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EXPERIMENTS OF TERRAIN
Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jul 03, 2015 5:40 pm    Post subject:  EXPERIMENTS OF TERRAIN
Subject description: heavy post!!! > 20 mb! (gifs)
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CUSTOM SLOPES



Custom slopes is possible and is possible a slope of 1/2 of the normal height...
with this piezes:



I sue TMP STUDIO and XCC TMP EDITOR for a fast work, but is hard... : p

Problem:
-need much work
-problem with the shadow


this work in:
-TS
-RA2
-OpenRA? (i'm not sure)



3D TERRAIN



this is a simple idea for a more simple work with the pavement details...
but is hard too for make a perfect borders (more hard with 3ds max)



here a diference of the 3d terrain tile and standar tiles:



this is the file in XCC TMP EDITOR (thanks for TOMSON, the new xcc tmp editor is great)



Problems:
-need much work
-problems with the shadow




this work in:
-TS
-RA2
-OpenRA? (i'm not sure)



MORE SHORES

is posible add more types of terrain? yes, but with [#include] of ARES.
Final alert work with 4 types only (is stupid) u.u, but with #include of ARES is posible +4...



sorry with the quality  Rolling Eyes


Problem:
-need perfect shores in the shores of Final Alert


this work in:
-RA2 (ARES)
-OpenRA? (in OpenRA is inifite? *-*)



MORE SLOPES TYPES

NewUrban in Final Alert work with a special slope, is great but innecesary for pavement...

is posible use the newurban slope for a total new terrain+slope:

NOTE: this need edit the final alert...


work ingame:



Problem:
-need edit Final Alert and temperat.ini*


this work in:
-RA2 (YR)
-OpenRA? (in OpenRA is inifite too? *-*)



need more info?

Smile tank you and sorry with my english...

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Jul 04, 2015 8:19 am    Post subject: Re: EXPERIMENTS OF TERRAIN Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
this work in:
-OpenRA? (in OpenRA is inifite too? *-*)


Not yet, but editing the slopes and heights is planned in the new in-game map editor. Feasibility tests were promising.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Jul 28, 2015 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

hm.... okay, thank you Matthias : ) and for OpenRA Team too...

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Jul 30, 2015 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like slope on first image it look really smooth and 3D. I never be fan to blocky slope in TS/Ra2 anyway.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 30, 2015 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah I like too, the problem is make this pieces in TMP BUILDER and XCC TMP EDITOR... is a long work

but is more real Smile

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Aug 15, 2015 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

your mech remind me Kshatriya from UC Gundam for some reason. - -

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Aug 15, 2015 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
your mech remind me Kshatriya from UC Gundam for some reason. - -

Looks more like a Queen Mansa from ZZ to me.

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There is Nothing I can not Cut!

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Aug 16, 2015 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes  is a mech of my friend (chinese) with 32 facings... incomplete...

-texture and the model is the work of my friend, render and animation, is my work...

I unknow the name of the mech, #Tongue i'm from America....



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