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Roswell 2030 (2-8)
Moderators: Global Moderators, Tiberian Sun Moderators
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LazerAce7
Cyborg Soldier


Joined: 25 Feb 2004
Location: Wichita, KS

PostPosted: Fri Dec 24, 2004 4:33 am    Post subject:  Roswell 2030 (2-8) Reply with quote  Mark this post and the followings unread

Goodies from both sides, look for hidden crates!
Needs FS to play.



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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Dec 24, 2004 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

like i said at tumsun:

Quote:
Not bad at all! Overall well done. The only slight complaint i have is that there are a heap of terrain errors. Neutral (veinhole tree, some fona on buildings, some mould & crystal LAT have no edges, etc.)

but yeah overral not bad.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Dec 31, 2004 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

one issue, you put a tiberium silo (old, TD vintage) on the Tiberium Refinery ... other than that, a HOL-EE SH!T map...

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LazerAce7
Cyborg Soldier


Joined: 25 Feb 2004
Location: Wichita, KS

PostPosted: Mon Apr 11, 2005 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:

Quote:
Not bad at all! Overall well done. The only slight complaint i have is that there are a heap of terrain errors. Neutral (veinhole tree, some fona on buildings, some mould & crystal LAT have no edges, etc.)

but yeah overral not bad.

well i put the fona on the bulidings on purpose for some detail (looks like overgrowth) and the vienhole tree always gives me trouble lol.

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