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[SOLVED] Disable construct in GROUND 2
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Wed May 27, 2015 4:56 pm    Post subject:  [SOLVED] Disable construct in GROUND 2 Reply with quote  Mark this post and the followings unread

Hi folks, I again: P ...

1) Anyone know how I can disable the user to build on ground 2.
2) How I can enable the user to build anywhere on the map.
3) How I can enable the user to build only in an area of the map.

Thanks

Last edited by defcom on Fri May 29, 2015 4:15 pm; edited 1 time in total

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Wed May 27, 2015 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, after searching in many forums i find that: using adjacent property in structures define how far can build from others structures, but this property works in AOE (can only build in a circular area of the structure, I'm looking for a way to turn that area into circulation in a square area)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 28, 2015 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

1) make sure ground 2 (not sure what you mean with that though. rough ground?) uses a special LandType. You can set the LandType with TMPShop on the TMP files.
Then set in rules.ini for this LandType Buildable=no
(see [Clear] [Rough] [Road] etc in rules.ini)

2) Adjacent=255

3) Only by using special ground which has Buildable=yes or
only one player building with BaseNormal=yes. All others with BaseNormal=no. Then only around this BaseNormal=yes building other buildings can be placed (distance dependent on their Adjacent value)


defcom wrote:
I'm looking for a way to turn that area into circulation in a square area

impossible.

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Thu May 28, 2015 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

if you mean higher Ground (what I doubt #Tongue), it would be impossible to prevent building from lower ground.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu May 28, 2015 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

If he DOES mean elevation level, it's easy by simply making all slopes be longer than any Adjacent. You can't build on slopes, so if Adjacent doesn't reach across a slope to the far end where you CAN build, you can't build past a slope.

Question 3)
By giving all other areas a terrain type with Buildable=no. Beware though, that will apply to ALL players.

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