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Nod hoverbike [TS]
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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Sun Sep 16, 2007 1:45 pm    Post subject:  Nod hoverbike [TS] Reply with quote  Mark this post and the followings unread

I don't really have much to say about this one, it's a hoverbike for Nod that is not a remake of the attack cycle. And... That's about it Very Happy Just want to hear what you think about it.



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Last edited by Keke on Tue Sep 18, 2007 5:06 pm; edited 2 times in total

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sun Sep 16, 2007 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normals need work, it could be alittle bigger and it needs a weapon. I like the concept of it though and it definitly would go down well as a nod unit
. Dont forget to give it noddish colours as well.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 16, 2007 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dregan nailed it.

Darken, weapon, more noddish scheme, and work on normals.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Sep 16, 2007 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should recolour/rework the yellow cockpit, it doesn't look too good and doesn't fit nod. Apart from that it's nice.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Sun Sep 16, 2007 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, paint it black Smile

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Sun Sep 16, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i added missile pods and changed some the body color to black, plus added one light on the tip



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Sep 16, 2007 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the windows grey and still darker. Also, 5% bigger wouldn't hurt it Smile

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Sep 17, 2007 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the cockpit would certainly look better a different colour. A true Nod colour.
Yellow is for GDI fascists.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Mon Sep 17, 2007 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
Make the windows grey and still darker. Also, 5% bigger wouldn't hurt it Smile


Very Happy what he said

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Mon Sep 17, 2007 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Made the windows grey, darkened the remap areas, and if you still think it's too small then take a look at this: It's even bigger than a attack buggy, the attack buggy is 32 voxels in length and my hoverbike is 35 voxels. And i think i would probably just ruin it if i tried to resize it.



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Sep 17, 2007 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks much better! but as you might notice, it shoud have some kind of texture Confused
And I totaly love the new cockpit!!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Sep 17, 2007 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's far better like this !

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Mon Sep 17, 2007 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suppose i could try to make a texture. Haven't ever really tried that, but maybe it's about time that I tried.

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Mon Sep 17, 2007 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

although the colors could use a little work, the design is great. just add some darker greys to the black part and then it will be great. nice voxel

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Sep 17, 2007 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

How to do texture? Open the voxel in VSE III
Goto tools>Colours and Normals>VoxelTexture
Save it in a folder you'll find it.
Open it in a image-app (Gimp Photoshop PainShopPro) and select the voxel WITHOUT the bluish background. aply texture/noice and run GuassianBlur and a value of 1.1>1.8 save it. Open it in VSE III as you saved it. select apply.

Magic Wink

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Sep 17, 2007 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good definately nod now. I however probably went for a grey chassis with a black windshield(to match the scheme of the other vehicles)

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Sep 17, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks far better now.

What rules you got in mind for it?

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Quadhelix
Vehicle Drone


Joined: 31 Aug 2007

PostPosted: Tue Sep 18, 2007 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Keke wrote:
Made the windows grey, darkened the remap areas, and if you still think it's too small then take a look at this: It's even bigger than a attack buggy, the attack buggy is 32 voxels in length and my hoverbike is 35 voxels. And i think i would probably just ruin it if i tried to resize it.



From the look of the other Nod vehicles, you should swap the the cockpit and hull colors, making the hull gray and the cockpit black.

Other than that, A+.

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Tue Sep 18, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
How to do texture? Open the voxel in VSE III
Goto tools>Colours and Normals>VoxelTexture
Save it in a folder you'll find it.
Open it in a image-app (Gimp Photoshop PainShopPro) and select the voxel WITHOUT the bluish background. aply texture/noice and run GuassianBlur and a value of 1.1>1.8 save it. Open it in VSE III as you saved it. select apply.

Magic Wink


I know exactly what you are talking about, but i dont have any of these programs. Is Gimp free?

@OtherLife: My codes are something like this but they aren't very realistic, so you might wanna slightly change them.

Prerequisite=NAWEAP,NATMPL
Primary=HoverMissile
Category=Recon
Strength=275
Armor=light
Turret=no
IsTilter=yes
TechLevel=5
Sight=5
Speed=12
SpeedType=Hover
CrateGoodie=yes
Owner=Nod
Cost=700
Points=25
ROT=8
Trainable=Yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=1
DebrisTypes=ULTIBIKE
DebrisMaximums=1
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
EliteAbilities=FASTER,SIGHT,FIREPOWER

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Tue Sep 18, 2007 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I apologize for the doublepost but i applied a texture and changed the cockpit to more Noddish scheme. hope you like it Smile See the first post for ingames.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Sep 18, 2007 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks spot on! *downloads it* and yes gimp is free and I myself enjoy using it Smile

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Sep 19, 2007 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful, absolutely beautiful.

Well done, Keke, and it was good to see you developing your original one from the comments given, to produce a smashing unit. Great work.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Sep 19, 2007 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

better than my Voxels Smile great work dude.

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Keke
Vehicle Driver


Joined: 27 Aug 2007
Location: The cold and wet hell called Finland

PostPosted: Wed Sep 19, 2007 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you very much everybody Smile . Thanks to all of you i improved a lot, and thats why i'm going to do a massive makeover to all of my voxels Razz

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Sep 19, 2007 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know about you, but I think this might just be worthy of a spotlight. Look at it! It fit's nod very well, it's original and normals are very good! And it's a cool voxel Cool

SPOTLIGHT!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 20, 2007 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

agree. It's good to see a new voxeler listen to the improvement suggestions of the experienced voxeler.
This and the fact that it became a great piece of voxel art lead me to one conclusion: SPOTLIGHT

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Sep 20, 2007 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed, you have my spotlight on this. I myself even learnt alittle tip fron this topic, the one from duplexx where by you go a step further with textures and add noise and the like.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Sep 20, 2007 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Bah, I love it, SPOTLIGHT.

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