:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

Search found 207 matches
 Forum index » Search
Page 1 of 5 [207 Posts]   Goto page: 1, 2, 3, 4, 5 Next
Author Message
  Topic: Tiberian Dawn: Renegade progress report.
Banshee

Replies: 0
Views: 117

Post Posted: Wed Jan 11, 2017 11:41 pm    Subject:   Tiberian Dawn: Renegade progress report.
Subject description: It's like Kane, it lives in death!
Forum:  PPM Zone » PPM News Network
Hello everyone! I had a hell of a text in the first day of the year and then, things seem to go quiet in the news. In the news only, because the forums had several interesting things going on, Regulus ...
  Topic: Vodnik APC
G-E

Replies: 0
Views: 245

Post Posted: Thu Jan 05, 2017 11:50 pm    Subject:   Vodnik APC
Forum:  Modding Central » Media Hut » Voxels
Developed by GAZ but never put into Russian service. There are many variations of this from the early 2000's that look like silly armour-plated afterthoughts, but this one is apparently spacious and m ...
  Topic: Livestreams by Hecthor Doomhammer
Hecthor Doomhammer

Replies: 140
Views: 18920

Post Posted: Fri Dec 23, 2016 2:46 am    Subject: Livestreams by Hecthor Doomhammer
Forum:  PPM Zone » PPM News Network » Community News
http://i.imgur.com/Hj1TerE.png

100 in favor, 9 against. I'd say the results were MAD, man.
There is no need to wait until after Christmas so I will be giving all who voted in favor an early Christ ...
  Topic: Mental Omega 3.3 Released
Speeder

Replies: 11
Views: 735

Post Posted: Tue Dec 20, 2016 2:06 pm    Subject:   Mental Omega 3.3 Released
Forum:  PPM Zone » PPM News Network
http://media.moddb.com/images/articles/1/145/144382/auto/mo3logo.png

The time has come once again, the new version of Mental Omegathe Foehn Revolt - complete with its own 3 subfaction, structures, ...
  Topic: Ares 0.Cp1 has just been released
AlexB

Replies: 1
Views: 203

Post Posted: Tue Dec 20, 2016 4:33 am    Subject:   Ares 0.Cp1 has just been released
Forum:  PPM Zone » PPM News Network
This service release improves stability and fixes nine issues like the crash on singleplayer startup that some machines experience. Also, a memory leak and some logic bugs that could lead to crashes h ...
  Topic: Nova-RailGun Tank
OverWatch

Replies: 10
Views: 1206

Post Posted: Sat Dec 17, 2016 1:08 pm    Subject:   Nova-RailGun Tank
Forum:  Modding Central » Media Hut » Voxels
It's a large guy to control the battlefield !
  Topic: Final Alert 2 Basic Tips [YouTube]
HG_SCIPCION

Replies: 1
Views: 183

Post Posted: Wed Dec 14, 2016 6:16 pm    Subject:   Final Alert 2 Basic Tips [YouTube]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Enjoy and make your petitions Smile

PS: i'm not the best with the map editor :p I'm bad with triggers.
cheers...

[youtube]https://www.youtube.com/watch?v=mnocLtUWLY0[/youtube]
  Topic: Some PProgress (PP News #3 | 9/11/2016)
Starkku

Replies: 0
Views: 213

Post Posted: Wed Nov 09, 2016 8:53 am    Subject:   Some PProgress (PP News #3 | 9/11/2016)
Subject description: New unit showcase videos and some miscellanneous things.
Forum:  PPM Zone » PPM News Network
So what's up with Project Phantom currently? The news-silence has been mostly due to the mod currently being in a beta testing phase, with most focus going on to polishing gameplay and finishing some ...
  Topic: A trans panel which can use Chrono technology
OverWatch

