Posted: Sun Feb 29, 2004 5:52 am Post subject:
Proximity Mines
Making Mines (like claymores)
First off you need to create an EXACT duplicate of the limpet drone and its deployed version, the limpet mine. Then make the clones deploy into and out of each other. Now make an exact duplicate of the limpet mine weapon and one of the limpet WH. Change the limpet factor of the new WH from 35 to 0. Now heres the weird part. Make a animation that uses another animation's art (like TWLT100), and set it to Damage=22000 and DamageRadius=7200. The new anim should be labeled MINEEXP. Now go to the new mine weapon and set the firing animation as MINEEXP. Then change the damage of the weapon to 5000. Put the new weapon on your new DEPLOYED version of the mine and you have yourself a proximity mine! Enjoy!
EDIT: Forgot but you use the same projectile from the original limpet weapon for it. QUICK_EDIT
wait, i have make a animation ?, i dont know how to do that, why just have the damage of the weapon to 22000, so when a vehicle goes over it, then it igoes boom, rather then a proximity mine, i want to make somethign like the terror drone in RA2 _________________ ------------------
Regards,
Xiphion of The Iron Curtain QUICK_EDIT
wait, i have make a animation ?, i dont know how to do that, why just have the damage of the weapon to 22000, so when a vehicle goes over it, then it igoes boom, rather then a proximity mine, i want to make somethign like the terror drone in RA2
Making something like a terror drone from RA2 is not possible.
Correct me if i'm wrong banshee QUICK_EDIT
[MINEEXP]
Scorch=yes
Flamer=yes
Crater=yes
Damage=22000
DamageRadius=7200
Report=EXPNEW05
Rate=400 _________________ "The War of the many is the effect of diplomacy of the few"
--Xion QUICK_EDIT
sorry, for not replying earlier, but i made a mistake, listen if its not much asking you, could u just paste the whole code here, i really want this to work, i mean the anim code, with the vehicle, so i only have to cut and paste, sorry if i am acting like a NOOB _________________ ------------------
Regards,
Xiphion of The Iron Curtain QUICK_EDIT
Joined: 18 Jun 2005 Location: In battle against the heartless
Posted: Wed Jul 06, 2005 10:41 am Post subject:
hmmmmmm limpit mines nice..... could come in useful against enemy tanks and harvesters.... oh yes gotta try this one out nice one Xion _________________
'Ive been having these wierd dreams lately'
'I cant decide whats real and whats not' QUICK_EDIT
you forgott the image= tag...
if you havnt got an SHP calles MINEEXP.shp in your ecache##.mix you have to add "Image=TWLT100" to the code _________________ leader of the World War III TC for TS
Joined: 18 Jun 2005 Location: In battle against the heartless
Posted: Fri Jul 08, 2005 9:02 am Post subject:
just anouther thought really with you using the limpit drone image as the model for the proximity mines wouldnt it just make sense that they only take out the unit they attach to? if you think about it realisticly once they attach the limpits act like a homing device but since the mines still attach themselves then blow up wouldnt i make more sense to have a big enough explosion to take out a single unit instead of a few? i think it would give the unit more balance _________________
'Ive been having these wierd dreams lately'
'I cant decide whats real and whats not' QUICK_EDIT
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