and they where totally messed/mixed up by all factions. I just wanted to post this here, maybe it will be useful for anyone out there (but I don't think there are a lot of mods which use more factions).
At least I can now give each faction some nice fitting tracks
PS: Sorry internet lagged and it got double posted, please delete the other one, _________________
The tracks need to be listed in theme.ini (the [Themes] list at very least) based on the value of Side in the exact same order as the sides go in rules.ini [Sides] list. So for an example, tracks with Side=GDI come first, then Side=Nod and so on. You have to follow this, or you will encounter the issues already mentioned in your post.
Tracks without Side declared can be listed before, in-between or after the side-specific tracks, only the order of side-specific tracks matters. _________________ QUICK_EDIT
Tested only for a few minutes, sharing the outcome:
- only per side initialization has to be ordered same as in rules.ini sides.
- can have more than one song for initialization
- after all needed sides are initialized, order need not be maintained.
- not from the last of the playable sides but missing a side in between causes problems
Valid example using Astor's sides:
; x is any different number
[Themes]
x=Song_Others1 ;for all-side songs, can be anywhere in the list
x=GDI_Song1 ; initializing side specific list as in rules.ini sides
x=Nod_Song1
x=Nod_Song2 ; can have more than one, listed together
x=Cabal_Song1
x=Forgotten_Song1
x=Cabal_Song2 ; from here on, it can be in any order
x=Nod_Song3
x=Forgotten_Song2
x=GDI_Song2
Can't miss GDI and initialize Nod first, that leads to problems. If only having side specific songs for
the first 3 playable sides, then it is not a problem to miss the 4th playable side. QUICK_EDIT
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