Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Feb 11, 2007 8:25 pm Post subject:
1)not much rocks - makes it look a little bit bland...
2)red tiberium???
3)blocky veinhole
4)cliffs are too straight...
5)A tiberium patch(one cell) which is close - but isn't inside tiberium field.
6)player 5 is in location too safe... add player six just above him
Ok, Downloaded.
Firstly, if your map is not complete, this is the right place to put it.
But if its finished, which i beleive it is mean't to be by you adding the download, then you picked the wrong forum dude.
All finished maps go in the Map Archive.
Anyway, from what i've seen on final sun, i do not like it that much.
Too much tiberium, alot of repeated cliffs, and most of the terrain looks highly unatural.
But to be honest it is not that bad.
A Little practise and you will have some good maps.
Thanks, for suggestions about my map
You won't believe me, but this map created during 5 seconds and with 3 mouse clicks
See file, strange isn't it? _________________ ARM forever - x86 sucks QUICK_EDIT
SMIFFGIG, i was thinking it looked a bit like a random map too when i downloaded it.
I was also confused about the red tiberium, not too sure what thats all about... I Didn't look at triggers... I forgot... QUICK_EDIT
Yes:)
New ETS 3.30 save random map as RandMap.Map
so you can create good map using RMG maps as basic _________________ ARM forever - x86 sucks QUICK_EDIT
Yeah, could we have "BalloonHover= " like in RA2, this would finally make Jump Jet infantry useful and allow there animation to play without bugs
and allow jump jet characteristics to be changed individually for each unit (like RA2)
oh and working naval yards would be good... and the ability to have different MCV's for each side
and 3rd or more sides....
Sorry just had to get that off my chest _________________ QUICK_EDIT
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