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Third GDI challenge mission
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Aug 22, 2011 10:38 am    Post subject:  Third GDI challenge mission Reply with quote  Mark this post and the followings unread

In this mission you will defend the FireStrom Device ,you must hold aginst waves of nod armored deivions so this challenge is more like Panzer krige , you will get Reinformcent's properly , and you can use the Fire Storm from time to time, and harvisting will be on for this map but only one harvester provided for you so keep it alive it's none Replaceable ............... Good Luck Commander.



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Last edited by Bu7loos on Wed Aug 24, 2011 11:05 am; edited 6 times in total

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Mon Aug 22, 2011 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

first pic upper right corner, i spot error

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Aug 22, 2011 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already fixed Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 22, 2011 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

First off, I suggest you reduce the green glow in the Tiberium field. Second, I like the amount of detail; trees, slopes and different terrain, although the ground looks empty/dull brown at places.

Please don't use the "Containers" building (that pile of crates and barrels) outside interior maps. As you can see, it lacks shadow, and has a mirrored lighting for this reason.

Last, I suggest you use less warning stripes inside the base. It's a nice idea to mark a zone for each building, but there's really nothing to actually warn about in most places you put the stripes on.

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon Aug 22, 2011 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The base is a bit... spacey. But I must say you've done a great job with the landscape.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Aug 23, 2011 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

excellent eye candy here, as always. Can't wait to play it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Aug 23, 2011 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just finished this one. I am very impressed with both yours and Lord Ceaser's work, especially since you are both very new to Twisted Insurrection mapping.

Your map detailing has improved greatly, so great job on that. Aside from the fore-mentioned intensity of the green light and some plain spots, the detailing is very well done, so good job on that. I also like the layout of the GDI base, spacious is good when you need to move units back and forth like you do on this map.
While the swarms seem overpowered, mixing and matching the right units can help you overcome the massive Nod waves (and of course, destroying specific units first).

For future reference, please be aware that the searchlights drastically reduce the game speed, hence why they are not currently used. If you insist on using them, make sure you only use 1 in order to prevent a drastic slow-down. Also, due-to screen-resolution issues (this is a generic C&C game problem, not TI related), I don't recommend using map boundaries smaller than 50x50 otherwise you can get some pretty nasty graphical and scrolling glitches.

Overall, good job, though some text triggers, a different global lighting setting and some additional triggers here and there would of been excellent (Infantry would of been good to use as a wave as from playing the map, I noticed that they definitely would of caused chaos).

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Aug 24, 2011 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I just Modified the Map, Changes :
-South Barrier/CheckPoint And north Barrier/CheckPoint.
-Nod Scout Party Trigger.
-Text Triggers.
-ReSized Map From 110x40 to 110x60 To Reduce
scrolling glitches.
-Replaces one of the Spotlights With Milltiary Light Post To Reduce The
Lag.
-Tib field Lighting Reduced.
-Radar Scan Support Removed.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Aug 29, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

TI LAT, civil asset and more flora / tib. flora and fauna can let us fan mappers with a lot of fantasy in our mind, to create big awesome spectacular maps Wink

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Aug 29, 2011 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, agreed lord Cesare.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 29, 2011 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand what you're saying/asking for. Confused

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Aug 29, 2011 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

He ment that you'r mod is filled with nice/neat stuff that give us ideas and motive to make maps.And were not asking for anything.it's just a complement Smile.

Last edited by Bu7loos on Mon Aug 29, 2011 4:48 pm; edited 1 time in total

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Aug 29, 2011 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahaha sorry man

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 29, 2011 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh right, my mistake. Thanks. It gives me a good feeling to see people produce TI fan art and maps. Very Happy

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Aug 29, 2011 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mmm, that GDI base... reminds me of TO's team mapping style.

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