AI production triggers for multiplayer games?!?
... You don't...
In multiplayer games the AI is supposed to to trigger production by itself when you lunch the game.
Only in singleplayer maps you gotta set it manualy
(triggers: base building begins, autocreation begins, production begins, or something like that).
If you're building a multiplayer map, just leave the AI alone, it should work fine, unlease you got something screwed up. QUICK_EDIT
Here is the thing, it was the neutral team I was trying to make auto produce, but it crashed when I tried a timer-triggered auto-production for neutral team. I could still make the harvisters/weeders harvist. QUICK_EDIT
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