Replies: 5
Views: 1051

Post Posted: Mon Nov 07, 2016 9:36 am    Subject:   A trans panel which can use Chrono technology
Forum:  Modding Central » Media Hut » Voxels
The blueprint is designed by Trans_c , it was the fortress Very Happy .
I use it as a special APC, it has  long range Chrono Beam can rescue our soldier immediately from the battle field.
Oh,you need Ares ...
  Topic: Bulldog APC
NeoHB

Replies: 3
Views: 770

Post Posted: Sun Nov 06, 2016 6:06 pm    Subject:   Bulldog APC
Subject description: Edited Battle Fortress
Forum:  Modding Central » Media Hut » Voxels
http:///www.ppmsite.com/images/bulldog_007.gif
This is the edited version of battle fortress. It's armed with a tank gun and aa rockets. Credit me if you use in your mod.
  Topic: Tech Irradiator
4StarGeneral

Replies: 3
Views: 540

Post Posted: Wed Nov 02, 2016 5:16 pm    Subject:   Tech Irradiator
Subject description: For all your mapping radiation needs.
Forum:  Modding Central » Media Hut » SHPs
Why would civilians own these? Let me tell you, they're just plain tired of being run over by crazy tanks and shot by flak toting infantry. Or it could just be to fend off zombies.

Decided to relea ...
  Topic: Pumpkin Bomb from Marvel Green Globin
OverWatch

Replies: 2
Views: 669

Post Posted: Fri Oct 28, 2016 12:48 pm    Subject:   Pumpkin Bomb from Marvel Green Globin
Forum:  Modding Central » Media Hut » Voxels
and here is a cute proj,too.
the pumpkin bomb was an idea from MARVEL Green Goblin.
  Topic: Spooky Treant (RA2/YR)
Quiet

Replies: 13
Views: 962

Post Posted: Mon Oct 24, 2016 4:44 pm    Subject:   Spooky Treant (RA2/YR)
Subject description: a Halloween Map Prop " Vehicle "
Forum:  Modding Central » Media Hut » SHPs
As its near Halloween , heres something I've made using one of my last year Halloween style trees.

It walks , melee attacks and deploys into a static tree " building ".

A Code Readme i ...
  Topic: My Flak Track Voxel (UPDATED)
NeoHB

Replies: 3
Views: 771

Post Posted: Sun Oct 23, 2016 6:57 pm    Subject:   My Flak Track Voxel (UPDATED)
Subject description: It's actually modified version of original Flak Track.
Forum:  Modding Central » Media Hut » Voxels
http://www.ppmsite.com/images/htk2_0014.gif
So i edited flak track's voxel. New modders that complain about flak track's look and question how does 5 infantry can fit in can use this. Don't forget to ...
  Topic: MadHQ's Allied Tank Bunker Cameo
deathreaperz

Replies: 1
Views: 647

Post Posted: Wed Oct 19, 2016 12:31 pm    Subject:   MadHQ's Allied Tank Bunker Cameo
Subject description: I'm just trying to improve my skills...
Forum:  Modding Central » Media Hut » SHPs
Hello, guys...

Since some of mods using MadHQ's (Unfinished) Allied Tank Bunker but with no cameo of it, here is my cameo. Touchups are welcome, credit me if you use this cameo.
  Topic: A cute plane for Yuri
OverWatch

Replies: 6
Views: 878

Post Posted: Mon Oct 17, 2016 3:57 pm    Subject:   A cute plane for Yuri
Forum:  Modding Central » Media Hut » Voxels
Happy Halloween ! Very Happy
  Topic: Batmobile Tumbler
Natit_Titan

Replies: 2
Views: 680

Post Posted: Mon Sep 26, 2016 1:47 pm    Subject:   Batmobile Tumbler
Forum:  Modding Central » Media Hut » Voxels
have fun  Very Happy
  Topic: AGSA News (22/09/16) feat. Frank Klepacki
Allied General

Replies: 4
Views: 305

Post Posted: Thu Sep 22, 2016 8:56 pm    Subject:   AGSA News (22/09/16) feat. Frank Klepacki
Subject description: New EVA for AGSA and other news!
Forum:  PPM Zone » PPM News Network » Community News
What?! This mod isn't dead?! The funny thing about many modifications, is that creators make them in their own free time, for no financial incentive.

