Agreed with G-E on the damage frame.
Try this to create scorch marks (the 3ds max way)
-create a sphere
-Deform the sphere to X100,y100,z1 % the size (make it flat)
-apply a Noise modifier on X and Y (not Z) to make the vertices move a bit in random horizontal directions (when the sphere has a radius of 20, the Noise can also have a max random value of 20 for X and Y)
-apply a 10% (or less) transparent texture with a simple black color to the sphere (sometimes even 2% is enough to darken the model under it)
now place the sphere (rotate to align it to the outer hull) close in front of the model on the damaged parts
The transparent random deformed sphere will create nice dark scorch marks and give some nice added details
You can copy the sphere as often as you want, adjust the Seed value of the Noise modifier to give it different random shapes and use a different Scale for each of the "damage spheres". _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum