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GDI TD Voxels (TS/RA2)
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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Dec 04, 2007 11:10 am    Post subject:  GDI TD Voxels (TS/RA2)
Subject description: best suited for RA2
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These are my GDI Tiberian Dawn voxels i had made for a mod i was working on quite some time ago. enjoy these voxels everyone, i worked my ass off on these things and i'd hate to see them go to waste. if you use these in a mod, please, credit me. thanks you guys, its been fun XD

Note: some pics may be outdated



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Ingames.PNG
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mah TD Voxels.rar
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Dec 04, 2007 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet glory!

already Downloaded. Wink

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Tue Dec 04, 2007 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

The first one is good for MCV.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 04, 2007 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The first one is good for MCV.


It IS an MCV. Rolling Eyes

Sane!! I Missed you man, where the hell have you been? #Tongue
And these are quality man, as per-usual.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Dec 04, 2007 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh...
My...
God...
Downloaded before even reading...HOT friggen stuff there Sane. Got any for Nod? #Tongue

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Dec 04, 2007 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

seconding /r/ for nod units.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 04, 2007 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it's a shame to see these voxels released in the public, and not in a mod..

I vote %120 spotlight

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Dec 04, 2007 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say they're a shoe-in for spotlight.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Dec 04, 2007 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Escorted in a limosine to the spotlighted section, me thinks!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Dec 04, 2007 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

This well deserves a spotlight.
The tib colector is awesome.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Dec 04, 2007 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

great models!! everything looks perfect.... except for the medium tank being almost as big as the mammy... but forget it, it's still great Smile

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Dec 04, 2007 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wonderful work, as always.

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Tue Dec 04, 2007 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

~drools~

...uh, that costume made ground... from where?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Dec 04, 2007 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems too good to be true!

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KillerClam
Vehicle Drone


Joined: 11 Jun 2007
Location: Over There

PostPosted: Tue Dec 04, 2007 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too ztyping hawt to handle

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Dec 05, 2007 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

uh.. the actual vxls look awesome, but the ingame previews seem to look a lot worse... and the remap ingame is almost impossible to see.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Dec 05, 2007 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

beautiful. im having eyegasms

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 05, 2007 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
uh.. the actual vxls look awesome, but the ingame previews seem to look a lot worse... and the remap ingame is almost impossible to see.


Very true. But they're still, amazing! Very Happy

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Dec 05, 2007 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, the ingames in RA2 look crap, but thats because i had to use TS normals... i didnt bother to "re-normalize" them. so they should look godlike in TS.

on another note: i honestly cant believe this has been spotlighted O.o

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 05, 2007 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Why are you so surprised? You've produced yet more God-like matieral; So of course, it deserves a place in the Spotlight forum. Wink

P.S: Stick around!! I Miss you. Sad

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Dec 05, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Lovely! some of the finest voxels I have seen!
And for the record:

Original post: 11:10 am
Spotlight: 3:54 pm the same day!!!

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Dec 05, 2007 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn! This is already spotlighted!

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Wed Dec 05, 2007 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sane on roaming the board again, eh? Havent heard of you for quite some time now Smile

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Dec 06, 2007 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, i just thought i would release these because alot of people wanted them for thier mods. so i decided to stop being a greedy selfish bastard. its great to hear from my old friends here. makes me feel welcome almost #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 06, 2007 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

These are superb. However I think they need just a bit more remap.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 06, 2007 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Sane, any word on Nod pack?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Dec 06, 2007 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

bump

holy tomatoes that's some pretty voxels. Very Happy
my fav is always the MRLS. ;P

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Dec 06, 2007 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Ickus: i didnt have any of the nod voxels made at all. but i suppose i could if i get back into voxeling at one time or another. dont get your hopes up though. as im not the best person to be counted on #Tongue

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Thu Nov 24, 2011 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Really cool voxels indeed! And that is a pitty... Because could be a great help to various modders here in PPM... I think... Sad

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Nov 24, 2011 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The harvester it's not in the pack Sad

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Nov 24, 2011 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Luckily I still have this stuff laying around on my PC. Here's the harvester, I cant tell you if it's finished or not because I don't have any sort of way to view voxels anymore, and I wont be getting the software to do it either #Tongue. I cant believe I forgot to put that in there in the first place :/



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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Nov 24, 2011 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool to see you might kinda sorta be around, Sane. :p At least you finished out your pack. All looks good, for the scheme it's in.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Nov 24, 2011 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

i cant say i'm back, i honestly have no interest on working in these terrible games anymore, but he was kind enough to point out that i had left this out, so i delivered xD. but i'm sure alot of people are going to be like "derp, they all come back eventually derp derp" i really do have much better things to do than voxels #Tongue

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Nov 24, 2011 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I hadn't seen you on MSN in ages so I figured either your schedule and mine were terribly incompatible or that you had lone gone. Especially with you living in my neck of the woods. :p

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Nov 25, 2011 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
i cant say i'm back, i honestly have no interest on working in these terrible games anymore, but he was kind enough to point out that i had left this out, so i delivered xD. but i'm sure alot of people are going to be like "derp, they all come back eventually derp derp" i really do have much better things to do than voxels #Tongue


but but... I miss your incessant rambling and.... strange view on life. It makes me smile REAL big Sad

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Nov 25, 2011 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Fri May 24, 2013 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope I'm not bumping this post but... Do you have the Brotherhood of NOD version pack?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 24, 2013 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

He never released a Nod package, no. Still, these ones are of excellent quality, it is a shame Sane doesn't seem interested in voxeling anymore.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri May 24, 2013 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Moved on to bigger and better things I'm afraid #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 24, 2013 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Make and release Armored Core mechs. Very Happy

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Tue Jul 09, 2013 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

7hanks for posting the harvester, that made my day.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jul 09, 2013 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's quite a few hanks.

I don't think I've ever met anyone named Hank, actually.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 10, 2013 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't believe someone's still using leetspeak in the 2010s.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Jul 10, 2013 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

i can't believe people are still wanting to use my voxels

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 10, 2013 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't believe my Avenger Humvee uses your Humvee as a template.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Jul 10, 2013 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

that's not bad... just you have cool voxels at all

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Jul 10, 2013 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is great. IMO, if the MCV was bigger... perfection.

Just because, the MCV in my mind is like the biggest ztyping truck in the world, 'cause it deploys into a pretty big building.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Jul 22, 2013 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

do these even fit to TS with that RA2 yellow-metal look ?

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Jul 22, 2013 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes they do Smile

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Aug 02, 2013 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Just because, the MCV in my mind is like the biggest ztyping truck in the world, 'cause it deploys into a pretty big building.]

Well, you could use the Voxel maker to increase resolution on the McV truck, and then rescale it using bounds.

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