disliking this venture already. -_-


You said it. It is suposed to be smaller except with the vinifera and cruentus and it is suposed to be a NEON GREEN and give off a neon green light

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Jun 02, 2006 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks ok. But not right all the same.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri Jun 02, 2006 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

There needs to be more fog, dirt that forms around the base of the crystal as if it has grown up through the ground, and perhaps more scarring around the area like burns or dead ground. All I know is they need to make the Tiberium more damaging to the landscape around it. I also hope the Tiberium spreads, it just wouldn't be CnC without the constant threat of your base being engulfed with radioactive crystals.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Fri Jun 02, 2006 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's. Neutral

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Jun 03, 2006 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I quite like the ground surrounding the tiberium, but the tiberium itself looks a bit too big. It could do with the little root things like here.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Sat Jun 03, 2006 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Ya thats what I was thinking when I said dirt that forms around the base of the crystal.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sat Jun 03, 2006 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

man thats looking big! but after so many years thats not a suprice, but it would look better if its growing out of those pods, that way the ground would not look so flat. looks to me its not the final version, especially if we are takling about the ground layer. and it looks like its eating metal these days, or is that just me?

BTW is that tiberium gas surrounding the harvy?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Jun 03, 2006 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well its not bad, but it DOES need anti aliasing. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 03, 2006 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, it's ok, but I miss the orginial style of Tiberium...btw, about it's size, if you've read some information about Tiberium in TD/TS's manuals, they say its crystals are 1-3 metres high!

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Sat Jun 03, 2006 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks okay, but in this 3D version, how would the harvester harvest it? that's what I'd really like to know here. TS style would be crappy.

and like jamesbond said, AA is a MUST here.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Jun 03, 2006 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Something is missing...

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Jun 03, 2006 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's. Neutral


Agreed...

Anyway, I like the Tiberium here...Not to shabby..Detailed...
You all still whine too much, shut the whinning, the only way your going to get anything changed is petitions and rioting outside EA's Front doors.

Thanks.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jun 03, 2006 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comrade Trevlinsky wrote:
Arikado wrote:
Well, at least now we know why blue tiberium can't be in this game. If it was, it would cause people mistaking this game with one of Blizzard's. Neutral


Agreed...

Anyway, I like the Tiberium here...Not to shabby..Detailed...
You all still whine too much, shut the whinning, the only way your going to get anything changed is petitions and rioting outside EA's Front doors.

Thanks.


Incorrect - NOTHING will get it changed excluding modding it upon release. EA aren't exactly fan oriented are they now? Even if their's a hundred of them ten foot from their office they'd ignore them and probably call a riot squad.

And again as pointed out in the other thread in news it's not tiberium -


That's Tiberium. The EA crap is not, it's a pretty crystal sticking out the ground in what is most likely a fake screenshot.

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KorJax(temp)
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PostPosted: Sat Jun 03, 2006 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop being pessimistic.

I can understand why you might have a general hate against EA, but dont assume just because they fucked up the last game means that they will ztype up this one. The fact that it is even taking place in the true C&C universe and that they have been supporting community websites (such as OMC), even saying they will have fans come in and play it and give suggestions, and not to mention the "MIT" students, suggests that they really dont wanna blow this title, and I respect the hard work they have done to try and get even with the community.

Sure, i never liked EA before, but I'm willing to put some faith in EA and see if this title will fail or not, considering all the things they are trying out to try and make it not fail. You need to stop jumping to conclusions. The game wont even be out ATLEAST for another year and mabey then some.



As for the Tiberium, its a pretty good concept render so far.

My suggestions would be that they need to grow more of the rock/root things that they did in previous games and not the ground, and need to be smaller.

But it looks pretty decently good for a first render.

Remeber guys, there is still TONS of time for change. Dont assume everything you see is in the game 100%. Just look at the old GDI logo. It changed from a Generals look before E3 to a real GDI look after E3.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Jun 03, 2006 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, they didn't need an MIT student to write something like that. With my knowledge of particle physics, I could've written something fairly similar, and I'm sure anyone with rudimentary knowledge of radioactivity could have.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Jun 03, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, it doesn't really matter it is one of the few nice touches that i have seen from EA.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Jun 03, 2006 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

To me they seem ok...
There is still room for improvement though.

Is that a HMVEE near the sign, the wrecked vehicle?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Jun 03, 2006 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Jun 04, 2006 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

The behaviour of tiberium has already been documented in TD... Why change it now?

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sun Jun 04, 2006 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

anyone else looked at the crystals in the high-res and noticed the crystals look cut&paste? they have thus white/black outline on them that is usually a tell-tale sign of cut&paste.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 04, 2006 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

one thing that blinked my eye today is, that have you noticed how the shadows of all vehicles, even the ORCAs aren't just beneath them? like in previous C&Cs? I think that's a very good job they've done so far.

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Sun Jun 04, 2006 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It's already been said but I'll say it again. They need to add the root/pods at the base of the Tiberium. But other than that (and a slight scale issue.) I think it is fine (BUT NEEDS ROOT/PODS!)

