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FS Air Battle [2]
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Fri Apr 17, 2009 5:38 pm    Post subject:  FS Air Battle [2]
Subject description: Note:Civilian terrain expansion required
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this is a very hard map, because the space is very little and there are a lot of way for attack the enemy and... Be Carefull on the middle of map...
eheheh this is a surprise (see the screenshot) hope you like it!!

(This is my 2nd map)



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Apr 17, 2009 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try to learn how to improve the lightning Wink Right now, the red and green light produced from light posts is too bright, and the ambient lightning of the map is just the default lightning.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Apr 18, 2009 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Lighting Lighting Lighting!

Signed,
Grammar Nazi

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 18, 2009 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought it was spelled lightning....meh...

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Apr 18, 2009 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope. That's the electric stuff that comes from the sky. Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 18, 2009 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

*facepalm at myself*

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Apr 18, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

anyways ON-TOPIC

-I must agree with Crimsonum, work on your lighting values and editing the lamp posts in the map file to get better lighting.

-Also, I can't be bothered to do a check right now and probably won't ever be, but be careful when placing the scrin ship tiles cause they are a bit funky compared to most, although from what I can see in the pic it looks like it is set right.

-In the pic with the GDI base, I can see that you are missing connection cliff pieces for those cliffs below the base. If you aren't using it yet I suggest getting marble madness AKA framework mode which will allow you to see the error(s) more easily and then fix it. (I'm sure another member can link you to it if you need someone to do so.)

-Finally try to make a variety in cliff direction. Don't just have the cliffs be straight and blocky looking.

but otherwise keep up the good work and keep progressing. Smile

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