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How to make a player lose?
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Diggsey
Vehicle Driver


Joined: 05 Jan 2009

PostPosted: Mon Jan 05, 2009 2:33 pm    Post subject:  How to make a player lose? Reply with quote  Mark this post and the followings unread

Hi, I'm making a multiplayer map where four players each have to protect a 'flag' (in this case a green light post) from being destroyed. Currently I am using the "2 Loser Is..." to make the player lose, but it terminates the game immediately.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Jan 06, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

You cannot select a player house to defeat, only passive houses, your idea will not work in practice, I'm afraid. Sad

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Diggsey
Vehicle Driver


Joined: 05 Jan 2009

PostPosted: Tue Jan 06, 2009 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there anything that is player specific then, because under the options of the player defeat action, there are these choices:

0 - GDI
1 - NOD
2 - <etc>
0 - Multiplayer 0
1 - Multiplayer 1
2 - Multiplayer 2
3 - Multiplayer 3
4 - Multiplayer 4
5 - Multiplayer 5
6 - Multiplayer 6
7 - Multiplayer 7

So I had assumed that when in multiplayer or skirmish it would use the second lot.

I suppose I could spawn a huge explosion or something at the flag, but it probably wouldn't completely kill the player.

Any ideas?

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