(I think it is ok for a few of the crystals to be that large, but most of them should be the small harvestable type.
Now in Red Zones where everything has had a longer time to grow a whole field of crystals that size would be ok, but only the small/medium-small stuff should be harvestable.
Although here's a new gameplay dynamic: if the crystal is too big, shoot it with a tank to blow it into small harvestable chunks [obviously won't work with explosive Blue Tiberium but since that isn't in the game it doesn't matter.. but I think with enough outrage we can get them to put Blue Tiberium back in the game.])

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Jun 04, 2006 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks interesting for an initial look at the tiberium.
And I agree with what KorJax says. We need to tell them suggests, not insults.
The game is too early in development, and they've already shown they will listen to the fans (at least somewhat). The again.. I probably am being too hopeful with this entire thing, but thats my choice. If the worst comes to the worst, we'll just mod it ourselves.

What I like:
The damage around the tiberium ground, actually looks quite interesting.
The design of the harvester I think is a really interesting design. Just damn flimsy..

What I don't like:
The layout of the tiberium.. the clusters need to be smaller, closer together and in the ground pods which were previously mentioned.

But, if you look at the image of the tiberium diagram here: (spread across two pages, I know there is a single image of it somewhere, but I can't find it.)
Page 1
Page 2
Basically, on the bottom of the second bit, it mentions pre-nodule growth. Perhaps this is the pod bit, which they simply haven't gotten around to making ingame yet.

And with regard to the harvester. The design is interesting. But the unit itself,
a) looks flimsy
b) doesn't seem to have any real storage space.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 04, 2006 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
I think it looks interesting for an initial look at the tiberium.
And I agree with what KorJax says. We need to tell them suggests, not insults.
The game is too early in development, and they've already shown they will listen to the fans (at least somewhat). The again.. I probably am being too hopeful with this entire thing, but thats my choice. If the worst comes to the worst, we'll just mod it ourselves.

What I like:
The damage around the tiberium ground, actually looks quite interesting.
The design of the harvester I think is a really interesting design. Just damn flimsy..

What I don't like:
The layout of the tiberium.. the clusters need to be smaller, closer together and in the ground pods which were previously mentioned.

But, if you look at the image of the tiberium diagram here: (spread across two pages, I know there is a single image of it somewhere, but I can't find it.)
Page 1
Page 2
Basically, on the bottom of the second bit, it mentions pre-nodule growth. Perhaps this is the pod bit, which they simply haven't gotten around to making ingame yet.

And with regard to the harvester. The design is interesting. But the unit itself,
a) looks flimsy
b) doesn't seem to have any real storage space.


I like the damage beneath the tib too, but the harvester desing...what ever, it's cool, (true, it needs a large, most likely also a visible tank where to storage tiberium) but remainds me of too much vacuum cleaner Very Happy however, notice that it has the same kind of harvesting animation like in TD! that's what I like, a lot...TS's were sooo crappy...they couldn't even choose the correct pallette for it!

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Jun 04, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

That tiberim does look pretty crappy, some of it's even floating... EA will, though, change it by the end release.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jun 04, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
To be honest, they didn't need an MIT student to write something like that. With my knowledge of particle physics, I could've written something fairly similar, and I'm sure anyone with rudimentary knowledge of radioactivity could have.



Agreed. They needed a MIT student? Come on, the word 'somehow' in a scientific explanation shows that you shouldn't take it too seriously. How are they going to explain ion storms? An ion is a bonding between a negatively charged and positively charged atom... Ions in the atmosphere / Ions in tiberium reacting with the gaseous tiberium in the atmosphere / Different ions? Bolts of energy searing through the atmosphere like regular lighting? Can they please call that MIT student again to write yet another story? Without the word 'somehow' this time.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jun 04, 2006 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gah..ztype the Tiberium, if you all are just going to bitch and whine over the Tiberium...

Who gives a damn, its just a fecking resource...In my honest opinion, it looks better then old one and is damn well more detailed. Now Shut up people and face the fact that no matter what you do, they won't revert. Confused

Be happy with what your getting, for it may be the last thing EA Does for us in terms of any future C&C Titles...I mean heck, they dragged it on for a good while and now...Its most likely over after C&C 3. Confused

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xoderjuge
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PostPosted: Mon Jun 05, 2006 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know what would be the best publicity stunt - EA adding some characters to C&C3 that were named after some of its most hardcore fans.

Similiar to what blizzard did with starcraft (the cheat "OPERATION CWAL").
(http://en.wikipedia.org/wiki/Operation_cwal)

But I suppose, the probability of such an event occuring is quite low. You probably have more luck finding the Necronomicon. However as Poisson experience with Frensel, sometimes the 'unlikely' and 'unforeseen' may indeed be true, and happen.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Mon Jun 05, 2006 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comrade Trevlinsky, you fail to realize that both TD and TS were completely about Tiberium. This is why EA is getting such a bad response, they are treating Tiberium like its a simple resource. And has anyone noticed that that this game is looking more like a TD sequel instead of a TS sequel? The Hum-vee, The Tanks, the lack of Tiberium, Even the Con-Yard in that vidio was TD reminecent.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

They SAID they were going out from TD and not TS for several reasons

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Mon Jun 05, 2006 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where did they say it?

