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  Topic: Vodnik APC
G-E

Replies: 0
Views: 250

Post Posted: Thu Jan 05, 2017 11:50 pm    Subject:   Vodnik APC
Forum:  Modding Central » Media Hut » Voxels
Developed by GAZ but never put into Russian service. There are many variations of this from the early 2000's that look like silly armour-plated afterthoughts, but this one is apparently spacious and m ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 140
Views: 18928

Post Posted: Fri Dec 23, 2016 2:46 am    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
http://i.imgur.com/Hj1TerE.png

100 in favor, 9 against. I'd say the results were MAD, man.
There is no need to wait until after Christmas so I will be giving all who voted in favor an early Christ ...
  Topic: Nova-RailGun Tank
OverWatch

Replies: 10
Views: 1222

Post Posted: Sat Dec 17, 2016 1:08 pm    Subject:   Nova-RailGun Tank
Forum:  Modding Central » Media Hut » Voxels
It's a large guy to control the battlefield !
  Topic: Final Alert 2 Basic Tips [YouTube]
HG_SCIPCION

Replies: 1
Views: 184

Post Posted: Wed Dec 14, 2016 6:16 pm    Subject:   Final Alert 2 Basic Tips [YouTube]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Enjoy and make your petitions Smile

PS: i'm not the best with the map editor :p I'm bad with triggers.
cheers...

[youtube]https://www.youtube.com/watch?v=mnocLtUWLY0[/youtube]
  Topic: A trans panel which can use Chrono technology
OverWatch

Replies: 5
Views: 1056

Post Posted: Mon Nov 07, 2016 9:36 am    Subject:   A trans panel which can use Chrono technology
Forum:  Modding Central » Media Hut » Voxels
The blueprint is designed by Trans_c , it was the fortress Very Happy .
I use it as a special APC, it has  long range Chrono Beam can rescue our soldier immediately from the battle field.
Oh,you need Ares ...
  Topic: Bulldog APC
NeoHB

Replies: 3
Views: 772

Post Posted: Sun Nov 06, 2016 6:06 pm    Subject:   Bulldog APC
Subject description: Edited Battle Fortress
Forum:  Modding Central » Media Hut » Voxels
http:///www.ppmsite.com/images/bulldog_007.gif
This is the edited version of battle fortress. It's armed with a tank gun and aa rockets. Credit me if you use in your mod.
  Topic: Tech Irradiator
4StarGeneral

Replies: 3
Views: 542

Post Posted: Wed Nov 02, 2016 5:16 pm    Subject:   Tech Irradiator
Subject description: For all your mapping radiation needs.
Forum:  Modding Central » Media Hut » SHPs
Why would civilians own these? Let me tell you, they're just plain tired of being run over by crazy tanks and shot by flak toting infantry. Or it could just be to fend off zombies.

Decided to relea ...
  Topic: Pumpkin Bomb from Marvel Green Globin
OverWatch

Replies: 2
Views: 671

Post Posted: Fri Oct 28, 2016 12:48 pm    Subject:   Pumpkin Bomb from Marvel Green Globin
Forum:  Modding Central » Media Hut » Voxels
and here is a cute proj,too.
the pumpkin bomb was an idea from MARVEL Green Goblin.
  Topic: Spooky Treant (RA2/YR)
Quiet

Replies: 13
Views: 963

Post Posted: Mon Oct 24, 2016 4:44 pm    Subject:   Spooky Treant (RA2/YR)
Subject description: a Halloween Map Prop " Vehicle "
Forum:  Modding Central » Media Hut » SHPs
As its near Halloween , heres something I've made using one of my last year Halloween style trees.

It walks , melee attacks and deploys into a static tree " building ".

A Code Readme i ...
  Topic: My Flak Track Voxel (UPDATED)
NeoHB

Replies: 3
Views: 774

Post Posted: Sun Oct 23, 2016 6:57 pm    Subject:   My Flak Track Voxel (UPDATED)
Subject description: It's actually modified version of original Flak Track.
Forum:  Modding Central » Media Hut » Voxels
http://www.ppmsite.com/images/htk2_0014.gif
So i edited flak track's voxel. New modders that complain about flak track's look and question how does 5 infantry can fit in can use this. Don't forget to ...
  Topic: MadHQ's Allied Tank Bunker Cameo
deathreaperz

Replies: 1
Views: 649

Post Posted: Wed Oct 19, 2016 12:31 pm    Subject:   MadHQ's Allied Tank Bunker Cameo
Subject description: I'm just trying to improve my skills...
Forum:  Modding Central » Media Hut » SHPs
Hello, guys...

