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OpenRA Playtest 20150628
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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Mon Jun 29, 2015 8:40 pm    Post subject:  OpenRA Playtest 20150628
Subject description: Screenshot hotkey, Lua API improvements and more modular rendering traits
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Work has been progressing well on OpenRA's next development cycle, and they are today making a snapshot of this work available in the form of a new playtest 20150628 which focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:
  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.


On the technical front, improvements include:
  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.


For the full changelog, please refer to the changelog page on OpenRA's wiki.

The new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which was inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let them know on their bug tracker or the comments below.



Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.



Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!



The new map editor is more stable, and updated maps now show correctly in the map selection screen.



A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

Last edited by Matthias M. on Tue Jun 30, 2015 5:52 am; edited 3 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 29, 2015 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Nod sidebar radar icon looks so smooth. The carryall/repair bay feature is pretty nifty, too.

So the sidebar has 3 columns?

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Mon Jun 29, 2015 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jun 29, 2015 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The first public build I've contributed to. What's there not to like in it? Very Happy

Great job from all of us. Smile

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Jun 30, 2015 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Glorious.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Jul 03, 2015 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, fantastic.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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