wow that is great, especially for a first map, good symetric form, great detail and use of roads. Nice variaty of terrain, could use a few rocks etc on empty terrain, but apart from that excellent. 8/10 _________________ Soader, Drum N Bass!!!! QUICK_EDIT
But anyhow, very, very nice job for your first map. A few suggestions:
-Long bridges tend to cause errors, what about adding some small supprt islands in the middle?
-You should detail the open terrain a bit more, having more sand and rough ground on those places will make it loads better.
-It looks like a WW style map, this is mainly because of the placement of trees and tiberium. I suggest you do not place living trees near tiberium and do not place grassy terrain beneath or close to it either, mainly because it would've died/mutated pretty quickly next to such a huge source of radiation
-All bridges should have bridge repair huts next to them, this is to prevent isolation of units.
You look like you have a lot of potential, keep mapping! QUICK_EDIT
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