You may have heard of so called "mod team ...
  Topic: A soviet big truck
OverWatch

Replies: 13
Views: 1552

Post Posted: Sat Sep 17, 2016 7:09 am    Subject:   A soviet big truck
Subject description: Designed by me and my friend
Forum:  Modding Central » Media Hut » Voxels
It is a really big truck for soviet , I think we can use ares 0.9 の機能to add some cons as InitialPayload

Download it [url=http://www.ppmforums.com/download.php?id=61068]here.
  Topic: Soviet Katyusha launcher truck
G-E

Replies: 3
Views: 809

Post Posted: Fri Sep 16, 2016 12:27 am    Subject:   Soviet Katyusha launcher truck
Subject description: (plain without remap)
Forum:  Modding Central » Media Hut » Voxels
So the truck is a more modern early 90's version, the launcher tubes are larger and half as many as there should be, but at voxel scale it didn't make sense to have more.

The rotating turret base i ...
  Topic: Mercenary Factions & Unit Showcases (PP News #2 | 8/9/2016)
Starkku

Replies: 2
Views: 535

Post Posted: Thu Sep 08, 2016 5:48 pm    Subject:   Mercenary Factions & Unit Showcases (PP News #2 | 8/9/2016)
Subject description: Unit showcase videos and website updates including mercenary faction info.
Forum:  PPM Zone » PPM News Network
People who follow Project Phantom at Facebook, Twitter or ModDB might have already noticed recently uploaded unit showcase videos on hero infantry and experimental (stolen technology) units.

Hero S ...
  Topic: [RA2]Allied Prism Trooper
Trans_C

Replies: 26
Views: 2189

Post Posted: Sun Sep 04, 2016 2:37 pm    Subject:   [RA2]Allied Prism Trooper
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
A guy clad in heavy armor wielding a prism turret dismantled from an abandoned prism tank.
Do not have crawl frames but have deploy frames instead.

*Update: Undeploy frames and parachute frame add ...
  Topic: Mental Omega News Bulletin #26
Speeder

Replies: 2
Views: 558

Post Posted: Sat Aug 27, 2016 7:25 pm    Subject:   Mental Omega News Bulletin #26
Subject description: New Units Showcase #1 - The Foehn Revolt
Forum:  PPM Zone » PPM News Network
So what are we doing these days? We're testing the client created by Rampastring of the , which has now been labeled 3.3, happen.

This new client will make Mental Omega work with Foehn Revolt, I've ...
  Topic: [RA2]Soviet VDV Rifleman
Trans_C

Replies: 8
Views: 1371

Post Posted: Sat Aug 27, 2016 1:36 pm    Subject:   [RA2]Soviet VDV Rifleman
Subject description: With the max files.
Forum:  Modding Central » Media Hut » SHPs
Basically a conscript that has exchanged his shoulder pads for a little blue hat, an AK-74, and a backpack.

Thanks to LKO's Image Combine, this time the remap color is separately rendered. (It's st ...
  Topic: Allied schemed deltawing fighter
G-E

Replies: 0
Views: 1036

Post Posted: Mon Aug 15, 2016 2:02 pm    Subject:   Allied schemed deltawing fighter
Forum:  Modding Central » Media Hut » Voxels
This was my old Mirage fighter, another amalgam of jets that loosely translated to something unique but similar. It kinda has the feel of a pimped out Avro I think.

