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Trigger Text in multiplayer works
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon Jun 22, 2015 1:31 pm    Post subject:  Trigger Text in multiplayer works Reply with quote  Mark this post and the followings unread

I need send message to all players in multiplayer game (same FCool, any know if trigger text works in multiplayer game (i try but never works)

Thanks.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 22, 2015 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, Action "11 Text Trigger..." works fine in multiplayer. I often use it to test if my trigger fire on the specified events.

If you don't see the text, it's either
a) you specified a text that doesn't exist in tutorial.ini
b) your trigger is not firing (wrong/bad events set or disabled trigger etc)

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon Jun 22, 2015 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I create Tutorial.ini and put text, why when try add ini file software message me "File does not have any ini content, abort."

Here me .ini

Tutorial.ini

100=Objetive one
101=Objetive two
102=Rescue civilians

Thanks

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon Jun 22, 2015 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or where i can fin tutorial.ini structure.
Thanks.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Jun 22, 2015 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not tutorial.ini unless you include the header [Tutorial] first.

You can extract it from the local.mix inside the tibsun.mix.

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon Jun 22, 2015 5:26 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Hi, i looking in TIBSUN.MIX > local.mix and i cant find tutorial.ini
I try to adding [Tutorial] header in my tutorial.ini file but It does not work.

Confused  Confused

EDit: Anyone can upload tutorial.ini ¿?
Thanks

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 23, 2015 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

if you use the cncnet version, then it's not there. They forgot to add it.
Attached from vanilla TS.



tutorial.ini
 Description:

Download
 Filename:  tutorial.ini
 Filesize:  13.7 KB
 Downloaded:  9 Time(s)


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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jun 23, 2015 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
if you use the cncnet version, then it's not there. They forgot to add it.

Most likely it was taken out on purpose when trimming the file size of the package.

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PTapioK
Civilian


Joined: 20 Feb 2012

PostPosted: Tue Jun 23, 2015 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just wondering that isn't it possible to automatically update tutorial.ini with CnCNet when hosting player has edited it? Or always writing temporary file that acts as tutorial.ini?

That would help players to play my multiplayer missions :p.

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Tue Jun 23, 2015 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i solved this:

1) Edit FSdata.ini in FinalSun folder:
 
  old   - Line 494: 11=Text Trigger...,-14,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11
  new -  Line 494: 11=Text Trigger...,0,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11

2) Create tutorial.ini and addheader [Tutorial] and write lines:

  [Tutorial]
  1=Objetive 1: Kill all
  2=Objetive 2: Defense our Base

3) And here i got problems: tutorial.ini must have all players for see text trigger, i dont know how fix that.

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