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CNC4 GDI ARHANGEL
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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Wed Mar 24, 2010 8:57 pm    Post subject:  CNC4 GDI ARHANGEL
Subject description: Available for download
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Here is CNC4 GDI support class unit designed to repair alies.
What can I improve? Any suggestiones?



CNC4ARHANGEL_000.gif
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 Filesize:  1.42 MB
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CNC4ARHANGEL_000.gif



cnc4arhangel.jpg
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cnc4arhangel.jpg



CNC4ARHANGEL.zip
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Bonus inside =)

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 Filename:  CNC4ARHANGEL.zip
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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Wed Mar 24, 2010 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm I'm trying to figure where is the front and where is the back (and I actually have not 2 but 4 choices for 1 direction Laughing )
Maybe it actually can move in all 4 directions without turning Confused

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Mar 24, 2010 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel itself looks awesome! I might spotlight this, but I rather wait what other people thinks about that. :O

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Mar 24, 2010 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda dislike the green, regardless of original design, it might be beneficial to make a version without it.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 25, 2010 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight it, Donut Very Happy. This looks goood.

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Thu Mar 25, 2010 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

This one turned out quite well as I don't notice any black dots, and the texture doesn't look noisy ingame.

Since there's a download, it belongs in the Voxel forums, by the way.

EDIT: I'm not an expert on voxels so I don't know if I'm in any proper position to say this, but: Spotlight this!

Last edited by Remus on Thu Mar 25, 2010 6:49 pm; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Mar 25, 2010 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say don't spotlight it, but when he gets around to them all, spotlight the pack.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 25, 2010 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Cantdrawbutmod wrote:
Hmm I'm trying to figure where is the front and where is the back (and I actually have not 2 but 4 choices for 1 direction Laughing )
Maybe it actually can move in all 4 directions without turning Confused

It has 2 engines on the back. Just look more carefull Smile

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 25, 2010 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
I kinda dislike the green, regardless of original design, it might be beneficial to make a version without it.

Green is a housecolor

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Mar 25, 2010 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

the funny thing is that in RA2 it looks like an advanced/large carryall Very Happy Great work

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 25, 2010 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I'd say don't spotlight it, but when he gets around to them all, spotlight the pack.


There's an ancient rule here for one voxel to be released at a time so that if someone releases a pack of voxels and one is worthy of a spotlight but one of the others isn't, then it wouldn't be a confusing thing to decide. But enough of that ancient Jibber-Jabber, you just spoke rubbish mate. Spotlight it now cause it's more than worthy, don't wait for a pack to spotlight this one voxel, that's just a bit silly... Geeze...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Mar 25, 2010 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Done.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Mar 25, 2010 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

If you were doing extra missions for Firestorm, this would be a great unit to replace the old Kodiak with.


Good job, asvnix.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 25, 2010 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It's the same quality that any of your C&C3/4 conversions. I just hate how RA2 treats voxels, I just hate it.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 25, 2010 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is most most likely lightning issue, if reduce the values to like

ExtraUnitLight=.005
ExtraInfantryLight=.005
ExtraAircraftLight=.005

Then units won't look like in teletubby land.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 25, 2010 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It's the same quality that any of your C&C3/4 conversions. I just hate how RA2 treats voxels, I just hate it.

And what will you suggest?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 25, 2010 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
That is most most likely lightning issue, if reduce the values to like

ExtraUnitLight=.005
ExtraInfantryLight=.005
ExtraAircraftLight=.005

Then units won't look like in teletubby land.


Even if you give them a zero value, the way the units are lighted won't change. The side of the voxel facing west is always the brightest, while the top of the voxel stays in shadow. It's stupid, the sun doesn't shine from the horizon most of the day.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 25, 2010 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Even if you give them a zero value, the way the units are lighted won't change. The side of the voxel facing west is always the brightest, while the top of the voxel stays in shadow. It's stupid, the sun doesn't shine from the horizon most of the day.


You are right, but Westwood didn't expected us to mod this game. They developed their own plug-ins for Max that made unit's look the best with that lightning.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 25, 2010 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if set those values and look at standard ra2 units you will see the difference in terms of glow at least.

As for normals only way to compensate
is to make sides darker and top lighter in color as my color said because their is a normals difference between aerial and ground units.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Mar 25, 2010 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well Aro, they're ALL equally great quality and worthy of spotlight. Purpose of spotlight is so all the best are there and one doesn't have to sort through the masses, ie a combination of organization and prestige. Spotlighting the pack sybolizes the organization part.

I also think that it's funny people criticized the unit design in C&C4 but likes these #Tongue. I for one like the designs (atleast for the most-GDI-part)

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Mar 25, 2010 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cantdrawbutmod wrote:
Hmm I'm trying to figure where is the front and where is the back (and I actually have not 2 but 4 choices for 1 direction Laughing )
Maybe it actually can move in all 4 directions without turning Confused

You are a idiot

Very nice voxel. Keep doing this

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 25, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I also think that it's funny people criticized the unit design in C&C4 but likes these #Tongue. I for one like the designs (atleast for the most-GDI-part)


The ones asvnix has made are good, possibly because most of the aircraft designs in C&C4 were not nearly as hideous as the ground vehicle designs.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu Mar 25, 2010 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks indeed awesome - but one thing bugs me.
Is the original name in fact ARHANGEL and not ARCHANGEL?

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Mar 25, 2010 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What can I improve?
Probably almost nothing for now.

For the first time,even with ingame pics,I can't tell if that unit can be good or not.
It will depend entirely on how somebody will use it in a mod.
I'm sure it could be made to move in reverse motion and,if the mod is well done,it would not seems strange.
Maybe it could even use the 4 "legs" to move with the big parts as shoulders (would look like a rig with small legs Very Happy ).
Will it have weapons,or will it use drones (I don't remember when that was implemented,Generals or before),time will tell,but in every cases,until the unit as part as a mod is complete,it will be hard to judge.

So basically,you've done your part.Now time will tell what will be the fate of this model Smile

For the record,I don't know the C&C4 unit,so I can't say anything about quality of conversion,details kept from the original,or stuff like that.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Mar 25, 2010 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really great voxel, almost no black dots at all. Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 26, 2010 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Well Aro, they're ALL equally great quality and worthy of spotlight. Purpose of spotlight is so all the best are there and one doesn't have to sort through the masses, ie a combination of organization and prestige. Spotlighting the pack sybolizes the organization part.


I Disagree, the one in the middle of the image isn't that good for example. Yes, that's right about Spotlighting, but packs were never supposed to be released according to Banshee's rules, 1 Voxel / Map / SHP per Topic.

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