Since some of mods using MadHQ's (Unfinished) Allied Tank Bunker but with no cameo of it, here is my cameo. Touchups are welcome, credit me if you use this cameo.
  Topic: A cute plane for Yuri
OverWatch

Replies: 6
Views: 879

Post Posted: Mon Oct 17, 2016 3:57 pm    Subject:   A cute plane for Yuri
Forum:  Modding Central » Media Hut » Voxels
Happy Halloween ! Very Happy
  Topic: Batmobile Tumbler
Natit_Titan

Replies: 2
Views: 680

Post Posted: Mon Sep 26, 2016 1:47 pm    Subject:   Batmobile Tumbler
Forum:  Modding Central » Media Hut » Voxels
have fun  Very Happy
  Topic: AGSA News (22/09/16) feat. Frank Klepacki
Allied General

Replies: 4
Views: 307

Post Posted: Thu Sep 22, 2016 8:56 pm    Subject:   AGSA News (22/09/16) feat. Frank Klepacki
Subject description: New EVA for AGSA and other news!
Forum:  PPM Zone » PPM News Network » Community News
What?! This mod isn't dead?! The funny thing about many modifications, is that creators make them in their own free time, for no financial incentive.

You may have heard of so called "mod team ...
  Topic: A soviet big truck
OverWatch

Replies: 13
Views: 1557

Post Posted: Sat Sep 17, 2016 7:09 am    Subject:   A soviet big truck
Subject description: Designed by me and my friend
Forum:  Modding Central » Media Hut » Voxels
It is a really big truck for soviet , I think we can use ares 0.9 の機能to add some cons as InitialPayload

Download it [url=http://www.ppmforums.com/download.php?id=61068]here.
  Topic: Soviet Katyusha launcher truck
G-E

Replies: 3
Views: 812

Post Posted: Fri Sep 16, 2016 12:27 am    Subject:   Soviet Katyusha launcher truck
Subject description: (plain without remap)
Forum:  Modding Central » Media Hut » Voxels
So the truck is a more modern early 90's version, the launcher tubes are larger and half as many as there should be, but at voxel scale it didn't make sense to have more.

The rotating turret base i ...
  Topic: [RA2]Allied Prism Trooper
Trans_C

Replies: 26
Views: 2195

Post Posted: Sun Sep 04, 2016 2:37 pm    Subject:   [RA2]Allied Prism Trooper
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
A guy clad in heavy armor wielding a prism turret dismantled from an abandoned prism tank.
Do not have crawl frames but have deploy frames instead.

*Update: Undeploy frames and parachute frame add ...
  Topic: [RA2]Soviet VDV Rifleman
Trans_C

Replies: 8
Views: 1374

Post Posted: Sat Aug 27, 2016 1:36 pm    Subject:   [RA2]Soviet VDV Rifleman
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
Basically a conscript that has exchanged his shoulder pads for a little blue hat, an AK-74, and a backpack.

Thanks to LKO's Image Combine, this time the remap color is separately rendered. (It's st ...
  Topic: Allied schemed deltawing fighter
G-E

Replies: 0
Views: 1036

Post Posted: Mon Aug 15, 2016 2:02 pm    Subject:   Allied schemed deltawing fighter
Forum:  Modding Central » Media Hut » Voxels
This was my old Mirage fighter, another amalgam of jets that loosely translated to something unique but similar. It kinda has the feel of a pimped out Avro I think.

No cameo, just a voxel.
  Topic: Sand Viper: Desert Camo Light Fighter/Bomber
G-E

Replies: 3
Views: 824

Post Posted: Fri Aug 12, 2016 4:36 am    Subject:   Sand Viper: Desert Camo Light Fighter/Bomber
Forum:  Modding Central » Media Hut » Voxels
Enjoys, credits for usage etc etc...
  Topic: XCC Utilities (PPM's Distribution) is now available!
Banshee

Replies: 10
Views: 1087

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: Making ROF of Primary and Secondary don't effect each other
MustaphaTR

Replies: 0
Views: 507

Post Posted: Sun Apr 10, 2016 4:31 pm    Subject:   Making ROF of Primary and Secondary don't effect each other
Subject description: Uses Ammo= on weapon in lastest Ares.dll
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
In 0.B Ammo= on weapons is introduced. And i realised that we can use it to fix the ROF conflict betwen weapons. What you need to do is making game use Ammo= for long one and ROF for short one.

