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Pure virtual function call error in Nod 16
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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TheLostSabre
Medic


Joined: 17 Jul 2012
Location: By the Great Lakes

PostPosted: Sat Aug 08, 2015 1:35 am    Post subject:  Pure virtual function call error in Nod 16 Reply with quote  Mark this post and the followings unread

I've been getting this error whenever I destroy this particular building here:



Not particularly sure if this is the reason but I've noticed beside this building, there's another building (that I already destroyed) that's overlapping the build space of the building I destroyed.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Aug 08, 2015 6:52 am    Post subject: Re: Pure virtual function call error in Nod 16 Reply with quote  Mark this post and the followings unread

TheLostSabre wrote:
Not particularly sure if this is the reason but I've noticed beside this building, there's another building (that I already destroyed) that's overlapping the build space of the building I destroyed.

That always causes a crash when you destroy the buildings, yes.

Thanks for reporting the bug, it'll be fixed soon.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Aug 09, 2015 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread


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