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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
FS Once a city [2-4]
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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Mon Nov 13, 2006 5:20 am    Post subject:   FS Once a city [2-4] Reply with quote

Even tho i have the feeling the map is not done (gues we all know that feeling), i must stop myself of adding more stuff to this map.
as u can see at the mini map the small islands are pretty useless, and purly for those that wanna explore the map.

intro:

the name of this city has been lost over time.
the buildings left standing are all that is left of this once great city.
torn apart by war, changed by tiberium mutations and forgotten by time.
It is yet again the scene of war.......

EDIT: name updated Wink


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Last edited by Wess on Mon Nov 13, 2006 3:33 pm; edited 1 time in total

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Nov 13, 2006 11:41 am    Post subject: Reply with quote

Wow.. that looks like a spectacular and original map!
I'll be trying it when I get home Wink

Sorry to be picky, but its "Once" not "ones".
And the bottom left starting position does look a little cramped for space compared to the others, looking at the minimap. Anything there to help make up for that?

Overall though, it does look like another great map from Wes!
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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Mon Nov 13, 2006 2:48 pm    Post subject: Reply with quote

I have to say i love the look of this map... Those screenshots imediatly blew me away Smile and the lighting is at a level in which i like lol.

Good work Smile
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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Mon Nov 13, 2006 3:50 pm    Post subject: Reply with quote

Muldrake wrote:

And the bottom left starting position does look a little cramped for space compared to the others, looking at the minimap. Anything there to help make up for that?


imo your able to defend that position better from ground forces. but some demo work is needed.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Mon Nov 13, 2006 6:09 pm    Post subject: Reply with quote

wow...that's impressive work! but...why would people stay in city ruins, worn down by time and Tiberium? I understand if they'd be mutants, but as they aren't...well...
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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Mon Nov 13, 2006 6:20 pm    Post subject: Reply with quote

some people wont leave there homes no matter what.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Mon Nov 13, 2006 6:24 pm    Post subject: Reply with quote

well, I still think they have had either died or mutated into visceroids
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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Nov 13, 2006 7:07 pm    Post subject: Reply with quote

WOW that is a kickass map wes!
for that longtime awayness it's great, i see you got some inspirations from the recent all other maps what are released over the times, impressive, also THAT it how cities should look like! very excellent
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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Wed Nov 15, 2006 12:25 am    Post subject: Reply with quote

^
Same here Very Happy
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Crazykenny
Vehicle Driver


Joined: 13 Nov 2006
Location: The Netherlands

PostPosted: Thu Nov 16, 2006 3:34 pm    Post subject: Reply with quote

Wow, damn i really love that map. Just a little question, my clan is running a little low on TS mapper... wel actually im the only one making those and i was wondering if your interrested in joining Smile

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Mathmot tank
Civilian


Joined: 16 Nov 2006

PostPosted: Thu Nov 16, 2006 4:04 pm    Post subject: Reply with quote

Why the map have 1mb?, and this is a converted randow map, because the final sun cant put the veicles in these positions,and why muldraque write ORIGINAL, he is your friend?


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Thu Nov 16, 2006 4:30 pm    Post subject: Reply with quote

erm...what are you getting at? This IS Wes. com's original, made-from-scratch map, and in case you're wondering about those vehicles, heh, you're wrong. If you place a vehicle into a slope, it will appear tilted ingame, though not in Final Sun itself. And you can rotate vehicles simply double-clicking it and changing the rules of the vehicle.

Wait a minute...you happen to know a guy called "Chrustian 93"? Wink
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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Nov 16, 2006 6:21 pm    Post subject: Reply with quote

I really wish some people would learn to spell, use FF 2.0 - it has a spell checker!

Oh, and I have a feeling he might...
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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Thu Nov 16, 2006 7:08 pm    Post subject: Reply with quote

Mathmot tank wrote:
Why the map have 1mb?, and this is a converted randow map, because the final sun cant put the veicles in these positions,and why muldraque write ORIGINAL, he is your friend?


o the insult!
i made this map from scratch, i make all my maps from scratch! only thing i'm willing to use is a bitmap so i have a basic layout.

here a pic, here u can see the map half way, this map was based on a drawing posted on an other forum.


