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New Addition to Twisted Insurrection OST
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 27, 2016 11:18 pm    Post subject:  New Addition to Twisted Insurrection OST
Subject description: Plus a some fresh screenshots because why not?
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There are quite a lot of new tracks in the works for Twisted Insurrection as of this moment, the first one of these tracks to be complete and put in-game following the 'Space Echo' [Frank Klepacki Remix] and 'Act on Insurrection 2.0' is this, 'Disturbance', which also replaces the old and obsolete score 'Sandstorms'. This new piece was composed by TI staff members Bobisfaction and Swirekster.




While we are making a news post, here are some additional screenshots to make it a little more interesting. Enjoy! Smile



Last edited by Aro on Sun Mar 27, 2016 11:58 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 27, 2016 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sandstorm might not reach the level of quality of the other TI tracks, but removing it isn't necessary imo.
It still has some kind of nice environment feel and would surely work well as an intro for some kind of desert map. Maybe keep it like the IonStorm ambience track as a non-selectable track, so mappers can still use it.

Though i guess Heavy Artillery would work good too for a desert map theme.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 27, 2016 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not a bad idea at all. Good call. Would be even better if we made some kind of actual sandstorm animation for map effects (I mean something like our old rain tests rather than dust devils).

Also, Tombs is my go-to track for Desert maps:




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Would be even better if we made some kind of actual sandstorm animation for map effects (I mean something like our old rain tests rather than dust devils).

like this?



sandstorm.gif
 Description:
 Filesize:  100.72 KB
 Viewed:  10132 Time(s)

sandstorm.gif



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 28, 2016 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful. What exactly is that? Simply an SHP?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Mar 28, 2016 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

True sand storm would not be that small scale, that's more like dust wind.

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Mon Mar 28, 2016 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
'There are quite a lot of new tracks in the works for Twisted Insurrection as of this moment'



<Yeah they are looking in this direction>

<avoid eye contact>


<Still looking in this direction>


AAAAAAAAH ok i get it i get it!

Embarassed

I have to wait for Bobek to come back to Student-Lair tho. He is now far away from my obnoxious influences.

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[img]https://scontent.xx.fbcdn.net/hphotos-xla1/v/t1.0-9/12376857_987680207984197_4751476020817534897_n.jpg?oh=dc9a1c6437b791272cec3ffcf2aba220&oe=57863E78
[/img]

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 28, 2016 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a neat new track. Good work! Smile

I also agree with LKO, Sandstorm shouldn't be removed entirely.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Beautiful. What exactly is that? Simply an SHP?

yes, just a simple particle system in 3ds max rendered into a 30 frame SHP.
though i don't really like how pixelated it looks.

ApolloTD wrote:
True sand storm would not be that small scale, that's more like dust wind.

but a big area effect would surely cause a lot of lag.

attached a small scale example how such an effect could look like. (Translucency=75)
It would then need to be a seamless looping anim.



sandcloud.gif
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 Filesize:  311.86 KB
 Viewed:  10078 Time(s)

sandcloud.gif



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X-Mech Calendar (28 Mechs for GDI and Nod)
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Mar 28, 2016 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was thinking 2x that size and apply some dithering on the edges to hide the darker colors and blend better.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 28, 2016 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are able to render an extra large version I don't think lag is on the cards really since there'd actually be less animations, the animated water for example doesn't lag at all with several 10x10 tiles. For the particle aand that is.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

bigger version
seamless loop
better borders


though this SHP is 3 MB big and placing several of these on a map, surely causes lag.

Aro wrote:
the animated water for example doesn't lag at all with several 10x10 tiles

a few single pixel in a big canvas are something else than almost the entire canvas filled with colored pixel
In addition is the water anim opaque and not transparent.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 28, 2016 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks sweet though, good job. Very Happy To reduce overall file size, how does it look if you trim every other frame or so so that it's 15 frames instead of 30 for example.

I would only use this for singlplayer or something to prevent online lag, it would surely be problematic otherwise.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Mar 28, 2016 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
bigger version
seamless loop
better borders


though this SHP is 3 MB big and placing several of these on a map, surely causes lag.

Aro wrote:
the animated water for example doesn't lag at all with several 10x10 tiles

a few single pixel in a big canvas are something else than almost the entire canvas filled with colored pixel
In addition is the water anim opaque and not transparent.


This seems fitting for an environment found in Dune

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

shorter 10 frames version (previous is 30 frames)
filesize 1 MB

SHPs in my testing ground topic in the Staff forum

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 28, 2016 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great, repetition is barely noticeable. Solid work, LKO. Smile

I have to find some kind of method to motivate you to finish your Nod WIP's, I was Hoping Klepacki would give you the extra boost needed. =[

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

FK did motivate me and i got already a lot more stuff done, it's just not finished yet.
I have like 10 parallel WIPs, but none finish so far. All at about 60-90%
I also have a small easteregg/credit/thank to FK done in the latest work. Wink

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 28, 2016 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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