yes, Action "11 Text Trigger..." works fine in multiplayer. I often use it to test if my trigger fire on the specified events.
If you don't see the text, it's either
a) you specified a text that doesn't exist in tutorial.ini
b) your trigger is not firing (wrong/bad events set or disabled trigger etc) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Just wondering that isn't it possible to automatically update tutorial.ini with CnCNet when hosting player has edited it? Or always writing temporary file that acts as tutorial.ini?
That would help players to play my multiplayer missions :p. QUICK_EDIT
old - Line 494: 11=Text Trigger...,-14,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11
new - Line 494: 11=Text Trigger...,0,13,0,0,0,0,0,0,0,Display the text identified by the string file <label>.,1,1,11
2) Create tutorial.ini and addheader [Tutorial] and write lines:
[Tutorial]
1=Objetive 1: Kill all
2=Objetive 2: Defense our Base
3) And here i got problems: tutorial.ini must have all players for see text trigger, i dont know how fix that. QUICK_EDIT
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