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3 shp-vox questions
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Mar 04, 2015 10:28 am    Post subject:  3 shp-vox questions
Subject description: related
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1. is there a tool that can on easy way (coz i know shit about 3d programs)
that can convert a voxel into shp frames ?

2. can a voxel body (for example tank body) contain shp turret ?
(if possible how ?) Sad

3. has anyone in past ever made a flying rocket projectile for TS ICBM from last missions ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 04, 2015 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Mar 04, 2015 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

kinda ironic they made shp body to can have voxel turret
but not reversed #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 04, 2015 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
kinda ironic they made shp body to can have voxel turret
but not reversed #Tongue

They didn't. It's a VXL barrel only. (some modder only abused the barrel and used it for a complete turret instead)
And this is understandable since tilting barrels can't be done well with SHPs.

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Mar 04, 2015 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's A roundabout way to do it in vxl viewer, by making a 360 Animation using eight frames. it might take some playing around with the camera for the proper perspective. and you'll have to make shadows. i did that with my monster truck voxel, link in my sig

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 04, 2015 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Though Voxel Viewer has a hideous lighting and completely ignores turretoffset, voxel-scaling via bounds etc.

Then it would be better to
-create a plain purple colored terrain tile
-place on a test map that purple tile
-make selection box invisible
-place the unit on the testmap
-select it ingame and let it move. use f to follow the selected unit, so it stays in screen center
-then do screenshots while the unit moves
-cut out the unit from the screenshots (the purple ground will help to separate unit from shadow and background)

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Mar 04, 2015 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eyup, but due to limited normals, people who truly care could not accept that result - face it, even you'd be among them, LKO, wouldn't you?

Besides at mechs/etc ShadowIndex's limit would be notorious. I'm still doing my research tho.

OTOH yea, it'd be still better than VV 360s.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Mar 04, 2015 7:38 pm    Post subject: Re: 3 shp-vox questions Reply with quote  Mark this post and the followings unread

Exley wrote:
3. has anyone in past ever made a flying rocket projectile for TS ICBM from last missions ?

Muldrake made one and it is in the TS Retro .mix files. It's unused in the mod though, was planned for a later version.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Mar 05, 2015 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow haven't seen you a long time smiffgig
thanks for info

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how did we end up here ?

this place is horrible ...

smells like balls ...


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