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Converted Trees/Rocks/Craters [TS]
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sun Nov 09, 2003 4:27 am    Post subject:  Converted Trees/Rocks/Craters [TS] Reply with quote  Mark this post and the followings unread

I was up early today, and was very bored, anyway I covnerted the Temperate stuff in RA2 for use in TS, it does give great result to the gameplay looks in TS.

It's nothing big but i just wanna share with you guys.



ra2trees.png
 Description:
Trees, Beautiful Green Trees :P
 Filesize:  131.44 KB
 Viewed:  10752 Time(s)

ra2trees.png



ra2craters.png
 Description:
Craters and Scorched marks
 Filesize:  97.67 KB
 Viewed:  9553 Time(s)

ra2craters.png



upd_ecache88.zip
 Description:
UPDATED

Download
 Filename:  upd_ecache88.zip
 Filesize:  52.68 KB
 Downloaded:  744 Time(s)


Last edited by FireStorm on Sat Nov 15, 2003 4:44 pm; edited 1 time in total

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Nov 09, 2003 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont know the crates dont look right

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sun Nov 09, 2003 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

the trees look really good in TS

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Josh 'SkyLife' Redwood
Vehicle Driver


Joined: 08 Dec 2002

PostPosted: Sun Nov 09, 2003 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

FS, That'll be a great help!

I was thinking of converting some things from RA2 --> TS for Tiberian Dusk!

Thanks for doing that, and I'll credit you with all due hast Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 09, 2003 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trees are great, crates are good... I dont see anything wrong with it...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Nov 09, 2003 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The craters are for desert terrain.. but the trees could be used.

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sun Nov 09, 2003 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

i agree with dvd on the craters, but i think the trees can be darker... maybe use a burn tool in ps?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Nov 09, 2003 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the craters but the trees look good. Maybe they could have a slight orange tint to them to make them unhealthy or something.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Nov 10, 2003 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

the trees look good... however I do not like the craters at all...

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Nov 10, 2003 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

like i said use the burn tool in photoshop and make the craters more TS like

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Mon Nov 10, 2003 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The trees look sooo much better in ts: the size is so much better...
All the trees in ra2 look like they're straight from the nusery and freshly planted...
*goes off to see what resized tree look like in ra2...*

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Nov 11, 2003 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

the trees are very good, but the craters look... ...funky...

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Nov 11, 2003 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

the trees look good, but the colors the craters are using are too different from the rest of the terrain.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Nov 11, 2003 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok so we all agree that the crators don't looks good in TS. Trees are 2 big.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Tue Nov 11, 2003 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

well if you look at the craters the different layers of earth do have different colors dont they? I mean the could be a bit darker though. THe trees on the other hand look awesome

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Tue Nov 11, 2003 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, i agree.

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Wed Nov 12, 2003 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Also the craters are umm...cut off abit...not too hard to fix...but noticable...

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Nov 15, 2003 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

thanx for the comments, if i'm ever bored again I'll try to implement the suggestions you guys posted, also the large trees makes a different to the gameplay, you can now hide your units underneath it.... #Tongue

Snow version coming real soon, i just have to get screens for them Smile

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Nov 15, 2003 8:37 am    Post subject: updated craters Reply with quote  Mark this post and the followings unread

due to demands, i've touched up the temperate craters a bit, what you guys think? #evil



ra2craters2.png
 Description:
craters look like muddy soil
 Filesize:  106.9 KB
 Viewed:  10771 Time(s)

ra2craters2.png



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Nov 15, 2003 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it much better; but, i see, you've also added RA2 death anims, and Ore??

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Nov 15, 2003 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like it VERY nice btw

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 15, 2003 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great jobs Smile. Update the attachment in the first message of this topic now, so ppl can download it Smile

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Nov 15, 2003 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, that look kewl.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Nov 15, 2003 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I like it much better; but, i see, you've also added RA2 death anims, and Ore??


LOL Razz dont worry they're not in the package though, the Ore and Death anim are just for my personal mod

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 15, 2003 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks really good now Smile Smile

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