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Tutorial Requests!
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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Mar 15, 2003 9:10 am    Post subject:  Tutorial Requests! Reply with quote  Mark this post and the followings unread

CAn u do a tutorial or tell me on how to convert a building in gmax to .shp?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 15, 2003 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I've transformed this topic into a tutorial requests topic. So, if you need a tutorial, please ask here. (PS: Sometimes we will not be able to provide the tutorial you requested)

TerroR, I'll do it, but I wanna work in somethings before...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Mar 16, 2003 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

-

Last edited by TerroR on Tue Dec 07, 2010 6:02 pm; edited 1 time in total

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Guest





PostPosted: Sun Mar 16, 2003 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Bansh is too lazy at the time, he have to work on:

- PPM website
- research
- on the mod
- reconvert Cole003's building
- reconvert my building
- reconvert sk8erkid work

So he will do it and post it when he will have the time and when he will finish it. Smile

be patient

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Mar 16, 2003 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I will be patient, he can take his time.

Topic started: March 15th Laughing

It' not funny anymore Sad Confused #Mad Mad Crying or Very sad #evil Twisted Evil

Triple Post merged by Tapek

Last edited by TerroR on Wed Aug 13, 2003 11:59 am; edited 1 time in total

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sun Mar 30, 2003 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, give the damn guy a chance terror

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Apr 01, 2003 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

No, Doffy, I'll really do it, but I have also a bunch of other priorities... but as soon as I can, I'll do it...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Apr 01, 2003 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks banshee.

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PostPosted: Tue Apr 01, 2003 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, there is an admin to eraze this post ?

there are nothing to do into a tutorial request where is sticky !

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Apr 03, 2003 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Good news banshee, i found out how to do it Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 03, 2003 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good for you, TerroR, but I will still make that tutorial... I'm just creating a sample picture and checking for some final details that I havent tried before:

So far, the tutorial will probably cover:

- converting normal buildings to SHP
- converting defensive buildings to SHP
- converting defensive buildings to SHP and turrets to voxel
- creating a voxel with GMAX
- creating a mech

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Thu Apr 03, 2003 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, id say thats more thna one tutorial

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Apr 19, 2003 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd realy like to see the converting turrets to voxel tutorial?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Apr 25, 2003 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

-

Last edited by TerroR on Tue Dec 07, 2010 6:02 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 26, 2003 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
- converting normal buildings to SHP
- converting defensive buildings to SHP
- converting defensive buildings to SHP and turrets to voxel
- creating a voxel with GMAX
- creating a mech



I've been searching for a lot of voxel info on this... (been majorly stuck on that) and decided to cut all voxel parts of the tutorial. Otherwise I will never release it...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Apr 26, 2003 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 05, 2003 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL... 3 months later and here it is... if you guys are interested, I can add the rotate trick for defensive buildings. I already have the pictures that were posted ages ago in forum for PPM:Final Dawn recruits...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 24, 2003 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

can someone give me a quick particle and particlesystems tutorial?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Aug 05, 2003 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
can someone give me a quick particle and particlesystems tutorial?

Well what exactly do u want to know ?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Aug 13, 2003 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

how to create a new one and what i can do with it

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Tapek
Guest




PostPosted: Wed Aug 13, 2003 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I've cleaned up this thread a bit. Removed flaming and a triple post by Terror. (Regardless of the time limit between the posts you should still avoid double/triple posting. Edit your original message if need be.)

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Aug 13, 2003 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have done Very Happy

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Thu Nov 20, 2003 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone know if it is possible to have a slave miner(Yuri's Revenge)
like unit for TS. If so, can they please tell me. Confused

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Nov 21, 2003 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that would go in the TS Barracks...

