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(FS) New Path [2-4]
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sat Oct 10, 2009 1:12 pm    Post subject:  (FS) New Path [2-4] Reply with quote  Mark this post and the followings unread







hope you like it

(my third map)



ter. exp. (fs) new path [2-4].mpr
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 Filename:  ter. exp. (fs) new path [2-4].mpr
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Last edited by LordCesare on Sat Oct 10, 2009 1:29 pm; edited 1 time in total

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sat Oct 10, 2009 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread





Twisted Evil Twisted Evil

other pics

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 10, 2009 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can we also have the minimap or a megamap so we can see the layout of the whole map?

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-=HelloDave=-
Grenadier


Joined: 06 Nov 2008

PostPosted: Wed Oct 14, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome detail, especially the lighting, it gave me an erection. One problem though, what the ztype is with that cliff on the second pic :/

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Thu Oct 15, 2009 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

-=HelloDave=- wrote:
Awesome detail, especially the lighting, it gave me an erection. One problem though, what the ztype is with that cliff on the second pic :/


The most likely problem with that cliff and why it has the visual-ish errors around the shroud is that it's most likely at a height level of 14 (the max) which tends to cause errors or so i've found. It usually doesn't do it when it's a flat surface though but if you have any kind of hill that goes up to that height is when it typically errors.
Another thing that causes those errors is if you place the blue line right on top of the red one and it will sometimes cause errors similar to that. However, that will only happen near certain edges then. But looking at his radar pic to see where he took that pic from on the map that's not the case.

Also...his lighting is ok. Manipulating the invisible lamps in wordpad, so that the green isn't so far out and intense, in his map would make the lighting a lot better.

I would do a much more detailed review but I really can't be assed to download the map and look at it at this point and probably will forget when I can be.

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In Soviet Russia, grass grows on tiberium!

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Fri Oct 16, 2009 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

well thank guys for comments i can delete the 2 civ arrays on the second pic if it make some errors...
i'll do my best with lighting in my next map
(this map would be a good single player mission?)

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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