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Scrin Contamination
Moderators: Global Moderators, Tiberian Sun Moderators
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ColdSorrow
Vehicle Drone


Joined: 29 Jan 2007

PostPosted: Sun Feb 18, 2007 2:29 am    Post subject:  Scrin Contamination Reply with quote  Mark this post and the followings unread

My first "Professional Map"; a highly detailed huge map designed for 4 to 8 players. Players can play N v S or E v W. I reccomend N v S because players are closer together and makes for more exciting battles due to the terrain layout. Please voice your oppions on my map! Sorry about the lack of a total map preview. I wanted to include more screneshots in the zip file but it totaled to be over 2 mb, with a conversion to jpeg. Map size is exactly 153x102.



SCRN0000.jpg
 Description:
I think it looks better without the wierd looking head thing!
 Filesize:  793.84 KB
 Viewed:  9369 Time(s)

SCRN0000.jpg



SCRN0001.jpg
 Description:
Ignore the lampost; I fixed it I just didnt wanna take another screne shot.
 Filesize:  792.29 KB
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SCRN0001.jpg



CONTAMINATION.zip
 Description:
Readme include more info...

Download
 Filename:  CONTAMINATION.zip
 Filesize:  198.54 KB
 Downloaded:  1086 Time(s)


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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Feb 18, 2007 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Terrain/Layout: 2/5: The overall layout is good, but there are NUMEROUS errors. Plus the hills are way too blocky

Lighting: 3/5: Not bad, actually.

Gameplay: 4/5 I had fun!! But the southern players have an advantage with resources

Triggers: 0/5: Didn't see any that came to my attention

Personal Rating: 2/5: Fun, yet I'm an error freak. Obvious ones hurt the most.

OVERALL: 2.2/5

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 18, 2007 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

You're like my math teacher X(

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DUNK!

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ColdSorrow
Vehicle Drone


Joined: 29 Jan 2007

PostPosted: Sun Feb 18, 2007 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean by errrors? Like point them out!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Feb 18, 2007 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Well... Rolling Eyes

There are alot of cliff errors... And i mean alot.
Its mostly the little one cell link peices, do you have marble madness AKA Framework mode? It does help alot. Smile

Another one that instantly caught my eye, is the LAT error by the scrin wreckage, can easily be seen, its that black triangle shape in the corner of the scrin ship.

Another thing that caught my eye in final sun is the many shore errors.

I think these are the only reasons daTS gave it a 2/5.

But i personaly think despite all the errors, it deserves a 6/10..

I do not think its bad at all.
Good work. Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 18, 2007 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Even in the pictures you post, there are numerous errors. The Scrin ship hills have errors, the grass in the hills, where there is Tiberium, has errors...

I'd give the map 2/5 overall. Good base, but needs a lot of work!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Feb 18, 2007 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

once the aforementioned errors have been smoothed out, I'll bet this map could be a candidate for spotlighting Smile

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ColdSorrow
Vehicle Drone


Joined: 29 Jan 2007

PostPosted: Sun Feb 18, 2007 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll work on those, thanks.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sat Nov 26, 2011 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The center of the maps is funny, wuithe the wreckage.

But there are many bad texturig an shores.

I knows the mapping demands a lot of time...

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon Nov 28, 2011 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh for crying out loud.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Nov 28, 2011 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee should do something about him.

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interesting seeing your voxel work. They're still better than Aro's!

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Nov 28, 2011 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the problem with posting old threads if you have something useful or constructive to add.

And it seems superdjidane has at least tried these maps and his giving is feedback on them

I really dont see the problem

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