Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:27 am
All times are UTC + 0
[TS] Nod Scorpion Super Heavy Walker (MMKII is history)
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 20, 2006 4:38 pm    Post subject:  [TS] Nod Scorpion Super Heavy Walker (MMKII is history)
Subject description: elite nod unit
Reply with quote  Mark this post and the followings unread

Hi

This is a unit i've made and already posted on tiberiumsun.com.
Its a giant scorpion for Nod as a Walker unit with 8 legs
It comes with a 20 Frames walking animation
8 Standing Frames
40 Deathframes (yeah it gets destroyed spectacular, i think) + unique explosion separated in two stages (take a look at my example code how this works)
40 Firing Frames for each of the 8 facings (charge up animation for very heavy Laser Cannon mounted on the tail)
1 Build-menu Icon
1 Hit animation for the laser cannon

use it as you want, but if you release a mod using this unit, I would like to see a little note that it is from me. Smile

here comes the code for art rules and sound ini for a faster implementation. but its only an example

oh before i forget it. the unit uses FiringSyncFrame1= and that is as far as i know a firestorm command. means, that it is possible that only with firestorm installed the firing animation is perfect syncronized to the weapon firing. i dont know how it is if someone only has TS. but if you have FS it is usable in TS too.

art.ini
Code:

[SCORPION]
Voxel=no
Remapable=yes
Cameo=SCORICON
PrimaryFireFLH=140,0,300
Facings=8
WalkFrames=20
StandingFrames=1
DeathFrames=40
DeathFrameRate=3
StartWalkFrame=0
StartStandFrame=160
StartDeathFrame=488
MaxDeathCounter=256
FiringFrames=40
StartFiringFrame=168
FiringSyncFrame1=25


[SCDETH1X];Scorpion Walker Destruction Prepare Explosion
Normalized=yes
Translucent=no
Report=EXPNEW09
UseNormalLight=yes
Rate=500
Next=SCDETH2X
[SCDETH2X];Scorpion Walker Destruction Final Explosion
Normalized=yes
Translucent=yes
Translucency=75
Report=HUGEEXP1
UseNormalLight=yes
Crater=yes
Scorch=yes
Rate=500

[SCEXPLO];Scorpion Walker Laser Explosion
Normalized=yes
Translucent=yes
Report=EXPNEW09
UseNormalLight=yes
Crater=yes
Scorch=yes

[SCEXPLOINIT];Scorpion Walker Laser Explosion
Image=none
Elasticity=0.0
MinZVel=0.1
MaxXYVel=1
ExpireAnim=SCEXPLO
Spawns=SCEXPLOWAVE
SpawnCount=500
LoopStart=0
LoopEnd=1
LoopCount=0
Rate=0
DetailLevel=0
RandomRate=0,0
Bouncer=yes

[SCEXPLOWAVE];shockwave damage effect
Image=none
Elasticity=0.0
MinZVel=1.0
MaxXYVel=100.0
ExpireAnim=INVISO
Damage=0   ;inviso already has 1 damage, thats enough
DamageRadius=50
Warhead=SuperScorpion
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes


rules.ini
Code:

[VehicleTypes]
...
66=SCORPION

[Animations]
...
841=SCEXPLOINIT
842=SCEXPLOWAVE
843=SCEXPLO
844=SCDETH1X;Scorpion Walker Destruction Prepare Explosions
847=SCDETH2X;Scorpion Walker Destruction Final Explosion

[Warheads]
...
53=SuperScorpion

[SCORPION]
Name=Score-P-Ion ;okay its only a beta version name, find a better one
Prerequisite=NODFACTORY,NARADR,NATECH,NATMPL
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=1000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2500
Points=25
ROT=5
Explodes=no   ;if yes death-anim makes more and more damage
Explosion=SCDETH1X  ;use his own explosion
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceFeedback=
MaxDebris=4
DebrisTypes=PIECE,GASTANK
DebrisMaximums=2,2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS
Accelerates=false
ImmuneToVeins=yes
BuildLimit=2

[ScorpionLaser]
Damage=200
ROF=150
Range=10
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 20
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[ScorpionLaserElite]
Damage=300
ROF=150
Range=13
Speed=100
Warhead=SuperScorpion
Report=MOBEMP1
LaserInnerColor = 255,175,175
LaserOuterColor = 255,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 25
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[SuperScorpion]
Spread=1024
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
AnimList=SCEXPLOINIT


sound.ini
Code:

[SoundList]
...
400=hugeExp1

[hugeExp1]
Priority=75 ; this one is rare, so it must come when its time
Volume=1.0



ingamescorpion.jpeg
 Description:
scorpion ingame showing the standing frames
some firing frames
some walking frames (it makes dust while walking)
 Filesize:  229.34 KB
 Viewed:  28886 Time(s)

ingamescorpion.jpeg



sco_cameo.jpeg
 Description:
build menu icon
 Filesize:  3.31 KB
 Viewed:  28887 Time(s)

sco_cameo.jpeg



scovoice.zip
 Description:
the voice effects i used in the example code (for those who are interested)
BUT its in german.

