Posted: Mon Feb 20, 2006 11:14 am Post subject:
Old missions with new mod (need help!)
I made a 3 sided mod, and gave it a new AI.ini. No problem with multplayer.
However, when I load the missions, it crashes?
I tried to change the [houses] in the map
e.g. form
1=GDI
2=Nod
3=Neutral
...
to
1=GDI
2=Nod
3=USN
4=FGT
5=Neutral
(where USN and FGT are the new sides in the rules.ini)
The missions now loads. But all triggers form Neutral onwards does'nt work. I also changed the position of USN & FGT. No help
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Mon Feb 20, 2006 4:18 pm Post subject:
You may have to replace the Neutral house with one of the new sides, which is what I'm assuming you did with the "Special/JP" house, since I don't see it in the code you posted. I think there's a house limit in TS/FS, but I'm not sure... _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
Thanks Sir Modsalot.
In the rules I simply added the new houses
[Houses]
1=GDI
2=Nod
3=USN
4=FGT
5=Neutral
6=Special
This is standard in all mods. From my experience, all SP maps must contain all 6 houses or there is an IE.
Things seems to get better when I changed all houses with
side=Civilian
to
side=FGT
at least I don't need kill all civilian units in order to finish Nod Mission 1 & 2.
The Hussan AI still dose'nt do anything.
The main problem is the save Slavick mission, where the truck must pick up the CC, move into the enemy base, and unload. QUICK_EDIT
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