Posted: Sat Jul 24, 2004 8:24 pm Post subject:
making a damaged unit loose health
How do you make it so that a building when slightly damaged starts loosing health? I need to do this for a mine that I'm working on, since I want it to go off after a while if it gets slightly damaged when deployed.
I tried to make an ActiveAnimDamaged entry for it that damages it, but it doesnt work. Nothing happens. Is there any way to do this? _________________ QUICK_EDIT
This is how I tried to implement the particle system and particle: (I increased the damage and nothing happened. thats how I started to suspect that something else was causing the damage during my quick test)
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