No cameo, just a voxel.
  Topic: Sand Viper: Desert Camo Light Fighter/Bomber
G-E

Replies: 3
Views: 824

Post Posted: Fri Aug 12, 2016 4:36 am    Subject:   Sand Viper: Desert Camo Light Fighter/Bomber
Forum:  Modding Central » Media Hut » Voxels
Enjoys, credits for usage etc etc...
  Topic: Mental Omega News Bulletin #25
Speeder

Replies: 1
Views: 507

Post Posted: Mon Jul 25, 2016 12:56 pm    Subject:   Mental Omega News Bulletin #25
Subject description: Allied, Soviet & Epsilon Tech Tree Update
Forum:  PPM Zone » PPM News Network
A quick heads up about all the recent more or less stealth updates happening on Factions information pages.

I have updated the information pages about the Structures, Infantry, Units & Tech Tre ...
  Topic: XCC Utilities (PPM's Distribution) is now available!
Banshee

Replies: 10
Views: 1086

Post Posted: Sun Jun 26, 2016 7:36 am    Subject:   XCC Utilities (PPM's Distribution) is now available!
Subject description: Your contributions will not go to the waste or to the depths of our huge forum database.
Forum:  PPM Zone » PPM News Network
Hello everyone. Once in a while, a random member of this forum updates a tool from tomsons26lv has released Blade has edited [url=http://www.ppmforums.com/viewtopic.php?t=42154]XCC Mixer to encode SHP ...
  Topic: Ares 0.C is ready for download
AlexB

Replies: 3
Views: 707

Post Posted: Sat Jun 18, 2016 8:44 pm    Subject:   Ares 0.C is ready for download
Forum:  PPM Zone » PPM News Network
The final Ares 0.C has arrived, with new features like the long requested Bounty, particle optimizations, and many other assorted new toys to play with. Overall, again a smaller release, which adds a ...
  Topic: D-Day: Fields of Battle
Mig Eater

Replies: 6
Views: 1117

Post Posted: Mon Jun 06, 2016 1:04 pm    Subject:   D-Day: Fields of Battle
Subject description: 14th Anniversary
Forum:  PPM Zone » PPM News Network
It's June 6th, D-day! This day also marks the 14th anniversary of the Axis:
http://dday.migeater.net/screen/axis_map_s.pngClick to enlarge: 19mb

A four player tournament style map set in an urban ...
  Topic: Heroes and Experimentals (PP News #1 | 4/6/2016)
Starkku

Replies: 4
Views: 755

Post Posted: Sat Jun 04, 2016 7:44 pm    Subject:   Heroes and Experimentals (PP News #1 | 4/6/2016)
Subject description: Website update, hero infantry, experimental units and terrain.
Forum:  PPM Zone » PPM News Network

First in series of (semi)regular media and progress updates, detailing progress as the mod moves towards it's eventual public release.

page has been online for a while now on Project Phantom web ...
  Topic: Mental Omega News Bulletin #24
Speeder

Replies: 8
Views: 1381

Post Posted: Sat Jun 04, 2016 3:32 pm    Subject:   Mental Omega News Bulletin #24
Subject description: Testing skirmish AI with new additions!
Forum:  PPM Zone » PPM News Network
We've been posting AI-only skirmish videos on our Foehn Revolt.

Thanks to recent developments it is possible for me to become an observer of an AI-only game and with proper Mental AI Boosts an abso ...
  Topic: Mental Omega News Bulletin #23
Speeder

Replies: 0
Views: 636

Post Posted: Fri Apr 29, 2016 9:56 pm    Subject:   Mental Omega News Bulletin #23
Subject description: Foehn infantry, Nanofiber Sync and superweapons!
Forum:  PPM Zone » PPM News Network
Work on the next the Foehn Revolt. In this News Bulletin, we'd like to show you some of their infantry and a special power which connects them all - the Nanofiber Sync.

http://media.moddb.com/cache ...
  Topic: Making ROF of Primary and Secondary don't effect each other
MustaphaTR

Replies: 0
Views: 507

Post Posted: Sun Apr 10, 2016 4:31 pm    Subject:   Making ROF of Primary and Secondary don't effect each other
Subject description: Uses Ammo= on weapon in lastest Ares.dll
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
In 0.B Ammo= on weapons is introduced. And i realised that we can use it to fix the ROF conflict betwen weapons. What you need to do is making game use Ammo= for long one and ROF for short one.

