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Interesting little mapping piece from FS
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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Mon Jun 05, 2006 3:22 am    Post subject:  Interesting little mapping piece from FS
Subject description: I don't take credit for finding this, that's Ixith
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Ixith, thank you for finding this...and for being on the modding team.

Ixith:
Quote:
ok i found while helping ORCACommander that trigger actions #92-94 were missing from the selection thing. after finding out that they were still usable and what they did i tested 2 of them in game. These two were:

1-Trigger #92- Turns on a houses Firestorm defense walls
2-Trigger #93-Turns off ahouses firestorm defense walls

with these i believe us working on maps for TS:TD shall be able to produce protection for the super cities very easily

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Jun 05, 2006 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got that from a tutorial so IXith dosn't get the credit as I told him about it

and 94 is the ion cannon strike and is used on that X213 Island or something similar

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Mon Jun 05, 2006 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure wether Yoshi's fix includes making these triggers visible... But this is commin knowledge. I'm sure I've seen something about it before. At least I know it exists. I even tried re-enabling the crate trigger by editing the data ini of finalsun, but i have no idea what data structure it accpts (read: what kind of text works when you enter it as a parameter). Muldrake used it in his omc map and it's been used in the last FS missions. There are more, Btw. I haven't tested them

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