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Really need help cuz i'm newbie
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terorrhantler
Civilian


Joined: 09 Dec 2014

PostPosted: Wed Dec 10, 2014 7:01 pm    Post subject:  Really need help cuz i'm newbie
Subject description: Maybe some very stupid questions.
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I'm having some problems with multiplayer in TS, the only way to have a pre-exist base or units for some player or AI is changing the owner in trigger (the only way I know, maybe there's another) 14 Change House... Normal with buildings and units, it changes correctly, but when I change the walls I can still attack them (in game) as if they still owned by Neutral. Also I don't know why the Light Tower turn the lights off (using the same trigger 14) when it becomes mine (works correctly when it's owned by neutral, when it become mine turns off the lights).

Sorry for the stupid questions I'm very newbie with FinalSun. In Singleplayer it works normally but I don't know how to work with AI trigger, tanksforces ect. Is there some way to activate the AI Skirmish in SPlayer?

Tried to find some old topics clarifying this but i didnt found nothing.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 10, 2014 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you use the cncnet version of TS?
If not (and you use the original TS), then the change house trigger will crash the game, if the house to which you wanna switch doesn't exist. (e.g. you want to change to GDI, but only Nod players are there)


However if you use the cncnet version, then it should have the above mentioned issue fixed and also have the spawn houses.
You then have Spawn1- Spawn8 available which represent the Multiplayer1 - 8.
If you use Spawn3 but only players 1 and 2 exist, Spawn3 is simply ignored.

Using the Spawn houses, you can also directly place buildings and units belonging to this house on the map. When the game starts, all Spawn1 units/buildings will automatically switch to player1. Spawn2 stuff to player 2 and so on.
So you don't even need a switch house trigger.

Note:FinalSun surely won't show Spawn1 to 8 as available houses, but they should work anyway. Just write them into the fields manually.



Do you have enough power for your base? Maybe you're low on power and the spotlight is shutting down. Don't remember anymore if this was powered or not.

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terorrhantler
Civilian


Joined: 09 Dec 2014

PostPosted: Wed Dec 10, 2014 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using the original one, if I create houses crash the game, so its better i switch the for cncnet version(u mean cncnet this version roght? http://cncnet.org/download), and as u can see in the image I have enough energy with the power plants, I tried to use this https://www.youtube.com/watch?v=9Tl9m3DKaRU and if theres a pre-existing LTower and switch the houses occurs the problem with the light but if I build one it come with lights on.

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