Her ...
  Topic: A special deal for all of you, in the next hours.
Banshee

Replies: 9
Views: 2464

Post Posted: Fri Apr 01, 2016 11:01 pm    Subject:   A special deal for all of you, in the next hours.
Subject description: Be online in the next hours and reply our next news quickly... for a revolution!
Forum:  PPM Zone » PPM News Network
Hello everyone! In order to celebrate the date, we will post a special invitation to a new project that will speed up your modding skills in a scale you've never seen before, at least in terms of grap ...
  Topic: Preventing IE with Voxel Debris
Allied General

Replies: 2
Views: 509

Post Posted: Fri Apr 01, 2016 9:02 pm    Subject:   Preventing IE with Voxel Debris
Subject description: Preventing IE with Voxel Debris
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Voxel debris may sometimes crash if not have damage and warhead defined and said debris hits another unit.

This issue occurs with the default Damage=0
DamageRadius=-1
Warhead=TankOGas

In summa ...
  Topic: Ares 0.B has been released!
Banshee

Replies: 0
Views: 639

Post Posted: Wed Mar 30, 2016 2:49 am    Subject:   Ares 0.B has been released!
Subject description: Soviet KGB reports that CIA has taken advantage of this patch.
Forum:  PPM Zone » PPM News Network
AlexB has released the latest version of Ares. The 0.B release was a smaller one, but it still has some interesting features such as:

- The prerequisite system has been expanded to support units fo ...
  Topic: CnCD2K 2.8.8 has been released!
Banshee

Replies: 0
Views: 516

Post Posted: Mon Mar 28, 2016 5:40 am    Subject:   CnCD2K 2.8.8 has been released!
Subject description: Additional drones available for AI's arsenal.
Forum:  PPM Zone » PPM News Network
The version 2.8.8 of
   Tweaked CotP Missions to include Flak Drone and Repair Drone.
   Improved AI.



Head [url=http://www.moddb.com/mods/red-alert-2-yuris-revenge-cnc ...
  Topic: Mental Omega News Bulletin #22
Speeder

Replies: 0
Views: 542

Post Posted: Sun Mar 20, 2016 2:36 pm    Subject:   Mental Omega News Bulletin #22
Subject description: Here comes the Foehn Revolt!
Forum:  PPM Zone » PPM News Network
Silent but not inactive, we've been working on new features for and have begun integration with the current version of CnCNet. More news on that later though, as today we'll dive into the latest addi ...
  Topic: CnCD2K 2.8.7 has been released.
Banshee

Replies: 0
Views: 449

Post Posted: Fri Mar 18, 2016 6:22 am    Subject:   CnCD2K 2.8.7 has been released.
Subject description: These pets are wild!
Forum:  PPM Zone » PPM News Network
The version 2.8.7 of
   Added CotP Mission 7 - Operation: Freedom.
   Added cameo for Soviet Propaganda Tower.
   Added South African Toxin Turret.
   Added new maps. Symetry Sickness ...
  Topic: Ferdinand Heavy TankDestroyer
B.A.Znd

Replies: 9
Views: 1911

Post Posted: Thu Feb 18, 2016 5:09 pm    Subject:   Ferdinand Heavy TankDestroyer
Forum:  Modding Central » Media Hut » Voxels
Cool
  Topic: CnCD2K 2.8.6 has been released.
Banshee

Replies: 0
Views: 615

Post Posted: Sun Feb 14, 2016 9:09 pm    Subject:   CnCD2K 2.8.6 has been released.
Forum:  PPM Zone » PPM News Network
The version 2.8.6 of
   Added CotP Mission 6 - Operation: No Way Out.
   Added 3 new maps.
   Added new main loadscreen.
   GLA is now available in ski ...
  Topic: CnCD2K 2.8.5 has been released!
Banshee