Download
 Filename:  scovoice.zip
 Filesize:  76.04 KB
 Downloaded:  1171 Time(s)


hugeExp1.zip
 Description:
explosion sound effect for destruction (used in my example code)

Download
 Filename:  hugeExp1.zip
 Filesize:  52.25 KB
 Downloaded:  1163 Time(s)


LKOscorpion30.zip
 Description:
zio with
scorpion.shp (the unit)
scoricon.shp (cameo)
scdeth1x.shp (death explosion stage 1)
scdeth2x.shp (death explosion stage 2)
scexplo.shp (weapon explosion)

Download
 Filename:  LKOscorpion30.zip
 Filesize:  837.42 KB
 Downloaded:  1967 Time(s)


Back to top
View user's profile Send private message
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Aug 20, 2006 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the record, if you have the latest TS patch you can use any FS code in TS without any problems.

Back to top
View user's profile Send private message
Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun Aug 20, 2006 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O Nice.

_________________
Folio.


Back to top
View user's profile Send private message
Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Aug 20, 2006 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Next to the preview shot with the size comparison of the tick tank, whats that little insect looking unit?

Back to top
View user's profile Send private message Send e-mail
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 20, 2006 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats my Nod Cobra. a fast walking/running medium mech.
i already posted that too on tiberiumsun.com.

Back to top
View user's profile Send private message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Aug 21, 2006 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The attack animation has a remappable ball when it fires, which has a black outline and looks bad when it is very dark. You should fix that...

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 21, 2006 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background.

Back to top
View user's profile Send private message
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Aug 21, 2006 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

That's uber amazing!!! and to think that it's all SHP too! I have to say that that is the coolest and best made SHP I've ever seen yet!! Surprised

I made a stealth tank and called it 'Sting' and I thought it was rather good; but it surely pales in comparison to your scorpion vehicle! Very Happy

Back to top
View user's profile Send private message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Aug 21, 2006 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background.


Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either...

Back to top
View user's profile Send private message Send e-mail Skype Account
ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Mon Aug 21, 2006 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit, this unit kicks ass!

_________________

Back to top
View user's profile Send private message Visit poster's website YouTube User URL
Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Wed Aug 23, 2006 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I see you posted it here, oh master of SHPs.

When was the last time you checked TumSun? I think you should do just that.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 23, 2006 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks
it's not that long ago (yesterday i think). i'm not one of those who post each day in each thread they find, only a comment like "could be better" or "i like this". I do like more the constructive critism. That doesn't says that i dislike good comments on my units Very Happy
i think today in the evening or tomorrow i have a new unit ready for posting it there.

Back to top
View user's profile Send private message
Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Wed Aug 23, 2006 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the chassis should be larger to support that fat tail, but very good work.

_________________
If the world didn't suck, we'd all fall into space...

Back to top
View user's profile Send private message Send e-mail
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Aug 23, 2006 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex wrote:
Holy shit, this unit kicks ass!


I fuggin Agree! Shocked

_________________
...

Back to top
View user's profile Send private message
Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Thu Aug 24, 2006 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I meant check out some of the comments and maybe reply to them... You haven't done that in weeks.

Back to top
View user's profile Send private message
pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Thu Aug 24, 2006 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

O M G, that thing pwnerz!! thumbs up, awesome work!

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 24, 2006 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

this unit is a friggamaister! excelent work! I guess you could work with the fire anim though, I don't like when it turns out yellow.

_________________


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 24, 2006 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either...

then it would fade into a blue outline. i don't think i'm going to remake the fire anim soon. At least i like it that way, even with the black ball that starts glowing red. Perhaps one day i feel like redoing that but not now. sorry. In addition i wanted it's anim sth special compared to the already known one from original units/buildings. btw i have a new idea coming in my mind that removes the outline at all, but i will see when i make this or even if.

Darentei wrote:
I meant check out some of the comments and maybe reply to them... You haven't done that in weeks.

hmm, i'm not someone for much small talk. even if i don't answer every comment i read them all and am thankful for all the great comments.

Yuri 06 wrote:
I guess you could work with the fire anim though, I don't like when it turns out yellow.

the reason why i did it remappable is, because this is the only pure red colorsceme. else it would have become a mix of yellow, gold and red.

Back to top
View user's profile Send private message
TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Aug 27, 2006 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow...Surprised That SHP is amazaing, nice work man. What did you make it with?

_________________

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Sat Sep 02, 2006 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll remake the fire anim, the one from on the end of the tail, at least. Or I'll try.

Back to top
View user's profile Send private message
Devine Eclipse
Medic


Joined: 08 Jan 2008
Location: Out West

PostPosted: Wed Jan 09, 2008 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats got to be the best unit I've ever seen especially an Shp unit. I guess if i had to critique it, the only thing i would change is the amount of legs, but dont mind me thats brilliant. 5 freaking stars dude!

_________________


Tourist: A person who travels a thousand miles to get a picture of himself standing by his car.

Back to top
View user's profile Send private message
Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Jan 09, 2008 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Try not to bump topics unless you have something constructive to say. Hey, your new, and i used to do it as well Laughing

Last edited by Tartan Bunny on Wed Jan 09, 2008 11:01 am; edited 1 time in total

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 09, 2008 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

TB, stop being a ass hat to the guy, your the one making yourself look stupid...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [23 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1914s ][ Queries: 15 (0.0126s) ][ Debug on ]