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Map triggers..
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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Oct 03, 2004 6:08 pm    Post subject:  Map triggers.. Reply with quote  Mark this post and the followings unread

I need help with triggers for my map(its for the open map competition,so i cant reveal anything about it. pain in the arse..)

1:I need a lighting setting for a dark,arctic night,a deep violet/black would be great

2:Meteor Storms that occur in random spots troughout the map,pelleting the ground with tib/burning meteors

3:i need aircraft to fly over occaisonly from diffrent paths. just Harpies,that come over constantly during the battle,and just fly over,lookin pretty,and asking to be shot down.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Oct 03, 2004 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Experiment with the values in the Edit->Lighting menu. You know how colours work, i suppose?

2. This is easy, make a new waypoint and a new trigger with event= Random Delay and action=Meteor Shower at...

3. This is a lot harder. I won't help you here...i'm a judge afterall..

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Oct 04, 2004 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

1: i know about as much about RGB Values as most of us know about fleas. nothing. lol

2:will they occur constantly? or just once,then never appear again?

3:whats the fun in that? and where do we post when we're finished/send it to?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 04, 2004 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

map archive lol.

The harpie trick is easier, do a random delay and trigger neutral harpies Smile (teams and taskforces, scripts, u need to know a little bit of A.I. editing) then tell them to attack random waypoints or buildings for instance.

You should play my snowy encouter map. When civilians have low power (capture/destroy the adv power plants), trucks appear with engineers and take over your base Smile

Its a little buggy with hijackers though, they just sit there >___>

Also for the metorite storms, and any random delay triggers make sure they "repeat"

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Oct 04, 2004 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jackers are a problem...same with TS in general. Nod AI builds em,but they just sit around and do nothing. accept one time one deicded to jack my tick tank,i had to blow it up,he jacked the next one,ect..ect..killed my panzers.

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