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Updated Building Art!
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Nov 29, 2003 3:37 am    Post subject:  Updated Building Art! Reply with quote  Mark this post and the followings unread

I've gone back and redone all the building art for NCM. All the old stuff was way too pixely keep, so out it went! I'll post all the updated buildings here with before and after pics. Tell me what you think! Geo-Power is first.

Triforce



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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 29, 2003 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Wicked

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Nov 29, 2003 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Getting jealous...

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PostPosted: Sat Nov 29, 2003 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you make it less pixelisated ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 29, 2003 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice building, Triforce! You've improved that a lot Smile.

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Getting jealous...


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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Nov 29, 2003 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like obtained 3dsmax? or something that can render properley and reconverted them

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Nov 29, 2003 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hella sweet tri4ce Wink

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat Nov 29, 2003 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

hehe, no 3d max for me. Its alot easier than that. I just changed the way I resized the screen shot I take from Gamx in PSP7 (Paint Shop). I'm using a larger image to start off with, then resample it to TS size. The resample part is what really makes a difference, the old buildings used bicubic resample, new ones use bilinear resample. Very Happy

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Sun Nov 30, 2003 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

That image is dripping with pimp

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Dec 01, 2003 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heres the improved barracks!



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 02, 2003 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW!!!! Much better!!! Smile

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 02, 2003 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

excellent work! keep it up! Very Happy

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Wed Dec 03, 2003 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great.

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PostPosted: Wed Dec 03, 2003 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Triforce wrote:
Heres the improved barracks!


did you change the angle ?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Dec 04, 2003 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I imported the barracks into a another model that had the correct angle. Here is the updated War Factory!



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Thu Dec 04, 2003 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you making the shadows by hand?

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PostPosted: Thu Dec 04, 2003 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

good job really beter

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Dec 04, 2003 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

*goes off improving his CABAL buildings art*

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 05, 2003 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's great Smile

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Unidentifiedname
Medic


Joined: 22 Nov 2003
Location: Hong Kong SAR, China

PostPosted: Mon Dec 08, 2003 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Triforce wrote:
yeah, I imported the barracks into a another model that had the correct angle. Here is the updated War Factory!

Looks great... very promising indeed =)

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Tue Dec 09, 2003 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated Technology Center. Thanks for all the great feedback everyone!



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PostPosted: Fri Dec 12, 2003 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

they rocks, but i think you should add a base for the last one

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Dec 12, 2003 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like at the bottom of the support beams? If thats what you mean I am thinking about it, they are hard to see most of the time.

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