Her ...
  Topic: A special deal for all of you, in the next hours.
Banshee

Replies: 9
Views: 2465

Post Posted: Fri Apr 01, 2016 11:01 pm    Subject:   A special deal for all of you, in the next hours.
Subject description: Be online in the next hours and reply our next news quickly... for a revolution!
Forum:  PPM Zone » PPM News Network
Hello everyone! In order to celebrate the date, we will post a special invitation to a new project that will speed up your modding skills in a scale you've never seen before, at least in terms of grap ...
  Topic: Preventing IE with Voxel Debris
Allied General

Replies: 2
Views: 509

Post Posted: Fri Apr 01, 2016 9:02 pm    Subject:   Preventing IE with Voxel Debris
Subject description: Preventing IE with Voxel Debris
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Voxel debris may sometimes crash if not have damage and warhead defined and said debris hits another unit.

This issue occurs with the default Damage=0
DamageRadius=-1
Warhead=TankOGas

In summa ...
  Topic: Rumors and progress on new "Command & Conquer" games.
Banshee

Replies: 26
Views: 4386

Post Posted: Sun Feb 21, 2016 8:24 pm    Subject:   Rumors and progress on new "Command & Conquer" games.
Subject description: I've seen the future! A tiberium future! And not from EA.
Forum:  PPM Zone » PPM News Network
If you've recently visited our friends over Come and join an exciting team that’s redefining mobile development at EA. Collaboration, gameplay and rapid iteration are what makes us tick as we push t ...
  Topic: Ferdinand Heavy TankDestroyer
B.A.Znd

Replies: 9
Views: 1915

Post Posted: Thu Feb 18, 2016 5:09 pm    Subject:   Ferdinand Heavy TankDestroyer
Forum:  Modding Central » Media Hut » Voxels
Cool
  Topic: OpenRA's progress with the Red Alert 2 mod
Banshee

Replies: 7
Views: 1736

Post Posted: Thu Feb 04, 2016 6:41 pm    Subject:   OpenRA's progress with the Red Alert 2 mod
Subject description: Sending air mail!
Forum:  PPM Zone » PPM News Network
The [url=http://www.openra.net]OpenRA developpers have been working hard to bring the Red Alert 2 universe to the OpenRA game engine. They've recently shared a couple of videos that shows its progress ...
  Topic: Tree Fire
Ich-Henker

Replies: 0
Views: 906

Post Posted: Sun Oct 04, 2015 1:28 pm    Subject:   Tree Fire
Subject description: Creating spreading tree fires
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hey to all!

When  I wanted to recreate this C&C phenomenon no real tutorial was available - most of the discussions were incomplete or a little misleading; when I found the solution I got a u ...
  Topic: [ARES] Powerups for specific units via superweapon/weapon
XxpeddyxX

Replies: 2
Views: 1092

Post Posted: Fri Jul 31, 2015 3:43 am    Subject:   [ARES] Powerups for specific units via superweapon/weapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Been playing around with ARES and managed to get a powerup system working, the AI uses it properly somewhat.

In my mod this SW powers up Cuba's flametrooper and flame tank, as an example;

Any co ...
  Topic: Using IsLine/ColorAdd with regular weapons [ARES]
Millennium

Replies: 0
Views: 560

Post Posted: Mon Jun 29, 2015 1:42 pm    Subject:   Using IsLine/ColorAdd with regular weapons [ARES]
Subject description: stopgap solution
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
YR has the feature of adding IsLine to weapons, which will draw a colored line (distinct from a laser) between the firer and the target. It also causes the target to "glow". This feature is ...
  Topic: Using a batch file to copy INIs from working directories.
Darkstorm

Replies: 1
Views: 523

Post Posted: Thu Jun 11, 2015 1:22 am    Subject:   Using a batch file to copy INIs from working directories.
Subject description: Plus some organized rules for use with Ares.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I'm not sure how others handle their mods, but I like to have a separate directory for all the assets and INIs outside the directory I run it from. This presents an annoyance in constantly copying fil ...
  Topic: Making Immobile infantry (for trees and whatever)
GenesisAria