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Crazykenny
Vehicle Driver


Joined: 13 Nov 2006
Location: The Netherlands

PostPosted: Thu Nov 16, 2006 8:12 pm    Post subject: Reply with quote

Well are you interrested in joining? Our team makes maps for a variaty of mods but for more info contact me on msn: ken_roest@hotmail.com

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Nov 16, 2006 10:57 pm    Post subject: Reply with quote

Great map Wes.com, nice design and fluent lighting

Mamhut your an idiot
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Last edited by SMIFFGIG on Fri Nov 17, 2006 3:50 am; edited 2 times in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Nov 17, 2006 1:48 am    Post subject: Reply with quote

Somebody stole Christian93's title. =| Nice going noob.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Fri Nov 17, 2006 12:53 pm    Post subject: Reply with quote

Don't you see the obvious? he is Christian 93...unless Banshee did ban his IP so he can't use multiple accounts anymore...
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 30, 2006 10:33 pm    Post subject: Reply with quote

And, one month and a half later... we are spotlighting this map! Congratulations, Wes!

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jan 06, 2007 2:39 pm    Post subject: Reply with quote

woo!

OMG, Wes.com, you're Flemish too??? I had no idea, lol.


...a bit too separatist Flemish IMO though Rolling Eyes
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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sat Jan 06, 2007 7:50 pm    Post subject: Reply with quote

Nyerguds wrote:
woo!

OMG, Wes.com, you're Flemish too??? I had no idea, lol.


...a bit too separatist Flemish IMO though Rolling Eyes


it would be better for U to study the subject, then to simply judge about it.
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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Mon Jan 08, 2007 6:15 pm    Post subject: Reply with quote

ya, it deserves to be spotlighted.
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Wed May 23, 2007 7:07 am    Post subject: Reply with quote

Long time no see Wes. Wink Nice to see a new map from you! (Well, a year old I suppose.. Still new, hah). Looks quite original indeed, TS needs more island maps of this calibre. Your story is concise, yet so efficient - really adds a new depth to the idea behind the map I think, even as basic as it is.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed May 23, 2007 12:07 pm    Post subject: Reply with quote

cool Very Happy
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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed May 23, 2007 1:35 pm    Post subject: Reply with quote

Why bump an old topic ? People don't stop do they ?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed May 23, 2007 7:11 pm    Post subject: Reply with quote

If I were Banshee I would've banned Sarpedon a loong time ago. Go spam up TibWeb or Revora, or someplace else. Jeeze.
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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu May 24, 2007 12:08 pm    Post subject: Reply with quote

hey anyway i dnt reed when the last post was its not my fault, ok maybe it is but thats not the point i like the map so i wana post is there anything wrong with that if so plz inform me
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu May 24, 2007 3:58 pm    Post subject: Reply with quote

There is when your post adds nothing to the topic. Posting "cool" and nothing else is a completely useless post.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Fri May 25, 2007 5:25 pm    Post subject: Reply with quote

Agreed, people shouldn't bump old topics in the first place, split of the last part ?

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sat May 26, 2007 11:36 am    Post subject: Reply with quote

this is a spotlighed map, as long as it is on the frontpage i see no prob because its "news", altho its my map so i have no prob with it anyway Wink
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat May 26, 2007 1:39 pm    Post subject: Reply with quote

I am anticipating a new map coming up from you Wess. Smile

and dont be too harsh on Sarpedon; he's new. I think it would be good to have new members who would stay with us instead of bashing them away.
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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Sat May 26, 2007 4:16 pm    Post subject: Reply with quote

^ I don't believe it is too much to expect new members to have a certain amount of intellect (The release of C&C3 created so many idiots).

For the sake of staying on topic
The map does kicks ass, play it from time to time with my buddies, endless possibilities for strategic thinking.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sun May 27, 2007 2:05 pm    Post subject: Reply with quote

@ IVI, there is always the question if there will be an other one Wink
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KillerClam
Vehicle Drone


Joined: 11 Jun 2007
Location: Over There

PostPosted: Sat Jun 16, 2007 3:15 am    Post subject: Reply with quote

This map=Win
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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Sat Jun 16, 2007 3:52 am    Post subject: Reply with quote

You=BIG BUMPER OF TOPICS!!!!!!!!! #Mad Why can't you realise that bumping topics just to post something that has already been said before is frowned upon here? Confused If you keep this up then you will most likely be banned Exclamation

And that dancing zoidberg avatar is really obnoxious
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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 03, 2008 9:49 pm    Post subject: Reply with quote

@Wess.com

You should fix the cliff errors and the cliff shadow errors.

A place my harvester get stuck O.o.

