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Nod Scorpion tank [TS]
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Dec 29, 2004 12:59 pm    Post subject:  Nod Scorpion tank [TS] Reply with quote  Mark this post and the followings unread

asdf



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Dec 29, 2004 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too dark...
I guess its a straight conversion, try to edit your voxels a bit in VXLSE after converting.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 29, 2004 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model rocks... but the voxel needs work.

1) Make sure it isnt so big. 3ds2vxl has an option to set its size. You have to test it until you find a size where the unit definitelly leaves the war factory,

2) Add more remappables. I know there are some, but it's still hard to distinguish the owner of the unit.


Other than that, keep up the good work Smile. You're skilled modeller Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Dec 29, 2004 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i have to say this is a good convert, I did one by my own and it didn't turn out that good Laughing

Still more difference in colour between the different sections (wheels, body, turret) would be good.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Dec 29, 2004 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

but i think it isnt so big.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Dec 29, 2004 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 9:10 am; edited 1 time in total

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Dec 29, 2004 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

it will be a nod's super weapon
so it should be big

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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Wed Dec 29, 2004 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think the size is a tiny bit too big, but i like it. more/better normals too

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Dec 29, 2004 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, but there aren't enough remapables.

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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Thu Dec 30, 2004 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

More re-maps and some better normals.
Apart from that it is very good .

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jan 01, 2005 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

area52... You happen to be using VCS? If you are, you know what I'm talking about. ;P

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Dec 26, 2013 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it, this is going in my mod, it's more of an Obelisk of Light tank, mobile Obelisk of light Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 26, 2013 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

The last post is nearly 9 years old. Please try to look at the last post date before resurrecting ancient topics.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Fri Dec 27, 2013 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't believe in discrimination of voxels just because of their age

I think it's beautiful

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Dec 27, 2013 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

i think its ugly as sin..... it too black, too big

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 27, 2013 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Kamuix wrote:
I don't believe in discrimination of voxels just because of their age

what you believe in is irrelevant. It's a forum rule not to bump old let alone ancient topics.

It also has nothing to do with discrimination. It has something to do with
-the topic is finish. Nothing new will be added, changed or improved. Only if you contributed something new then a bump is acceptable.
-these resurrected topics make it harder to find the real new ones. If every one would bump old topics, you wouldn't find anything new anymore.
-in some cases the creator of the asset has left ppm long ago (like in this case, which is quite a shame, but that's a different topic)

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Fri Dec 27, 2013 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was just a bad joke i didn't actually mean that! also true

But i'm sorry i won't bump old topics anymore, I just thought.. maybe some people would.. i don't know

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Apr 03, 2014 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This actually looks really good in my mod it's the only good concept of an obelisk tank and it appears much smaller in Yuris revenge. makes a perfect Obelisk of ligt on wheels, downsides is i made it slow. alittle work needs done on the voxel but i like it still

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 05, 2014 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, not a single spotlighted voxel since 2004. did it just stop or something?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 05, 2014 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You didn't notice the Dread Dragon from Voxelgeddon last year?

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 05, 2014 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, I thought they were organized by date, not in random order. THAT'S STILL A YEAR THOUGH

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 05, 2014 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are ordered by activity. So if an old topic like this becomes active again, it will go to the top of the list and stay there until another topic is continued.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Apr 05, 2014 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention Banshee put voxel spotlights on freeze.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 15, 2017 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I have made a fixed version.

People say "too dark"

But that is not the actual problem.

Some years later, many mods like Twisted Insurrection
and Global Crisis, etc.
use similarly dark style.

If you look with only the terrain, it does not contrast that much.
The problem is the other NOD structures, but in mods like TI or Global Crisis, where everything is 3D converted and dark, it will look fine.

The problem was that this was *badly* 3D converted. Good model, bad conversion.

The remap was basically random bits.
It also had lots of color error and was assymetrical.

My version fixes color errors (no unlights, missing pixels, etc.), gives consistent remap including the top crystal (like Obelisk of Light), and fixes the symmetry of the base particularly.
Also, the re-normalization with modern settings makes it not as dark.

Fixed (not 100% perfect):
- Remaps
- Colors
- Normals



2017-04-14 22_54_45-OpenGL 3D Preview.png
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2017-04-14 22_09_28-.png
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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Apr 15, 2017 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good but I need see a ingame ss

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Sun Apr 23, 2017 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

thank you NimoStar as soon as i do more work to my mod i will add your touchup thanks again!

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue May 09, 2017 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I hit a record... zero downloads :V

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