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Small buldings 2007 shp pack: 3 awesome buildings
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 30, 2007 3:29 am    Post subject:  Small buldings 2007 shp pack: 3 awesome buildings Reply with quote  Mark this post and the followings unread

Since the judges couldn't get around to closing up the contest, we agreed to release our entries to the public.
The buildings in this pack are:

CRYSTALISK by Lin Kuei Ominae
The 'Crystalisk' is an Obelisk-of-Light-esque building, with a Scrin/CABAL type of style to it.

Buildup anim, idle anim, firing anim

ingamer purple & damaged^^

GIANT SAM by Machine
A huge SAM. Sure to knock the snot out of those pesky aircraft spammers...

Buildup, turret anim, ingamer
There's two idle anim's, but I don't know if there's an easy way to combine them into a gif. You'll just have to download it and seeing it yourself Wink

LASER REACTOR by Team Black (myself #Tongue )
A nice simple building, that can act as either a power plant by looping the anim, or an obelisk of light by making it the charging anim. Made in MS paint.

buildup anim, active anim, ingamer -
>Note that my gif's are crap quality, they really look better than this (but it's late, and I don't feel like making new gif's)
Just look at the ingamer, it shows the proper appearance of the building Wink

All of these contain rules, art, and cameos (although my cameo kind of sucks..). Just ecache##.mix em, plug in the ini contents, and you're good to go!

LKO: 15.02.2013, changed the tiberiumweb.com links to .org links



Buildings pack.zip
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 Filename:  Buildings pack.zip
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Last edited by Team Black on Fri Oct 31, 2008 6:02 am; edited 1 time in total

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KillerClam
Vehicle Drone


Joined: 11 Jun 2007
Location: Over There

PostPosted: Sun Sep 30, 2007 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The laser reactor reminds me of a merry go round

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Sep 30, 2007 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea...I still have my reviews for all the structures, but never got instructions on who to send them to... x.x

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 30, 2007 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Who sent all the buildings to you? I thought you would send it to me and The DVD?

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Sun Sep 30, 2007 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

...You did? O.o

By the way, I didn't like the laser reactor much...too corny, and as killerclam said...

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Last edited by Von Kriplespac on Sun Sep 30, 2007 11:36 am; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 30, 2007 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, I did sent the buildings to you.

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Sun Sep 30, 2007 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

...I feel like a idiot now. -_-

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Sep 30, 2007 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like Machines SAM. TeamBlack though, you can do better Wink Being lazy eh?

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Sep 30, 2007 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black's building is good - only for the effort. I wouldn't use it. I just don't like the idea.

Machine's SAM - bulky as always. I would have preferred it to be a bit slicker. Art wise, it's magnificent.

LKO's work? ztyping epic, though I hate one thing about it - it's not useable with RA2 structures!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 30, 2007 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO's entry has won, for sure. This is unanymous between the 3 judges. We are still trying to figure out the second place...

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Sep 30, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd vote for Machine's.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 30, 2007 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, thanks banshee! Very Happy
But the decision must have been very close to Machines shp, since mine has no snow frames.

ok one thing about machines shp i would complain is the buildup anim. Not that it looks bad, it looks great, but afaik TS has some problems with buildup-anims longer than 25 frames (50 with shadow) so machines is too long.

And TB is cool too. I still can't believe what he did only with MS Paint. Compared to Obelisk of Lights (aka Reborn aka Mastercheif etc) numerous attempts with MSPaint, this is pure pwnage.

Last edited by Lin Kuei Ominae on Sun Sep 30, 2007 3:42 pm; edited 1 time in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Sep 30, 2007 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I didn't see any errors while testing it in game, though I might decrease game speed and test again; as I wasn't aware of this, and at max speed I might have missed something #Tongue
BTW LKO, I think that your building deserved to win, it has way better idle animations; though IMO it needs a bit more smoothing.
Also my building is supposed to be some sort of heavily fortified position, having the SAM turret built over a bunker #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 30, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

buildups longer than 25 frames have the problem, that when the building is placed, before the buildup starts, it shows up for a second full ready. A little annoying if you see the complete building flare-up for a second.
Anyway too bad, that TS doesn't allows the TD Samsite bunker logic. It would have been great if your turret comes out only if an enemy aircraft is near.
Oh, and some thing that i really don't like. Your turret doesn't turns in a consistent way. The angle between each frame is sometimes smaller and sometimes bigger. You should render this again with the turret turning 11,25° between each frame.
Another little glitch Wink , after frame 22 of the buildup, the 4 small turret thingies dont turn smooth, they jump from one angle to an opposite one.

More smoothing, really? Mine is already rendered with antialiasing and at least a bit of the texture should still be visible imo.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 30, 2007 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Banshee - These were sent to me via PM/MSN by their creators, after I announced about a week ago that I'd make a buildings contest pack..

I vote LKO's as the best. Mine, I just wanted to see how good I could make a building in paint: P
Machine's is awesome too.



TB_Laser Reactor.zip
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Last edited by Team Black on Sun Sep 15, 2013 2:38 am; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 01, 2007 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

There is also a fourth submission by Jadems (TibWeb)

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Oct 01, 2007 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

@LKO:
I'll fix those small glitches, though I'm quite sure that the turret has the appropriate turning angles, 11,25º, between each frame; though I'll check it anyways.
EDIT: Checked them, fixing them as soon as possible, and you're correct about the turret; the weird thing is that I did fix that, though it seems that I attached the unfixed version Laughing

Lin Kuei Ominae wrote:

Anyway too bad, that TS doesn't allows the TD Samsite bunker logic. It would have been great if your turret comes out only if an enemy aircraft is near.

Yeah, something similar to that was my original idea, however I couldn't get it to work properly, as the turret always popped out facing north, so I decided to make a normal turret building; if you check the buildup, you can get an idea of the original building when the base deploys and the SAM turret emerges. Anyways I think that I'll check ROTD SAM site's code:P

Lin Kuei Ominae wrote:

More smoothing, really? Mine is already rendered with antialiasing and at least a bit of the texture should still be visible imo.

Just a bit more "AA" in the obelisk-like orb's support, as their angles look too sharp IMO #Tongue, as you can see not a proper AA, I guess that I can't express clearly my idea #Tongue

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Devine Eclipse
Medic


Joined: 08 Jan 2008
Location: Out West

PostPosted: Tue Jan 08, 2008 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Great SHP's the CRISTALISK is freaking awsome

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Tue Jan 08, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Checked the post date recently? Confused I thought not.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue Jan 08, 2008 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

TX1138 wrote:
Checked the post date recently? Confused I thought not.


It's stickied, so who cares.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jan 08, 2008 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol..I'w only like this huge sam rotating animation.. What other buildigs are I cant understand.

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VW 2
Cyborg Soldier


Joined: 28 Sep 2008
Location: Denmark

PostPosted: Thu Oct 30, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm.. Download link is down.

Can someone please update it?.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 30, 2008 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

i only had my entry for the contest, so i could upload only this one.
but i'm sure Team Black will upload the others too (sooner or later Very Happy ).

I'm wondering that the pictures still work, since they are on tibweb too. Confused

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 31, 2008 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Luckily I back up all my stuff.. I even had Machine's in there too.

Quote:
I'm wondering that the pictures still work, since they are on tibweb

I thought the same thing.. that's odd

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Oct 31, 2008 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

what happened to tibweb?

i cant access it...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Oct 31, 2008 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

the DvD had some problems with the hoster iirc.
here you can find more information

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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