Some terrain errors to fix this and this be the best TS FS map ever made. Very Happy


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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Jan 03, 2008 10:00 pm    Post subject: Reply with quote

1) Cliff shadow errors? If you're talking about the shadows on the water cliffs, then thats not caused by a mistake in the map, It's just the way the water cliffs appear in-game.

2) Your harvester being stuck is not because of this particular map either, This has happened on many maps before, including WestWood maps rather than just custom made maps.

3) When you're giving someone a message letting them know that there are 'Terrain Error's to fix, you should at least let them know where they are and what they are, so It'll actually be easier for people to find them.
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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 03, 2008 10:08 pm    Post subject: Reply with quote

I never got the stuck problem before in this map before Neutral. Therefor I post a picture.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 04, 2008 9:11 am    Post subject: Reply with quote

The "harvester getting stuck" problem is caused by the blue mold. You can drive on it, but you can't #Tongue Only the sides can be driven on, the center of a blue mold field is a no-go area. But if there is Tiberium on it, the harvester will try to get it, and is stuck. Why Westwood coded the blue mold like this is also a question for me...

Just an advice for future maps: don't place tiberium on blue mold Rolling Eyes
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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Jan 04, 2008 2:09 pm    Post subject: Reply with quote

Thanks for the info.

Edit: See on the pictures the harvester are not in the middle but side.
Quote:
Only the sides can be driven on
WTF
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jan 04, 2008 2:15 pm    Post subject: Reply with quote

Richard, that can't be right. Confused On loads of maps there are huge blotches of blue mold and they're all passible by any unit.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Jan 04, 2008 4:38 pm    Post subject: Reply with quote

Just use a carryall, hello #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 04, 2008 4:48 pm    Post subject: Reply with quote

It is Aro, I even saw it a few hours ago: a Wolverine got stuck on the blue mold (I know this, because it was the last enemy unit on the map). It goes right many times, but there's the chance that a unit get stuck on it... Also, have you tried building on a large field of mold. You can only build on the edges, not in the center...
And TeamBlack, how do you want to use a carryall if you are Nod...
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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Jan 04, 2008 4:54 pm    Post subject: Reply with quote

And if you are nod?!?

The map is lovely. I should play it #Tongue I have this stuck problems sometimes - often when my harv was going to a tree and can't get rid of it >.<

@Dutchygamer
I think that the blue mold is passability. Like Tib. you cant build at it, but you can cross it [I think so]
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 04, 2008 5:33 pm    Post subject: Reply with quote

*sigh*
For the ppl who don't believe me, try it out yourself Rolling Eyes Thats all I will say about this matter for now. I ain't lying or so, and i ain't blind (I only have glasses Wink )...
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Jan 04, 2008 6:16 pm    Post subject: Reply with quote

Well I'd see it perfectly logical for a vehicle to get stuck in blue slop #Tongue
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Tiberian Enigma
Vehicle Driver


Joined: 23 Jan 2009

PostPosted: Tue Apr 07, 2009 7:20 pm    Post subject: Reply with quote

maybe it was coded that way for a purpose, ya know, like the mold is some kind of organic biomass that gunks up stuff and stops it dead, kinda like a living thing. then again, i may be wrong, but this map is nice regardless. the little island would be great for secretly setting up ambushes or missile bases or somethin. hehehe. the map itself reminds me of chrono trigger a little bit, all the little mysterious islands.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Wed Apr 08, 2009 8:32 pm    Post subject: Reply with quote

Dutchygamer wrote:
*sigh*
For the ppl who don't believe me, try it out yourself Rolling Eyes Thats all I will say about this matter for now. I ain't lying or so, and i ain't blind (I only have glasses Wink )...




i believe u Dutch, i tried it myself Wink
don't see a prob if your GDI, and Nod just kills all those that dont obey there orders, so i see no probs what so ever. well u'll lose a 1400 bucks harvy but...well thats war for ya Razz

Sorry about my very late response. haven't checked my maps in some time, but now i saw once a city pop up i was like Question

gues if it is a pain remove the mold.
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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Aug 20, 2012 9:44 am    Post subject: Reply with quote

i had played this map 2 day ago ... on the marked position of this map there is a Bug, harvesters get peranently Stucked (on the left tiberian field)... they cant move etc =(


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 20, 2012 1:05 pm    Post subject: Reply with quote

Congrats, you found a bug we found 4 years ago, and is even discussed in the last couple of posts.
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