Replies: 2
Views: 848

Post Posted: Sun Apr 12, 2015 4:33 am    Subject:   Making Immobile infantry (for trees and whatever)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
If you want to make a terrain object like a tree, and to have it use unit palettes (or custom palettes if you are able to do that)...
Here is the script for making infantry that act like trees (note ...
  Topic: Weapons w/ altered trajectories versus some targets [ARES]
Millennium

Replies: 10
Views: 1377

Post Posted: Thu Mar 19, 2015 3:04 pm    Subject:   Weapons w/ altered trajectories versus some targets [ARES]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Remember the ECM tank's feature that would prevent it from being hit by guided missiles in Generals? The following tutorial should explain how a similar effect can be re-created in YR (with Ares), pro ...
  Topic: How I make RA2 cameos...
G-E

Replies: 0
Views: 747

Post Posted: Mon Mar 16, 2015 9:20 pm    Subject:   How I make RA2 cameos...
Subject description: ...from random images mashed and modified
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, ...
  Topic: [ARES] AI using vehicles from pardrop for defenses only
MasterHaosis

Replies: 4
Views: 1113

Post Posted: Fri Mar 13, 2015 10:26 pm    Subject:   [ARES] AI using vehicles from pardrop for defenses only
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hello guys.
For example, we want AI Soviet to drop 3 Rhino Tanks on each 5 minutes in its base from Battle Lab, and collecting them, while AI is building Rhino Tanks from War factory, ignoring parad ...
  Topic: [ARES] Destroying drainable buildings with Floating Disks
MasterHaosis

Replies: 8
Views: 1483

Post Posted: Wed Mar 11, 2015 10:59 am    Subject:   [ARES] Destroying drainable buildings with Floating Disks
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
So, as we all know, Floating Disks are designed for draining certain structures (base defenses, refineries and power plants) instead of destroying them, so you cannot win with Yuri from air, or you ha ...
  Topic: Add AlphaImage to firing anims
kenosis

Replies: 16
Views: 2009

Post Posted: Sun Dec 14, 2014 4:19 pm    Subject:   Add AlphaImage to firing anims
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Only alphaimages on PARTICLE SYSTEMS can be erased in RA2.
Thus we use an empty anim to detonate a warhead, use that warhead to trigger an particle system, to let it display its alpha image. And use ...
  Topic: [RA2YR] String edit reference (*)
m7

Replies: 0
Views: 703

Post Posted: Sat Nov 29, 2014 3:25 pm    Subject:   [RA2YR] String edit reference (*)
Subject description: For the things most mods change.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Below are a few strings and where they correlate to. I'm posting this in the tutorial vault since it is a reference to certain strings in the game, as finding certain elements that are commonly change ...
  Topic: Vehicles with DeployFire and Yuri-like weapons
Parasite03

Replies: 9
Views: 2330

Post Posted: Thu Aug 21, 2014 10:18 pm    Subject:   Vehicles with DeployFire and Yuri-like weapons
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Okay, so you want to make deployable vehicle. There are six things you need to manage to get it working:

Main things:
1. Primary
2. Secondary
3. IsSimpleDeployer
4. DeployFire


Primary - th ...
  Topic: [RA2/YR] VQA Movies
Glukv48

Replies: 6
Views: 1702

Post Posted: Thu Jul 24, 2014 11:50 pm    Subject:   [RA2/YR] VQA Movies
Subject description: Use the VQA movies in RA2 or YR
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I will not describe here step by step action. I just explain the basic principles.

Historic information:
VQA movies used in all C&C games to RA2, code responsible for VQA completely preserved ...
  Topic: Three (or more ) weapons for a unit
BaRaka

Replies: 5
Views: 2168

Post Posted: Fri Jul 18, 2014 8:09 am    Subject:   Three (or more ) weapons for a unit
Subject description: Adding more than two weapons
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I wrote a tutorial for this "hack" a few years ago on another Ra2YR modding forum, but I'll post the info here aswell.

