1. Like you wrote, change the lighting. It looks like a big, huge artistic-looking freak with untidy hair splashed all his paint over the map, which really isn't the way the lightposts should've been used.
2. The veinholes are bugged.
3. You have repeating pavement tiles, ya know, you should actually fill the place with pavement then place some of those small rugged-pavement tiles on the slab of LAT pavement.
4. Hills, please add some hills, if you don't, my brain will explode. Hills, cliffs, gaps, craters, whatever comes into my brain and is related to uneven terrain.
5. Neutral stuff. Don't place too much neutral stuff on the map, especially mammoth walkers...
6. Trees, rocks?... Nope?...
But yeah, most new mapmakers end up with this. Try making a bigger map with a more natural enviroment. QUICK_EDIT
im no map maker at all, but i think i know how a good map should be.
yours is for me a little bit to artificial. it doesnt look as a real environment.
add some random placed objects as already said trees, hills, rocks.
an other example is the little nod base shown on the untitled-3 pic.
there you have a nod base (2 Obelisks and one powerplant), but buildings stand half on the street half on normal ground. if you already have the ability to modify the environment make it so, that the streets are between the buildings . The buildings and underground should fit together.
An idea would be a base on top of a hill or surrounded by a little river and then with streets going through the base connecting all the buildings. QUICK_EDIT
Thanks i going to start again on a new map when this are done... Btw somebody have something too say? _________________ Can you hide from me ? QUICK_EDIT
It looks interesting because he is the first one to use tiles in such a way. however, it does not look good. This has given me an idea, though. QUICK_EDIT
I going to remove some light.
I not going to remove some building, ect is a city. .
But i going to try more . =)- _________________ Can you hide from me ? QUICK_EDIT
Cliff added, removed some light, add more water, a brige and a bit more.
the AI can not play this map. Them dont understand to destroy the destroyable cliff and the AI make the game frezz when them start close the water e.t.c them try to kill the laser turret in the Nod small cargo camp( i hope i spell it right ) :pissed:
Some new scrennshot:
Here u see the cliff and the stupid AI.
Random scrennshot
A small GDI base.
Veinhole + Nod damaged buildings.
The secound start point. ( AI can't start here ) And u see tiberium, water and a bit more.
Nery the secound start point and this is the Nod small base.
Mini map.
What i will add on 0.7=
-Mabye more water
-Remove some civ buildings
-Make the map darker
- And more.
Some new comments? B) _________________ Can you hide from me ? QUICK_EDIT
should make that d.cliff into a slope. and add another were the green mold is. its a tad too repeative there
..i know its tempting to have just one enterance as a choke point...but its not worth it.
the SW river is too linear, make it more natural or make it into a canal,....., but the big thing is to just mix up the city a bit more. and take away some stuff..no alot of stuff! You dont need more....its a small map, and its pretty clogged as it is.
kinda give the map a small story. it doesnt have to be an epic. but ask yourself why you put things there..like why is there a pyramid with a missile silo? the Nod/GDI buildings..veinhole..even the lighting.
Thinking these things out help the map have character.
but getting better. _________________ Delirium.. QUICK_EDIT
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