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Change order cameo list
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Sun Jun 14, 2015 12:51 pm    Post subject:  Change order cameo list Reply with quote  Mark this post and the followings unread

Hi people, how i can change order cameo list in me map, for example i need do this:

Wanna set this order:

- E1 LighInfantry
- E2 DiscThrower
- E3 RocketInfantry
- Engineer
- Medic
- Ghost
- CYC2 CyborgCommando

Thanks.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 14, 2015 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

In RA2 (so I presume for TS too) the order of the cameos is decided by;

Tech level: lowest at to top, if two the same then use > Price: lowest at to top, if two the same then use >  
Name: A at the top Z bottom, if two the same then use > position in infantry/vehicles list in the rules.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jun 14, 2015 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK in TS the order is based on the entries' order in the [InfantryTypes] list.

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Sun Jun 14, 2015 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi, thanks for reply, i add and set this to me map:

[InfantryTypes]
1=E1
2=E3
3=E2
4=MEDIC
5=ENGINEER
6=CYBORG
7=JUMPJET
8=UMAGON
9=MHIJACK
10=GHOST
11=CYC2
12=CHAMSPY

But, when game start, the order does not change, any ideas ?
Thanks

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Jun 14, 2015 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are redefining the already existing InfantryTypes, they are ignored.
You must change them in rules.ini in order to make this effective.
Other than that there is no other way than Mig Eater described.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jun 14, 2015 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It could work by creating new InfantryTypes in the map and making all the old ones unbuildable.

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CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


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