Ok, here's how you can give more than just two weapons to any vehicl ...
  Topic: SHP Formats
Zaaz

Replies: 2
Views: 1446

Post Posted: Fri Nov 29, 2013 8:41 am    Subject:   SHP Formats
Forum:  Modding Central » Media Hut » Tutorials
I've read Vlado's paper on the TD SHP Format, and I redacted it a bit.
I also made a small paper about TS SHP Format, and because I didnt see
any anywhere, this is why I'm posting this here.

I'm ...
  Topic: The FAST way of rendering&converting model from other games
kenosis

Replies: 0
Views: 1185

Post Posted: Fri Nov 15, 2013 8:36 pm    Subject:   The FAST way of rendering&converting model from other games
Subject description: but make sure it has finished animation files........
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
[youtube]http://www.youtube.com/watch?v=hOnn5cQQfWI[/youtube]

toolkit download at http://www.ppmsite.com/forum/viewtopic.php?t=35910&postorder=asc
instructions also in that toolkit.
  Topic: Rendering units in 3DSMax for RA2/YR (You Tube)
HG_SCIPCION

Replies: 14
Views: 3607

Post Posted: Wed Oct 30, 2013 11:11 pm    Subject:   Rendering units in 3DSMax for RA2/YR (You Tube)
Subject description: ehhhm..... well
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
well, friends..... this tutorial is my video..... enjoy?

https://www.youtube.com/watch?v=z5WxgE2J6QY

[youtube]http://www.youtube.com/watch?v=z5WxgE2J6QY[/youtube]

Smile  Rolling Eyes

sorry!!!!
  Topic: [YR] Train bridges*
Gangster

Replies: 5
Views: 1968

Post Posted: Sat Sep 14, 2013 12:46 pm    Subject:   [YR] Train bridges*
Subject description: Recycling Wood bridge to Train brige.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I ll be short. Its seems logic is still there. You just need a proper grafic and you are ready to go.

http://25.media.tumblr.com/tumblr_mc0tmfFcuM1r99uloo1_500.gif


[BRIDGEB1]
Image=RAILBRDG; ...
  Topic: Superhind
mevitar

Replies: 26
Views: 5020

Post Posted: Mon Jul 29, 2013 8:15 pm    Subject:   Superhind
Subject description: because i fail at voxel competition
Forum:  Modding Central » Media Hut » Voxels
So i was joining the voxel competition...
And i didn't finish the voxel in time.  Neutral

But i finished it anyway, so here you go. (I wouldn't win either way Very Happy )

Some of you that are Russian migh ...
  Topic: Mech Bot Tutorial (Voxel) (***)
Zero18

Replies: 0
Views: 1998

Post Posted: Fri May 10, 2013 8:24 pm    Subject:   Mech Bot Tutorial (Voxel) (***)
Forum:  Modding Central » Media Hut » Tutorials
http://i416.photobucket.com/albums/pp242/Starecon/MechbotTutorial_zps4d064d25.png

Ever want to make your own mechbots? Not good with SHP or doesn't have the skill in making it? But your good with v ...
  Topic: Planetary Assault Carrier
MasterHaosis

Replies: 7
Views: 2955

Post Posted: Wed Apr 03, 2013 5:46 pm    Subject:   Planetary Assault Carrier
Subject description: some workaround for flying aircraft carriers
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hai mortals Very Happy

Here, as promised, I will include Tutorial for Planetary Assault Carrier, Aircraft which can spawn aircraft in same manner as Aircraft Carrier.
Well, as we all know, there is no way ...
  Topic: [Ares] Add in all missions from RA2+Yuri Campaign Tutorial
EricAnimeFreak

Replies: 13
Views: 6518

Post Posted: Fri Mar 01, 2013 9:55 pm    Subject:   [Ares] Add in all missions from RA2+Yuri Campaign Tutorial
Subject description: Comes in the form of a DL Pack.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Assuming some others would like to include all the campaign missions from both RA2 and Yuri, I put together this Tutorial pack.

It's rather easy to use and mostly revolves around copying and pastin ...
  Topic: Transmitter System
Sir Shockwave

Replies: 8
Views: 2312

Post Posted: Wed Feb 06, 2013 4:02 pm    Subject:   Transmitter System
Subject description: Super easy tutorial for an alternate base construction system
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
1) Set at least one building to a large Adjacency. I recommend something like 10. This building will be your Transmitter building.

2) Set all other remaining building Adjacency's for your chosen fa ...
 
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