Posted: Sun Oct 26, 2008 12:46 am Post subject:
[WIP] GDI Firestorm Mission
Hello everybody! I've been doing some messing around in FinalSun for a while and decided to make an actual map. This is my first real map and I know it's not that great and doesn't really compare to the others, but its an attempt. I just kind of want some feedback so far and anything I could improve on. I will be adding lighting, triggers and all the tasty stuff that people like once my actual layout is complete. It's a single player map and will involve the player (GDI) taking control of a couple of Titans and Wolverines and destroying a Nod base in order to stop the destruction of a GDI base nearby. Once you've done so you'll take control of the base and take out the two main Nod bases. I'll try to get some ingame shots soon. So... here we go. Oh, and there are lots of trees. But the area is a cross between a Blue and Yellow zone, meaning the only real amounts of Tiberium are by the nod bases.
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sun Oct 26, 2008 12:56 am Post subject:
Lookin great! Nod base layout is excellent IMO along with the good use of the grass, sand and rough layout variations. I think this mapping competition may be interesting to you: http://www.ppmsite.com/forum/viewtopic.php?t=20468 _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Lookin great! Nod base layout is excellent IMO along with the good use of the grass, sand and rough layout variations. I think this mapping competition may be interesting to you: http://www.ppmsite.com/forum/viewtopic.php?t=20468
Unfortunately, he cannot enter there as he posted a preview...
ARustySpoon, I find it amazing how you created such a high-quality map on your first try! QUICK_EDIT
Wow, thanks for the replies. I've been looking at some of the maps in Twisted Insurrection and Tiberian Odyssey for some inspiration without copying anything. Oh, and shall I remove the green Tiberium trees? I'm guessing the Tiberium is why they don't show up ingame. QUICK_EDIT
Don't place Tiberium directly under the trees - it won't be harvestable. I'd also spread the stuff a bit thinner... make some gaps, reduce the amounts with manual placements of it etc. QUICK_EDIT
what MT is referring to is the Green Tiberium on the green mold stuff. When you place green tiberium on it, it turns blocky in game instead of doing it's normal auto-shape thing that the normal LATs do when you place them.
and I have to agree that this map looks to be coming along pretty well. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
what MT is referring to is the Green Tiberium on the green mold stuff. When you place green tiberium on it, it turns blocky in game instead of doing it's normal auto-shape thing that the normal LATs do when you place them.
I cant even place Tiberium on the mold. :/ QUICK_EDIT
I took out the green fauna stuff and finished the overall layout of the map. Sorry if there are too many pictures, I just want people to see the new stuff. I'm now starting the triggers.
You have a lot of potential indeed, you remind me of myself when I first joined the modding community. Also, its nice to see my mod inspiring people. QUICK_EDIT
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