Replies: 1
Views: 751

Post Posted: Tue Jan 26, 2016 4:23 am    Subject:   CnCD2K 2.8.5 has been released!
Subject description: Fear the angry dogs! They now bring an evil angry lion as well! It will devour you and your home!
Forum:  PPM Zone » PPM News Network
   Added CotP Mission 5 - Operation Airstrike.
   Added Fake War Factory, Fake Battle Lab, Fake Gap Gen/Propaganda Tower/Psychic Tower and Fake MCVs for all gamemodes.
  ...
  Topic: CnCD2K 2.8.4 has been released
Banshee

Replies: 4
Views: 963

Post Posted: Tue Jan 12, 2016 4:42 am    Subject:   CnCD2K 2.8.4 has been released
Subject description: Angry dogs, angry bears, angry cows... but no birds.... yet!
Forum:  PPM Zone » PPM News Network
MustaphaTR has released the latest version (2.8.4) of
   Fixed RA2 Allied Mission 12 doesn't end, this time really.
   Fixed Fun Mission 3 crashes on start.
   Added Fun Mission 4 - Opera ...
  Topic: Tree Fire
Ich-Henker

Replies: 0
Views: 906

Post Posted: Sun Oct 04, 2015 1:28 pm    Subject:   Tree Fire
Subject description: Creating spreading tree fires
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Hey to all!

When  I wanted to recreate this C&C phenomenon no real tutorial was available - most of the discussions were incomplete or a little misleading; when I found the solution I got a u ...
  Topic: [ARES] Powerups for specific units via superweapon/weapon
XxpeddyxX

Replies: 2
Views: 1091

Post Posted: Fri Jul 31, 2015 3:43 am    Subject:   [ARES] Powerups for specific units via superweapon/weapon
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Been playing around with ARES and managed to get a powerup system working, the AI uses it properly somewhat.

In my mod this SW powers up Cuba's flametrooper and flame tank, as an example;

Any co ...
  Topic: Using IsLine/ColorAdd with regular weapons [ARES]
Millennium

Replies: 0
Views: 560

Post Posted: Mon Jun 29, 2015 1:42 pm    Subject:   Using IsLine/ColorAdd with regular weapons [ARES]
Subject description: stopgap solution
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
YR has the feature of adding IsLine to weapons, which will draw a colored line (distinct from a laser) between the firer and the target. It also causes the target to "glow". This feature is ...
  Topic: Using a batch file to copy INIs from working directories.
Darkstorm

Replies: 1
Views: 523

Post Posted: Thu Jun 11, 2015 1:22 am    Subject:   Using a batch file to copy INIs from working directories.
Subject description: Plus some organized rules for use with Ares.
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
I'm not sure how others handle their mods, but I like to have a separate directory for all the assets and INIs outside the directory I run it from. This presents an annoyance in constantly copying fil ...
  Topic: Making Immobile infantry (for trees and whatever)
GenesisAria

Replies: 2
Views: 848

Post Posted: Sun Apr 12, 2015 4:33 am    Subject:   Making Immobile infantry (for trees and whatever)
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
If you want to make a terrain object like a tree, and to have it use unit palettes (or custom palettes if you are able to do that)...
Here is the script for making infantry that act like trees (note ...
  Topic: Weapons w/ altered trajectories versus some targets [ARES]
Millennium

Replies: 10
Views: 1375

Post Posted: Thu Mar 19, 2015 3:04 pm    Subject:   Weapons w/ altered trajectories versus some targets [ARES]
Forum:  Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Remember the ECM tank's feature that would prevent it from being hit by guided missiles in Generals? The following tutorial should explain how a similar effect can be re-created in YR (with Ares), pro ...
 
Page 1 of 5 [207 Posts]   Goto page: 1, 2, 3, 4, 5 Next
 Forum index » Search
Jump to:  


Powered by phpBB © phpBB Group

[ Time: 0.5842s ][ Queries: 16 (0.2514s) ][ Debug on ]