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AI Bug
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Yoshi
Hungry Hungry Lizard!


Joined: 30 Mar 2003
Location: Ontario, Canada

PostPosted: Sun May 11, 2003 5:19 am    Post subject:  AI Bug Reply with quote  Mark this post and the followings unread

I have this bug where the AI like..... Makes a kajillion light infs and cyborgs....What the heck is going on?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sun May 11, 2003 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Does the barracks have any of these lines?
Hospital=yes
Armory=yes

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue May 13, 2003 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

like in retro
if u want to add these features to the barracks make duplicates for the AI only e.g.
NAHAND2 but make it only available for AI (or vice versa) with the AI version never having the hospital or armoury tags Wink

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue May 13, 2003 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can make units that only the AI can build??? sweet!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue May 13, 2003 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Easy, techlevel=-1 or 11(i dnot know in YR you must set it to -1) and aibuildsthis=yes or something like that

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 13, 2003 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, set techlevel=-1 to TS too...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue May 13, 2003 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

the ai in ts is free to build anything that is told to him via triggers. it can build a CC on techlevel 1 if you'd change the trigger

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue May 13, 2003 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea but we're talking about skirmishes, not specific missions.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 13, 2003 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it's true... for more info, check my ai trigger types tutorial in EE

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