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The Trees [2]
Moderators: Global Moderators, Tiberian Sun Moderators
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun May 18, 2003 5:07 pm    Post subject:  The Trees [2] Reply with quote  Mark this post and the followings unread

Great looking 2 player map. Lots of tiberium, one veinhole. Play agains AI level 2.



the trees [2].mpr
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The Trees [2]

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 Filename:  the trees [2].mpr
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Last edited by The DvD on Mon May 19, 2003 4:51 pm; edited 1 time in total

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 19, 2003 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude you should post a preview of your maps. Im at college now but ill take a look on FinalSun when i get home Wink

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 19, 2003 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take a look at it in TS... looks much better! (lighting)

BTW this is an edited TS demo map...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon May 19, 2003 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

aaaahhhhhhhhhhhhhhhh, too manny wrongs on that map.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 19, 2003 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

wrongs?? please explain?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon May 19, 2003 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

edited the map a bit... now the lighting works...

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon May 19, 2003 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just verry little wrongs, i'd hate them on my maps.



untitled - 3.jpg
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untitled - 3.jpg



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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Mon May 19, 2003 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah just some tiles. try playing it

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue May 20, 2003 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

the map was updated... so the lighting works... it looks much better now! and those wrongs... i don't know how to correct them in FinalSun...

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue May 20, 2003 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

FS makes me so angery, when I spend all day smoothing out the beaches on either side of my river, and then I try putting some sand over near one of them and it ruins the whole thing...

That's why a lot of my earlier maps have similar... wrongs.. beside any bodies of water.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue May 20, 2003 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol ok when u place sand or whatever near water go to options and disable auto shore.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue May 20, 2003 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

!!!!!!!! INGENIUS!!!!!!

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue May 20, 2003 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue May 20, 2003 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, why dind't i think about that?

*hits himself*

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Wed May 21, 2003 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

sadly ivs never tried that

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Audjo
Vehicle Drone


Joined: 19 Apr 2004
Location: never-never land

PostPosted: Wed Dec 08, 2004 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, i found that out when i started to use FS. #Tongue i was wondering around in it and foudn a bunch of stuff that i would usually find useless Very Happy i never have autoshore on anymore.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sat Dec 03, 2011 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pleasant little map, despite its little defects I could easily fix. Well designed with the dirt roads and forest.

I like the neutral capturable buildings and superweapons, very usefull !

Last edited by superdjidane on Fri Jan 06, 2012 11:16 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 03, 2011 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

You do realize that this thread and this map is eight [8] years old? Bumping topics as old as this is like going to the French and say "Man, you guys made some really cool cave paintings in the Pleistocene. You gotta make more!"

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Dec 03, 2011 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought that their limited use of blues and purples left their work a little boring. The depth of tone is also an issue, since solid colour blocks aren't very good for showing depth.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Fri Jan 06, 2012 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now, I put here my version of this one, with corrections I told in previous post. So shame to let this good map in this state...



the trees [2].mpr
 Description:
my fixed version.

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 Filename:  the trees [2].mpr
 Filesize:  99.13 KB
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jan 07, 2012 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure DVD would be pleased

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