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Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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graygibbo
Medic


Joined: 26 Nov 2003

PostPosted: Wed Nov 26, 2003 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do I add a new team of my own like nod and gdi coz so far when ive been trying when i start a skirmish game as the new team it doesnt load me in the game thus giving me no units at all
anyone know how to add a new team properly using tibed then?
using "tibed" that is

apologies for me posting it myself although fremen pointed me here Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat May 22, 2004 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

if anyone actualy reads this making new particle systems would be nice

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon May 24, 2004 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

i want the chem missile to make a huge spectacular explosion of gas that covers most of the screen that kills only infantry and leaves tiberium where tthe explosion happened

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Aug 15, 2004 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

A tutorial for creating new sides would be an excellent addition.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 15, 2004 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm planning this one to be posted after the release of first version of Final Dawn. But, if anyone wanna post the way constantly used in mods, go ahead.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Aug 17, 2004 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Aug 18, 2004 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 18, 2004 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Wed Aug 25, 2004 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hiya, I've been starting mapping again but I need help with various stuff.


1.How do I change names on buildings and those billboard signs, the ones with the texts like "No escape from Archers Asylum" and so on..?


2.How do I make tunnels work? I use the tunnel tool but I can just go through one of the tunnelend and not the whole width of the tunnel. I looked in the tutorial in FinalSun but the pic is too blurry and the stuff said in the text dosent work.

3.I want to make this trigger, that when you capture a neutral tiberium refinery you will also get the harvester for it, I want the harvesters to idle until they are captured too, I have tried everything but nothing works. thanks in advance.

BTW, what is the newest version for Final Sun? I have v1.01 but I want to make sure it's the best and newest version of it.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Aug 25, 2004 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ask it in TumSun mapping forum and i'll answer them (i'm not going to write an entire tutorial here atm!)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 25, 2004 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

No need to go so far Wink. Here're some answers:


1) Just change the Name of the buildings.


I.e.:

Code:
[BBOARD16]
Name=Join PPM Forums. We save modders!




2) http://forums.sgcentral.net/index.php?showtopic=66


3) I havent tried that before, so I cant answer this one.


-----------------------------------------------------------

The newest FinalSun is 1.01. And btw, feel free to ask mapping questions here that this forum was also made for map editing.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Oct 29, 2004 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

could somebody write a tut on how to add new tiberium plants

(i.e. tiberium vinefera)

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Sat Oct 30, 2004 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

christophski the great wrote:
could somebody write a tut on how to add new tiberium plants

(i.e. tiberium vinefera)


You don't need an entire tutorial for that. Have you ever cloned a unit? Same thing here, only you're cloning the plant. Vinifera's plant is BIGBLUE3 in the firestrm.ini. Don't forget to add the cloned plant to the [TerrainTypes] list.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jan 23, 2005 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you resize SHPs??, like resize the soldiers to, say, NCM Revoluiton

that'd probably be read often...

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Last edited by Tyler Adams on Sun Jan 23, 2005 7:54 pm; edited 1 time in total

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sun Jan 23, 2005 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

why did banshee reply to me before i had even posted

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jan 23, 2005 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

errr... ok... WTF D?

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sun Jan 23, 2005 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
No, Doffy, I'll really do it, but I have also a bunch of other priorities... but as soon as I can, I'll do it...


im Dooffy btw

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infidel
Civilian


Joined: 29 Apr 2005

PostPosted: Sat Apr 30, 2005 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

where can i find a tutorial on making voxel units?? Sad

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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Sun May 01, 2005 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

can someone make a tutorial on how to add a new side.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sun May 01, 2005 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

there is one, I cant remember wher it was tho on the intrnet.laterz

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sun May 01, 2005 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread


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go here for my forum!

this is the World War III site!

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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Mon May 02, 2005 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

i did one similiar to that but the side wouldnt show up for skirmish

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KingScott
Civilian


Joined: 21 Jun 2005

PostPosted: Tue Jun 21, 2005 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need help with voxels can someone help me by making a tutorial aboy it

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Wed Jun 29, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

hey can someone help me with putting .shp files into the game 'cus everytime i do it it seems to blow up in my face!

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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Tue Aug 30, 2005 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

tutorial for how to make it so a third side in the game doesnt start with 2 MCV's?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Oct 11, 2005 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

A tutorial on using SHP vehicles, getting them to look right..

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