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Large future tank thingie..
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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Thu Dec 31, 2015 3:52 am    Post subject:  Large future tank thingie.. Reply with quote  Mark this post and the followings unread

A hero vehicle that I wanted to make for allies. I cant seem to fix the black holes even though its not hollow..



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Dec 31, 2015 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Just because you have dots inside the gaps doesn't mean they have the correct normals value...

Without looking at it, it does seem a little big to begin with, so use VXLSE to hollow it out with 8-neighbour and then use the voxel bounds to shrink it.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Dec 31, 2015 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, gj.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Dec 31, 2015 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this is from 3ds2vxl (witch is looks like it kind of is...) your Voxel Dot Distance should be some thing very close to 0.730000...

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Thu Dec 31, 2015 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

No I made this from scratch on voxel section editor III

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Jan 01, 2016 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Izanagi_no_Durrani wrote:
No I made this from scratch on voxel section editor III


Damn! okay, that is pretty good then...

After looking at it closer I am not 100% sure it all holes TBH... It could be the normal's... I am looking at the south east facing, and it might not be a hole... It could be a hole with redundant vxls inside I have no way of telling...

So then if its a hole:
On the menu bar select: Selection-> Voxel Header -> Misc tab.
Then for each of the min/max bounds, do the math to shrink it by 90%. I am not sure if there is a simpler way... That is just the way I have done it...

Else if its normal's:
Try smoothing the normal's a lot! or "paint"  the bad ones by hand...

On a side note, I have to admit Banshee has done an amazing job with normal's... Some of the normal's look like some thing converted from a 3d model...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 01, 2016 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I have to admit Banshee has done an amazing job with normal's

/me does a little dance

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Fri Jan 01, 2016 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the tips MadHQ I'll check and see if I can improve it

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