Joined: 27 Aug 2007 Location: The cold and wet hell called Finland
Posted: Sun Sep 16, 2007 1:45 pm Post subject:
Nod hoverbike [TS]
I don't really have much to say about this one, it's a hoverbike for Nod that is not a remake of the attack cycle. And... That's about it Just want to hear what you think about it.
Normals need work, it could be alittle bigger and it needs a weapon. I like the concept of it though and it definitly would go down well as a nod unit
. Dont forget to give it noddish colours as well. QUICK_EDIT
Joined: 27 Aug 2007 Location: The cold and wet hell called Finland
Posted: Mon Sep 17, 2007 3:51 pm Post subject:
Made the windows grey, darkened the remap areas, and if you still think it's too small then take a look at this: It's even bigger than a attack buggy, the attack buggy is 32 voxels in length and my hoverbike is 35 voxels. And i think i would probably just ruin it if i tried to resize it.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Mon Sep 17, 2007 3:59 pm Post subject:
It looks much better! but as you might notice, it shoud have some kind of texture
And I totaly love the new cockpit!! _________________ This is a signature QUICK_EDIT
although the colors could use a little work, the design is great. just add some darker greys to the black part and then it will be great. nice voxel QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Mon Sep 17, 2007 8:20 pm Post subject:
How to do texture? Open the voxel in VSE III
Goto tools>Colours and Normals>VoxelTexture
Save it in a folder you'll find it.
Open it in a image-app (Gimp Photoshop PainShopPro) and select the voxel WITHOUT the bluish background. aply texture/noice and run GuassianBlur and a value of 1.1>1.8 save it. Open it in VSE III as you saved it. select apply.
Magic _________________ This is a signature QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Mon Sep 17, 2007 11:14 pm Post subject:
Looks good definately nod now. I however probably went for a grey chassis with a black windshield(to match the scheme of the other vehicles) _________________
Made the windows grey, darkened the remap areas, and if you still think it's too small then take a look at this: It's even bigger than a attack buggy, the attack buggy is 32 voxels in length and my hoverbike is 35 voxels. And i think i would probably just ruin it if i tried to resize it.
From the look of the other Nod vehicles, you should swap the the cockpit and hull colors, making the hull gray and the cockpit black.
Joined: 27 Aug 2007 Location: The cold and wet hell called Finland
Posted: Tue Sep 18, 2007 3:14 pm Post subject:
Dupl3xxx wrote:
How to do texture? Open the voxel in VSE III
Goto tools>Colours and Normals>VoxelTexture
Save it in a folder you'll find it.
Open it in a image-app (Gimp Photoshop PainShopPro) and select the voxel WITHOUT the bluish background. aply texture/noice and run GuassianBlur and a value of 1.1>1.8 save it. Open it in VSE III as you saved it. select apply.
Magic
I know exactly what you are talking about, but i dont have any of these programs. Is Gimp free?
@OtherLife: My codes are something like this but they aren't very realistic, so you might wanna slightly change them.
Prerequisite=NAWEAP,NATMPL
Primary=HoverMissile
Category=Recon
Strength=275
Armor=light
Turret=no
IsTilter=yes
TechLevel=5
Sight=5
Speed=12
SpeedType=Hover
CrateGoodie=yes
Owner=Nod
Cost=700
Points=25
ROT=8
Trainable=Yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=1
DebrisTypes=ULTIBIKE
DebrisMaximums=1
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
EliteAbilities=FASTER,SIGHT,FIREPOWER QUICK_EDIT
Joined: 27 Aug 2007 Location: The cold and wet hell called Finland
Posted: Tue Sep 18, 2007 5:08 pm Post subject:
I apologize for the doublepost but i applied a texture and changed the cockpit to more Noddish scheme. hope you like it See the first post for ingames. QUICK_EDIT
Well done, Keke, and it was good to see you developing your original one from the comments given, to produce a smashing unit. Great work. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Wed Sep 19, 2007 9:33 pm Post subject:
I don't know about you, but I think this might just be worthy of a spotlight. Look at it! It fit's nod very well, it's original and normals are very good! And it's a cool voxel
SPOTLIGHT! _________________ This is a signature QUICK_EDIT
agree. It's good to see a new voxeler listen to the improvement suggestions of the experienced voxeler.
This and the fact that it became a great piece of voxel art lead me to one conclusion: SPOTLIGHT _________________ SHP Artist of Twisted Insurrection: Nod buildings
Agreed, you have my spotlight on this. I myself even learnt alittle tip fron this topic, the one from duplexx where by you go a step further with textures and add noise and the like. QUICK_EDIT
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum