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A question about map .ini editing (RA1 conversion)
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 04, 2003 6:02 pm    Post subject:  A question about map .ini editing (RA1 conversion) Reply with quote  Mark this post and the followings unread

ok ill put it simply

I convert a RA1 map 96x96

all goes well and its 96x96 on FinalSun also

but there are not objects, so I take the values from the RA1.ini and use them on the TS version but changing the objects appropriately
eg
MINE becomees TIBTRE01 or whatever

the final outcome looks like this in the .ini of the TS version of the map

Code:
[Terrain]
9918=TREE01
10301=TREE09
9787=TREE08
12725=TREE05
8722=TREE05
4411=TREE05
8802=TREE04
3111=TREE04
13520=TREE04
13481=TREE03
10258=TREE02
3001=TREE02
10466=TREE01
6497=TREE17
12995=TREE16
13215=TREE15
6165=TREE14
3390=TREE11
8541=TREE10
7596=TIBTRE01
6231=TIBTRE02
11476=TIBTRE03
11053=TIBTRE01
3398=TIBTRE02
13250=TIBTRE03
13102=TIBTRE01
4018=TIBTRE02


but hey, nothing appears when i load up the map in FinalSun, no trees nothing

any idea what im doing wrong, are the values tottaly useless for the TS conversion? i wouldnt have thought so as they are both 96x96 after all but you never know
thanks

-SMIFFGIG

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 05, 2003 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

the code also crashes the map when in FinalSun 1.01 and doesnt even load in .98 :S

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 05, 2003 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe there are several differences between ra1 and ts maps... but I cant help you on it, since it's not my area...

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