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Cabal's Return / Neverending Wars
Moderators: Global Moderators, Tiberian Sun Moderators
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Sun Dec 09, 2012 1:39 pm    Post subject:  Cabal's Return / Neverending Wars Reply with quote  Mark this post and the followings unread

I also played two amateurs campagne wich have eight mission each. Some missions are well done, with interristing ideas, but some other are little bugged. (Win condition not working, construction yard not working, to many attack wawes in the second campagn to be playable...) The auter don't seem to finish correctly his works for some mission...

http://commandandconquer.filefront.com/files/CnC_Tiberian_Sun/Maps/Map_Packs/Firestorm;5904

If anyone tested those ones, please could you tlle your impressions ? Smile

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun Dec 09, 2012 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remember playing those campaigns way back in the day. They all worked for me from beginning to end but many of the maps were just re-used with small terrain edits of the original TS/FS single player maps.
It's been so long I can't comment on the difficulty or the 'story' that's presented via text triggers though.

btw this doesn't belong in the map archive. Mapping Discussion is probably better suited for this topic.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 10, 2012 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this the one with the green Nod rebels that reactivate CABAL? Man, that fan campaign is ancient. But it was fun.

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