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Neutral buildings
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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Mon Oct 22, 2007 6:11 pm    Post subject:  Neutral buildings Reply with quote  Mark this post and the followings unread

How do I get the computer to repair neutral buildings? I already set the AI repairable to yes, and nothing happened. This is for a multiplayer\skirmish map.

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Tue Oct 23, 2007 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't think you can... technically the player has to have money and be active (as opposed to passive) to do those things.
Someone more experienced with this will tell you.

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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Tue Oct 23, 2007 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

One of the buildings is a refinery with a harvester and there are some tiberium fields nearby, so the computer should have the money.
This was one of the things I wanted to fix before I posted my map, but I may go ahead and post it anyway.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Oct 23, 2007 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try this.

Code:
[IQ]
RepairSell=0


It sets the AI repair logic to IQ zero (it might also make your own buildings auto-repair)
Haven't tested it yet though, I coudn't tell you for sure if it'll work properly

The money thing might be complicated.. then again, if the civie building costs nothing, it shouldn't cost anything to repair it - repair cost is a percentage of overall cost IIRC

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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Tue Oct 23, 2007 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried your suggestion and nothing happened. Thanks for the tip, though; it helped me find something else that I was looking to fix. I have posted the map; if you can figure out a way to repair the helipads, please tell me.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 23, 2007 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe i'm wrong, but why don't you add a new side. in single player missions it is often done, but i don't know if it's possible in multiplayer missions too.

Maybe it also helps if you add to your map
[Neutral]
MultiplayPassive=false
Multiplay=yes

if done in rules.ini it would change Neutral to a normal playable side (theoretically) like GDI or Nod and since every player is already placed on the map when the game reads these tags it shouldn't lead to a crash.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Oct 23, 2007 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

when attached building is damaged.. heal all

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 13, 2008 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

About the money problem, give the Neutral AI a harvester, refinery and silos OUTSIDE the map view. Works marvelous.

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