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Jun 05, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

well then they need to revise pasrt of the name that didn't need revising anymore. C&C 3 won't due if it comes between TD and TS as it will confuse people

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Von Kriplespac
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PostPosted: Mon Jun 05, 2006 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
Comrade Trevlinsky, you fail to realize that both TD and TS were completely about Tiberium. This is why EA is getting such a bad response, they are treating Tiberium like its a simple resource. And has anyone noticed that that this game is looking more like a TD sequel instead of a TS sequel? The Hum-vee, The Tanks, the lack of Tiberium, Even the Con-Yard in that vidio was TD reminecent.


*Yawn*

Still bitching arn't we here? Confused

.GIF Just for you.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Mon Jun 05, 2006 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fine I'll shut up, but I wasn't complaining in that post. I was just mentioning a few things that were on my mind.

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Mon Jun 05, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh huh...

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Jun 05, 2006 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't shut up Cadre. Your making a good point. As for you, Trevlinsky, most of us are not bitching and whineing.

They way EA makes tiberium is a serious thing. Why? Because the TIBERIUM universe, is ALL, about... TIBERIUM. This isn't Red Alert, where ore and gems were just a simple resource, and weren't affecting the story much at all. EA HAS to get Tiberium right, it's what C&C (Not RA, or Generals), is all about. We're not bitching... we're just trying to get VERY important things corrected. And EA WILL probably listen. If you heard the podcast, one of the dudes said that alot of the crew making the game reads the official forums, and checks out what the 'Horde' has to say. And I'm sure the Horde has similare words on this topic as we do.

Were C&C fans to the ztyping core, Trevlinsky. We're not complaining. We're just doing are job; to make sure C&C 3, is a REAL C&C game. Wink ...well, as close as a real C&C game as possible... if only Westwood, or Petroglyph were working on this...

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Tue Jun 06, 2006 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

MY ONLY ISSUE, is the fact it looks cut n paste, they've got flat land and put 3d tiberium on it, like everyone else is saying a bit of ground disturbence etc. some collections of chrystals smaller than others, they're all roughly they same size(as a group, eg. star craft), they should input some massive chrystals on the odd occasion like taking over the side of a cliff etc. consistancy is not the key in this case, chrystals spready and consume, not grow like trees, thats how i always imagined tiberium anyway, like a mould consuming the lands of the world... not little bright green bushes exactly the same size no matter where on the map you are.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jun 06, 2006 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMoNiC_HuNtEr wrote:
Don't shut up Cadre. Your making a good point. As for you, Trevlinsky, most of us are not bitching and whineing.

They way EA makes tiberium is a serious thing. Why? Because the TIBERIUM universe, is ALL, about... TIBERIUM. This isn't Red Alert, where ore and gems were just a simple resource, and weren't affecting the story much at all. EA HAS to get Tiberium right, it's what C&C (Not RA, or Generals), is all about. We're not bitching... we're just trying to get VERY important things corrected. And EA WILL probably listen. If you heard the podcast, one of the dudes said that alot of the crew making the game reads the official forums, and checks out what the 'Horde' has to say. And I'm sure the Horde has similare words on this topic as we do.

Were C&C fans to the ztyping core, Trevlinsky. We're not complaining. We're just doing are job; to make sure C&C 3, is a REAL C&C game. Wink ...well, as close as a real C&C game as possible... if only Westwood, or Petroglyph were working on this...


you'd best do that by making (banshee make) a new forum section called "EA READ THIS!!!!111!11" and there post all tips. in this way (all point, true or not are examples):

- Tiberium needs to be more detailed.
- GDI needs more mechs
- Nod should have cyborgs again
- Remove the Humper Seeker (copyright 2006 by Ackron)

Then banshee should move all those points to the first post and remove them from the rest of the topic. in the first post they will be numbered and comments referring to specific points will be numbered in ppl's own posts by banshee (could be any moderator, though)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 06, 2006 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want EA to read your points, I'm afraid you are posting in the wrong forum.

I recommend the slow, n00b infested and ugly forum below:
http://forums.ea.com/mboards/forum.jspa?forumID=2381


Make sure you are very objective with the topic title to have some chance to call attention from APOC or any other developper.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Jun 07, 2006 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
If you want EA to read your points, I'm afraid you are posting in the wrong forum.

I recommend the slow, n00b infested and ugly forum below:
http://forums.ea.com/mboards/forum.jspa?forumID=2381


Make sure you are very objective with the topic title to have some chance to call attention from APOC or any other developper.


And god help get any notice if you arne't willing to bump like there's no tomorrow. #Tongue

This appears to be covering a number of the obvious points, I'd recommend attempting to keep that active with other inconsistencies as they (inevitably) surface.

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If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
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