Posted: Sun Jan 05, 2003 11:29 pm Post subject:
Turrets and barrels
when im making a vehicle with a turret do i have to draw the vehicle body and turret seprately? and barrel if it moves? _________________ Pssst...hey beebo. QUICK_EDIT
You can draw 3 voxels. 1 being the body, another being turret, and finally the barrel. But you dont to have a barrel or turret. You can simply draw them on the body. But than the turret or barrel wont move. I usually just draw the body and the turret, then I would just draw the barrel on the turret. _________________
ok so how would i work this in the art ini and unit. i know i take the main vehicle body voxel and set turret to on, but what do i do with the turret voxel? _________________ Pssst...hey beebo. QUICK_EDIT
ok, how do i get the turret correctly placed on the body? its supposed to be towards the front, but just floating off the stand in the middle _________________ Pssst...hey beebo. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 11, 2003 5:42 pm Post subject:
Quote:
ok so how would i work this in the art ini and unit. i know i take the main vehicle body voxel and set turret to on, but what do i do with the turret voxel?
- The turret voxel is also placed in expandXX.mix (in your case, XX = 02). Coding it in art.ini is easy, the best way to start is just copying and pasting another tank (I.e.: Tick Tank) and changing the settings after several tests. Art.ini is well documented, so I don't think it's a problem to code it. All you need is to test and guess the settings... if it works, keep it, if not, guess again.
Quote:
ok, how do i get the turret correctly placed on the body? its supposed to be towards the front, but just floating off the stand in the middle
- There are commands like TurretOffset that should be taken into consideration. They are also documented in art.ini, however, I dont know how to deal with it properly... XCC also shows some offset info when you see the voxel with it... QUICK_EDIT
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